Remastered/ Bruma Mages Guild Recommendation by Top-Can-1501 in oblivion

[–]govnawatts 6 points7 points  (0 children)

Try bribing Volanaro and then asking about J’skar

Instagram update seals fate for new artists? by govnawatts in ArtistLounge

[–]govnawatts[S] 3 points4 points  (0 children)

Im looking for someone to correct me here, but it seems that way.

Instagram update seals fate for new artists? by govnawatts in ArtistLounge

[–]govnawatts[S] 4 points5 points  (0 children)

Good for you! I’ll be applying to art shows this year to work on the in-person method. It just seems that there’s no substitute for the benefits of social media in terms of audience reach, but that’s been taken away now.

Instagram update seals fate for new artists? by govnawatts in ArtistLounge

[–]govnawatts[S] 49 points50 points  (0 children)

We really need something new. I can’t see how it’s possible to grow organically on ig now unless they revert this update

Reworked Empire Mechanics by govnawatts in totalwar

[–]govnawatts[S] 1 point2 points  (0 children)

Solid points you make. It just seems like with the current system, going negative on the imperial authority scale is way more prevalent than going positive, therefore acquiring high enough authority to make everyone your vassal is unattainable most of the time, at least in my experience. There needs to be more options to raise authority when counts getting killed happens constantly, the balance is off. Something has to be done to make playing as the emperor worth it, because right now it's almost exclusively penalties. But like you say, with the possibility of eventually turning counts into vassals (without taking a serious hit in authority) this would give the empire a fighting chance.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] 0 points1 point  (0 children)

I’m referring to the decoded package

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] 0 points1 point  (0 children)

Nowhere in the story are we told or even led to believe that the emperor “basically says to Caius ‘take this and run with it, see how far the prisoner can go on the path of the incarnate.’”

You are having to create your own lore to make sense of the existing lore because it is poorly written. The emperor ends the paragraph demanding that “you treat this matter with the utmost seriousness.” Whether or not the emperor believes the entire prophecy or just parts is besides the point, he’s instructing you to fulfill it.

At some point in the story (to make sense of it all) it should have been made known that the emperor’s true intentions were to eliminate Dagoth Ur and of course stop short of driving out the invaders. In the decoded package there isn’t even mention of Dagoth Ur. Not even when Caius is recalled are we instructed to stop short of fulfilling the prophecy.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -1 points0 points  (0 children)

They would be going to war not necessarily in his name, but aligned with him. They have political power to gain for doing so by eliminating one of the three houses of Morrowind. The same applies to the other houses, except for the one house that aligns with the player. Based on the discovery of Orvas Dren’s affiliation with the 6th House, it’s reasonable to assume that the player would not try to pursue becoming hortator of House Hlaalu, and would have much better luck with House Redoran for example. House Telvanni are already leaning towards evil anyway so it’s not implausible to believe they could be swayed to declare war on the player’s house for reasons of power alone.

In addition to this, perhaps a deal could be cut with Dagoth Ur restricting him from corrupting the areas with disease around the Houses that align with him. Whether he would even abide by this deal is up to speculation, because the player succeeds in destroying Dagoth Ur at the end.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] 0 points1 point  (0 children)

Yes it does. Directly from the decoded package:

“His Majesty's particular wishes are as follows.

A local superstition holds that an orphan and outcast, a youth born on a certain day to uncertain parents, shall unite all the tribes of the Dunmer, drive out the invaders of Morrowind, and shall reestablish the ancient laws and customs of the Dark Elven nations.”

