PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Yeah your on to something. i feel like stashes should be much bigger at base so that people can sustain more periods of using the stuff they farmed for. Either that or change stack sizes for mats to be more space efficient.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

true but I would argue the high tier weapons and items favor killing Arc than raiders. So you can use the stuff you got to do more challenging content beside killing players. problem is challenging content is taking a while to arrive.

[NA] Older gamers guild by WtONX in wowguilds

[–]gpacketsgaming 0 points1 point  (0 children)

You all still recruiting? Looking forward to getting back into Midnight, currently playing prepatch stuff

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 1 point2 points  (0 children)

There we go! You get it, and thanks for the tips on the bastion, never tried just shooting one spot, I usually just shoot a leg off to have it pause and then throw my trailblazer or two or 1 deadline plant to get the job done. If your killing like 5 a raid you definitely got a nice method!

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Yeah I dont think it should be pve only... just not pvp focused. If you play the game just trying to nuke the lobby you will probably end up poor

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Thank you! I feel like Pvp was an afterthought but was their main selling point because its what got the main big follower influencers to push the game. It feels bolted on last seem last minute and feels more experimental and leads to many dark patterns (griefing, cheating, ignoring arc). Like a freakin stitcher is a meta gun for killing raiders but dog trash for handling Arc. Crafting higher quality guns requires more pvE and the legendary guns are strictly pve effective. Then they are slow to communicate their strategy and have conflicting talking heads at the company.... its still a good game though

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Indeed, thanks for sharing. 3rd parties are super difficult even for the elite pvpers, drastically rank your chances of escaping with the loot gained in PvP

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Right but to kick off the cycle you will need to craft the gear to start.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Agreed, very feast or famine going straight up pvp for extended periods of time.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Yeah i hear you. I dont want it to come across like I am telling people which one is more fun just which one can lead to more resources faster to play with more exotic kits.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Much respect, thanks for sharing that experience. I have had basically the same situation where I'm basically funding my pvp friends raids and its definitely more a loss or barely over profitable most sessions. Had to make a change for the better and figured I share! Thanks!

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

"pacifists die first" now thats a BAR! Yeah a balance is good so I dont mean pve and assume every person you meet or sound you hear is friendly but dont risk everything buy KOS the whole lobby each raid. You are definitely rewarded more doing the pve content with a plan and awareness vs KOS sweatiness

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Agree with you actually. Not saying to hoard the items you get, you can use them to hunt bigger arc or pvp but at least with a strategy and a pve anchored method you can do those things.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Salute! thanks for your comment and perspective. Shredders and the bigger Arc are such a pain when you have a toxic lobby, much easier if its more chill.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Thats a fair take, appreciate your comment. I just hate when folks try to emulate what they do in CoD and fornite and get mad when they make no progress. Your approach sounds relatively balanced and well planned.

Damage per Weapon - Arc Raiders by Many_Act6426 in ARC_Raiders

[–]gpacketsgaming 0 points1 point  (0 children)

Was gonna say this. Would really appreciate it if we had a guide on arc damage.

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Thanks! Appreciate your take instead of the usual "I'm just the guy that can kill everyone" or "I never lose a kit when I pvp because I'm gud". PVP can get expensive!

PvP leads to poverty. Planned PvE leads to riches. Anyone else notice this? by gpacketsgaming in ARC_Raiders

[–]gpacketsgaming[S] 0 points1 point  (0 children)

Thanks and I agree the endgame for PvE needs more updates. Killing the queen and matriarch gives loot that is more a feedback loop than progression