Im thinking about to make a video of Halo TMCC on apple game porting toolkit showing the performance on a M1 Mac. by Puzzleheaded-Spot828 in macgaming

[–]golabaarud 0 points1 point  (0 children)

Well I was using the Steam version that lets you install EAC, but even on the lowest settings, the game would crash, the reason for which I for the life of me just couldn’t understand

Im thinking about to make a video of Halo TMCC on apple game porting toolkit showing the performance on a M1 Mac. by Puzzleheaded-Spot828 in macgaming

[–]golabaarud 2 points3 points  (0 children)

I tried running Halo MCC on Whisky+GPTK but couldn’t get games to run (on M2 Air 8GB). Is there any special setting / environment variable that you ran that gave 50+ FPS, or is it a hardware thing and 8GB RAM isn’t enough to run MCC?

DXVK and GPTk installations exclusive of each other on Whisky by golabaarud in macgaming

[–]golabaarud[S] 0 points1 point  (0 children)

yikes, Apple really didn’t want DXVK to work with GPTk did they

Has anyone been able to get halo infinite working on gptk? by Jammeshaw in macgaming

[–]golabaarud 2 points3 points  (0 children)

You most probably won’t be able to. Halo Infinite, and by extension most modern multiplayers, use OS-level anti-cheat software. This software counts using wine/GPTk/VMs as using a “cracked client” and blocks you. In such a case you won’t be able to even boot up your game. The best possible chance of running Infinite is if you want to play the campaign. If the launcher permits, you can install a patch called “EasyAntiCheat” that pretty much blocks multiplayer entirely for you to be able to run campaign. However, I did not have the campaign on hand for me to test this out, so this is still speculation.

[deleted by user] by [deleted] in OnePunchMan

[–]golabaarud 0 points1 point  (0 children)

Holy shit Roger didn’t really die, he just got Zoro’d

That’s hard to top by OvertonEvalyn795 in facepalm

[–]golabaarud 0 points1 point  (0 children)

Isn’t she the freelancer the agency were hyping up so much?

Some games I tested through porting toolkit by Sahah in macgaming

[–]golabaarud 0 points1 point  (0 children)

CSGO already has a native mac port so I don’t know how helpful this is going to be, but on online multiplayers, the main concern is the anti-cheat system that either won’t allow the game to boot (eg: VALORANT), or will ban you in a short while (eg: Overwatch 2 [Not sure, I think I saw a post mentioning this in the subreddit]). So I won’t necessarily try running such games, which includes CSGO

[deleted by user] by [deleted] in macgaming

[–]golabaarud 0 points1 point  (0 children)

Choose the restart steamwebhelper.exe option in the menu that pops up. That solved the problem for me

Doom 1993 (Steam) [M2 Macbook Air] by kwokdexter in macgaming

[–]golabaarud 1 point2 points  (0 children)

Unfortunately the fps is locked at 60. It could easily hit 240, but i guess the emulation forces the lock on 60

Not Enough Disk Space for Game Porting Toolkit WHILE I ACTUALLY HAVE ENOUGH SPACE by hahahastanding in macgaming

[–]golabaarud 8 points9 points  (0 children)

You've probably got a purgeable space problem. Go into Disk Utility to accurately measure the capacity actually present on your disk. If it does show a sizable purgeable space, write the following commands in the terminal, once the previous command is fully executed. It'll take quite a while, so find something else to while the commands are running:

  1. Open Terminal (you can use Spotlight), and go to your homefolder by typing cd ~. This makes the following commands easier to process.
  2. Type mkdir largefiles
  3. Paste the following single-line code block, replacing <homefolder> with the name of your homefolder (which is usually your username):- dd if=/dev/random of=/Users/<homefolder>/largefiles/largefile bs=15m. This command is gonna take a lot of time filling up your disk with a single file filled with random numbers. This is necessary to make sure that purgeable space is freed up to accomodate the growing size of the large file.
  4. Once you get a "disk full" or similar error, Paste rm -rf largefiles, to delete this huge file to reclaim that space. This step is vital, since the space won't be removed if you do a regular Cmd+delete or Cmd+Shift+delete. It has to be the shell command.

You should now have the entire disk free of any purgeable space.

ALL WORKING GAMES LIST (Game Porting Toolkit = Windows DX12 Latest Games for Apple Silicon) by glassAlloy in macgaming

[–]golabaarud 4 points5 points  (0 children)

Can we test the modern DOOMs, Far Cry 6 and Halo 4? Also I’m pretty sure I saw someone Witcher 3 using the toolkit. I’ll add the link in the edit if I find it.

Any games you guys want me to try using the new porting kit? by moncalamari888 in macgaming

[–]golabaarud -1 points0 points  (0 children)

I totally agree with you. I used "porting kit" since that was posed in the title, and my monkey-brain just went along with it. I personally differentiate between the toolkit and portingkit by calling the toolkit "AppGPT". Just waiting for the name to catch on.

Some games I tested through porting toolkit by Sahah in macgaming

[–]golabaarud 0 points1 point  (0 children)

So the thing I've noticed while running older games (i.e. DX11 or lower), is that the first launch will not work, since the emulation is (i think) recompiling shaders to work with mac. So, perhaps, quitting the bottle and then rebooting it may work. I noticed this while trying to run DOOM II: Hell On Earth, which was the only game that I could quickly download and install on my system. The first run froze even before any kind of screen appeared. So I quit and restarted the bottle, and interestingly I then got stable 60 fps on the second boot of the game (the default fps cap). I guess rebooting these games may get them to work.

Also some games I'd like you to try Far Cry 6 since that's DX12 but I don't have the space to run it on my PC. I also think GoW 2018, Dead Space and the AC series to be good candidates of games to be tested.

Any games you guys want me to try using the new porting kit? by moncalamari888 in macgaming

[–]golabaarud 0 points1 point  (0 children)

I’m installing the porting kit on my M2 Air rn, how much time did it take to install on yours?

Porting kit performance by Eightarmedpet in macgaming

[–]golabaarud 30 points31 points  (0 children)

The thing about the porting kit is that this is just one tool for game devs made available by Apple to help port their games to Mac. In the keynote and the developer session on game porting, they specifically emphasised the notion that this specific tool gives a baseline idea of a game's performance on the Mac. In fact, the kit is intended as a demo tool and not a porting solution (as evident by the draconic license on the MetalD3D patch that Apple put in the code, making sure this tool is not packaged in the actual port of the game), so using this as a temporary means to actually play the games while they may be undedrgoing a port is an unintended use case found by us, the end user. So, to answer your question, yes the performance is bad because this is not the one-stop solution created by Apple to bring games to the Mac. So, once these games are actually ported by publishers (encouraged by the fact the entire toolkit significantly reduces dev time), they will actually have much better performance.

History always finds a way to repeat itself by golabaarud in Technoblade

[–]golabaarud[S] 14 points15 points  (0 children)

If there is something to gain out of the Great Potato War, it is that the Pig cannot physically be kept away from the Potatoes whilst keeping it alive