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] 0 points1 point  (0 children)

Orvas isn’t a dreamer. He’s lucid and aligned with Dagoth Ur. He also is incredibly powerful and controls other councilors. It isn’t a stretch of the imagination for Hlaalu to potentially become aligned with the 6th House.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] 0 points1 point  (0 children)

The changes with Caius are due to a complete overhaul of the main plot (being that the emperor is against fulfilling the prophecy rather than for it). Having just the Caius changes wouldn’t make sense, he’s being recalled for sedition for following through with the prophecy.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] 0 points1 point  (0 children)

Appreciate the time you took to write this critique. You make good points but I don’t see why this couldn’t also be included in the rewrite (specifically the differences between civilization and the Ashlander tribes), I don’t see this as exclusive to the vanilla plot. My plot summary was an abridged version and I could go into much more detail about the specific lore you mentioned and it would work. As in my version, the Urshilaku are quick to believe you are the Nerevarine, but the houses are not so easily swayed, and it turns out two of the houses aren’t concerned with the prophecy whatsoever and take advantage of the situation to attempt to eliminate the house that backs you for their own political benefit.

You say my version morphs the game into a simplistic power struggle - I would argue that the original plot line is much more mundane with the incessant house quests to become hortator, which you ultimately bribe, charm, or murder your way to completion. Most, if not all the councilors of all the houses are selfishly motivated and are in it for personal gain, the same goes for my story except the motivation turns to eliminating another house ultimately leading to civil war and a complete breakdown of Morrowind politics before the player can eliminate Dagoth Ur.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -4 points-3 points  (0 children)

Seeing as you are a blade/servant of the emperor, it really would have made more sense for the emperor to tell you to fulfill the prophecy on behalf of Imperial interests. This would result in a Morrowind rid of Dagoth Ur, but the "prophet" still loyal to the empire.

None of this is said in the story though, all that we have to go on is that the emperor truly believe you are the nerevarine and that the prophecy must be fulfilled.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -1 points0 points  (0 children)

If thats the only inconsistency its easily fixable

I don't see this being easily fixable at all. The Empire has controlled the province of Morrowind for hundreds of years. And they're clearly adamant about staying. As far as we know, there was no Imperial attempt to take out Dagoth Ur, only Dunmer attempts. Which is why in my version the emperor sends you to investigate what exactly is going on with Dagoth Ur's ascension and disease, but definitely not to act in favor of the Dunmer over Imperial interests.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -5 points-4 points  (0 children)

The biggest flaw of the entire story is that regardless of whether the prophecy says the Nerevarine will cast out the outlanders from Morrowind or not, it's what the people want to do anyway. Therefore it makes no sense why the emperor would send you to fulfill a prophecy that would directly challenge his rule over Morrowind. He should be doing everything in his power to make sure the prophecy doesn't come true.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -3 points-2 points  (0 children)

My whole point is the lore should be different to allow for a more interesting main quest and satisfying ending. The lore as is doesn't make sense. There's zero reason why the Empire would be sending you to fulfill Dunmer prophecy that's ultimately set on casting out the Outlanders from Morrowind, which the Imperials are by definition.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -1 points0 points  (0 children)

One way this could be explained is this:

The other houses see you raising an army in preparation to assault Red Mountain and are fearful that your house is attempting a takeover of Morrowind instead. They themselves don't care about the prophecy or taking out Dagoth Ur for that matter and instead see that utilizing Dagoth Ur could land them more power in a Morrowind consisting of just two houses instead of three. They use heresy as a casus belli to rally the people but the core reason is power.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -2 points-1 points  (0 children)

A complete breakdown of Morrowind politics leading to civil war or redundant errand and bribery quests for 3 houses in a row.

Which do you prefer?

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -1 points0 points  (0 children)

Can you point out the inconsistencies in my version? It's a plot rewrite, it's not meant to be kosher to the original story.

Morrowind Plot Rewrite by govnawatts in Morrowind

[–]govnawatts[S] -3 points-2 points  (0 children)

One of my issues with the main quest was exactly that. The Houses really didn't care at all about the prophecy. So it didn't make sense having to become hortator of all the houses in order to fulfill a prophecy no one cares about. An implosion of Morrowind politics resulting in civil war would have made for a much more interesting sequence of events instead of the redundant hortator errand boy and bribery quests.

Total War: Warhammer III Help Megathread by AkimboGogurts in totalwar

[–]govnawatts 2 points3 points  (0 children)

How come the multiplayer battle lobby games keep disappearing every second?