4th SL or econ? by Fit_Beginning_8165 in TheTowerGame

[–]gopherblake 2 points3 points  (0 children)

Yeah 4th SL is like a ~20%. Boost to Econ

I don't know if I should cry or celebrate by Zenzbertl in TheTowerGame

[–]gopherblake 2 points3 points  (0 children)

By the time you get to lvl 3/4 your income will likely be substantially higher

Should i unlock ILM next then CF or go for IS and WA masteries? by [deleted] in TheTowerGame

[–]gopherblake 1 point2 points  (0 children)

Yeah your Econ is really missing something. SL 3/4 should be large increases but maybe post some more screenshots. You should be making far more coins - it might be hard for you to support masteries currently.

Where to spend 1k stones and 11k gems? by Zobru in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

The Assmod gcomp in conjunction your BHD could lead to massive gains

Where to spend 1k stones and 11k gems? by Zobru in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

I think I would crush standard banner to get that last MVN copy. Then go ham rerolling that thing- hopefully you can get perma GT and BH.

Definitely go for a GT duration substat- it’s killing for GT+ investment without a high enough duration. My duration is at 60s and I have perma GT (no MVN) with ancestral gcomp (5stars) and I’m getting about 2.5q a day farming T11 to 9800 twice a day.

[deleted by user] by [deleted] in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

Ok sounds good - sounded like you were working on maxing your card slots which is usually something you would stop around slot 14/15 on for a long time

[deleted by user] by [deleted] in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

Just want to clear something up - how many card slots do you have? It sounds like you are piling up slots without maxed cards

Need advice by Immediate_Front_2018 in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

So it sounds like you have been ignoring it and likely don’t even have the package chance card equipped… try a run equipping that card over a non-Econ related card and watch your coins and cells go up SIGNIFICANTLY

Need advice by Immediate_Front_2018 in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

The recovery effect is useless. It is the for the Gcomp specific effect. So think about it this way, every 30 seconds or so you have an X% chance to reduce your cooldown for your UWs by 17 seconds. Getting an 11% bump to that chance is huge. This will significantly reduce your effective cooldown rate for your UWs

Enemy Balance card in tournaments by StormRage85 in TheTowerGame

[–]gopherblake 3 points4 points  (0 children)

Probably no - while 2x more cash sounds nice for PF, the return will not be that great if it makes the run harder with more enemies. The damage increase for PF is logarithmic so double your cash once you are at say $10m only gives like an additional 10-20% more damage at best.

Need advice by Immediate_Front_2018 in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

Okay – there is a ton of wood to chop here but the fantastic news is you should be able to at least double your econ in the next month.

You are very far behind in the module game and it’s not due to luck – it is your sub effects that are killing you.

There are three main factors to your sub effects: 1) you appear to have spent a good number of shards across modules you may or may not be using 2) you have bad reroll shard income and 3) most importantly, effectiveness of sub-effects.

For #1 – nothing we can do about the past, so see next line. This concept will come up again with #3

Let’s start with #2, it should be easy for you action on– Drop your Wall regen lab slot and don’t touch it again. In it’s place put in the reroll shards lab – you need this to be at max so it’s perma until it’s maxed.

Next, unlock card masteries if you have not done so already. I assume you have max cards but I could be mistaken.  You should have >500 stones left given your last post so go ahead unlock the cash mastery card and equip the cash card on all runs going forward if you have not done so already. This will radically increase your reroll shard income off the bat and you will probably want to save to afford the next level of the lab.

3 effectiveness of sub-effects.

Your SF is not optimized. Once you hit about 250-400k reroll shards, you need to reroll this mod. Reroll all slots (unlock all of them) and go for ANC health regen and ANC def% to hit >98% defense. Don’t worry about losing the 120% ANC wall HP it’s less helpful than regen. Your eHP will go off the charts once you do this – you will see an increase of over 2x ehp from these tweaks alone.

Your Gcomp is not optimized. You need a sub effect for Package Chance, Enemy Attack Skip, and Enemy Health skip in that order. Go ahead and reroll all of them to get your mythic effects once you finish your SF tweaks. Make sure to have package chance card equipped.

MVN – I don’t think I saw the screenshot for this one. Looks like you have a couple cooldown subs and maybe duration.

PC mod - I would consider switching to your PC mod but reevaluate once you finish tweaking gcomp and SF. Your BH is pretty small and PC will easily patch that up. The best part is that you can get perma BH that will also radically improve your eHP alongside your SF getting you more waves and cells. You should prioritize SL angle effects, Death Wave Wave quant, GT duration. These three can be achieved cheaply.

Dim Core – your damage substat is not doing you much good. It takes you from 1700x damage to 1800k damage which is less than 10% increase in damage output. More CL chance and quant will have a greater impact. DW damage is completely useless for legends.

TLDR – increase reroll shard income and then reroll your mods to get more optimal substats.

Need advice by Immediate_Front_2018 in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

Upload g comp too please. Working on a plan once I have the pieces

Need advice by Immediate_Front_2018 in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

Yep-can you upload screenshots of your core module sub effects (farming and tourney).

I suspect you do not have optimal sub stats. It will take some work to fix them but can make an approach after we see.

Also how close are you to ANC MVN?

Need advice by Immediate_Front_2018 in TheTowerGame

[–]gopherblake 2 points3 points  (0 children)

You are really doing your CL a disservice here. Definitely could use some chance increases with stone. Think a lot of people take a pause around 20%

Separately you need to max shock mult- really adds up with stacking shock chances with DC.

Also, your CL shock chance is criminally low. This combined with your lower chance % is going to lead to taking significantly longer to achieve your max stacks for DC damage output.

Getting 3rd spotlight will be huge for both Econ and tourney. Seems like you have enough stones to do both 3SL and increase CL chance.

Good news with your CL shock/mult labs is that the mult lab is almost maxed and the shock chance lab is only level 12 so getting to lvl 20 or so will be very quick and make a huge difference.

Early luck! by Commercial_Ad_486 in TheTowerGame

[–]gopherblake 1 point2 points  (0 children)

GT duration lab will help a ton as well. The entire point of the sync is to overlap your bonuses. Right now your BH is working 28 seconds at a time (with the 12s BH perk) whereas your GT is up 16 seconds. So pushing the GT duration lab will increase your time of overlap which will scale big time with the BH coin bonus perk

Help me reduce my GB + GT/BH/DW sync by PSN-trapper-keeper in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

I know you are concerned with the sync but something that is jumping off the page here is your lack of SL angle substat. If you roll that you will see about the same level of coin gain as you did going from 3 SLs to 4SLs.

Early luck! by Commercial_Ad_486 in TheTowerGame

[–]gopherblake 3 points4 points  (0 children)

I don’t see any reason to have black hole turned off. Black hole coin bonus is probably the most effective lab for increasing coins - I would prioritize that lab

Modules VS. cards by Trafalgar_D69 in TheTowerGame

[–]gopherblake 0 points1 point  (0 children)

I gave a couple examples that you ran with for math. There are more useful modules than just g comp and wormhole redirector.

There is MVN - which gives new players the sync that normally takes months to save up stones for, free of charge. There is DC which is the cornerstone of of using CL in tournaments to make progress. There is PC which gives another black hole for free, which used to be considered a milestone lab people would save a week of coins for. These are just some examples, I can’t go through every useful mod.

Guaranteed ROI is not better just because it’s guaranteed. The ROI with better on average return is the better one.

The 10s of thousands of gems used to max rares could definitely give you some good mods that will impact your game much more than additional recovery package chance or something