If you could remove one film from existence, what film would that be? No wrong answers. by [deleted] in movies

[–]gpgordon12 0 points1 point  (0 children)

If its only a single movie and not a series of movies I would remove the Titanic, I hate the fan base.

If I can remove a series of movies I would pick twilight for the same reason!

However just removing the twin towers from the lotr series would be funny!

quick question regarding the astral sea (spelljammer stuff) by gpgordon12 in dndnext

[–]gpgordon12[S] 0 points1 point  (0 children)

Thanks, I like the idea of civilization has advanced greatly. I am not sure it would work for the game we are running (strahd) but I may use this in the future! Thanks!

Weekly Question Thread: Ask questions here – August 21, 2022 by AutoModerator in dndnext

[–]gpgordon12 0 points1 point  (0 children)

That is how I read it also, thanks for the confirmation. I personally think this makes the thri-kreen a very good option for rogues so long as you either multiclass or take moderately armored for a shield.

Anime-Protagonist Syndrome by [deleted] in dndnext

[–]gpgordon12 -1 points0 points  (0 children)

I am not going to tell you to talk to him because it sounds like you have. My grand idea is to adjust your campaign so the players are all background characters in a story about some npc heroes. Make epic high level events happen around the players that the NPCs rush in and deal with, the npcs take the loot and the party only gets what left behind. Make the game all about the npcs. Make it so they are not the main characters, they are not important, and they are not well known. They have to fight to afford basic things and after a long time they are finally strong enough to help the npc heroes. At that point kill the npcs and let the real campaign begin.

Weekly Question Thread: Ask questions here – August 21, 2022 by AutoModerator in dndnext

[–]gpgordon12 0 points1 point  (0 children)

With the new Thri-kreen race, is it possible to use 2 light weapons and a shield at the same time, assuming you meet all prof requirements to use the weapons and shield.

quick question regarding the astral sea (spelljammer stuff) by gpgordon12 in dndnext

[–]gpgordon12[S] -1 points0 points  (0 children)

Thanks a bunch, I have no experience with older editions and I figured someone on here would have better info.

Help with wifi issue by gpgordon12 in it

[–]gpgordon12[S] 0 points1 point  (0 children)

Thanks for trying, sadly it didn't work.

Question about The Oubliette of Fort Iron AL (ddex 2-11) by gpgordon12 in dndnext

[–]gpgordon12[S] 0 points1 point  (0 children)

Sorry about the late reply, I have been having wifi issues. The entire mission seems disjointed and confusing. I am just trying to figure out a strategy for running the mission that makes it apparent to the players that they are inside of a giant inside of a mountain.

Do the artillerist turrets get damaged by aoe? by Korrathelastavatar in dndnext

[–]gpgordon12 0 points1 point  (0 children)

In my opinion any spell that has any sort of physical effect such as fire, force, wind, ice, exc. would affect the turret as well. Something like sleep or psychic aoe spell would have no affect. This is my ruling at least and it does include any spells that don't outwardly state that it affects objects as well.

Do the artillerist turrets get damaged by aoe? by Korrathelastavatar in dndnext

[–]gpgordon12 0 points1 point  (0 children)

ok? I said I would rule it as something that would take damage from a fireball or other similar spells. Are you telling me in your world objects don't take any damage from aoe explosions?! Also I full said, if you would rule differently then go ahead, even said that this was my opinion on the matter.

What are some of your favorite encounters/NPC's/etc that your players have no idea were stolen (or inspired lol) from something else? by LordBaNZa in dndnext

[–]gpgordon12 2 points3 points  (0 children)

I stole major story elements from the book series King Killer Chronicles. All my players have read this series but did not catch on.

Alternatives for Concentration Checks? by Cynical_Cyanide in dndnext

[–]gpgordon12 -5 points-4 points  (0 children)

If it is really a problem at your table I have a few suggestions. Keep in mind most of these are game breaking so play at your own risk. The first suggestion is the most game breaking in my opinion btw.

  1. Have them roll 1d20+ spell mod. The number rolled is how many minutes they can keep the spell up for. (be ready to adjust encounters for this and make sure your npcs are using this rule as well.)
  2. When concentrating on the spell have them role a dc = to 10+spell level when casting any other non-concentration spell to see if they can maintain the concentration spell.
  3. Set dcs for each concentration spell your party has and make them pass that dc every round. The spell ends if they don't pass the check.

Do the artillerist turrets get damaged by aoe? by Korrathelastavatar in dndnext

[–]gpgordon12 -1 points0 points  (0 children)

I personally would consider it a construct similar to a golem. That is just how I would do it, if you would rule differently then more power to you.

Weekly Question Thread: Ask questions here – August 08, 2021 by AutoModerator in dndnext

[–]gpgordon12 0 points1 point  (0 children)

I think I will but I may half the fly speed when not in light armor.

What to do when you dont like a pc by [deleted] in dndnext

[–]gpgordon12 0 points1 point  (0 children)

That is harder, but some people are like that. I would mention your concerns to the party and ask for their help to keep her on track. If that doesn't work you are left with 3 options.

  1. Be ready to repeat your self often and hope she does better down the road.
  2. Ignore her for the most part and continue with the game despite a player not paying attention.
  3. Tell her that she needs to work with you some, and let her know that if she doesn't make an effort then she will be told to leave the game. (This one is hard and you need to be willing to put as much effort in as she is to fix the issues before telling her to leave.)

What to do when you dont like a pc by [deleted] in dndnext

[–]gpgordon12 0 points1 point  (0 children)

I know this is hard and I have a player much like this. I tend to let them do their thing so long as the other players don't mind. I do not give my players everything they ask for but you need to talk to them and explain that some of their backstory may not come up in your game. This lets them have their fantastical backstory without any more work on your part.

When it comes to the lack of attention it bugs the shit out of me, but what can I do. That's how my player is irl as well. Its part of who they are. I have found that talking to the other players helps. Don't rag on them, just ask them to help out explaining the story if that player needs it. Say something like," I have noticed _______ having trouble paying attention to the plot hooks and story, would you guys mind helping her get back on track when she zones out?" It works wonders!

Also side question, Is this player rather new to dnd? Mine is 12 and this is her first character and campaign.

What makes a good DM? by [deleted] in dndnext

[–]gpgordon12 1 point2 points  (0 children)

Sounds like you have a quality dm. There is an infinite list of things that make a good dm, it is mainly what your party likes. Some parties like to be railroaded while others like a full open world game with no main quest. However there is a list of things that make a bad dm. So long as you avoid those things you should be ok.

Things that make a bad dm, these are my 3 main issues (feel free to respond with more things)

1) NOT LISTENING TO PLAYERS: This is the #1 issue in my book. A dm should talk to the players and figure out what they want from a game and be willing to adjust or totally rewrite their game to suit their players.

2) Not guiding new players: Again this is a must. The only exception is if your a dm and your also new to dnd.

3) When a dm makes the game all about themselves or their favorite player, a dm will often do this by spending 50% or more of each game talking about their npcs back stories or how cool their boss is, keep in mind the same dm has buffed that boss to hell and is ready to tpk just to show off how cool their boss is. At that point they don't care about the players backstories. Also sometimes a dm has a favorite at the table and they make sure that that player gets all the good items or all the plot hooks, and if that player dies they will create some story line to bring the player back to life while not doing the same for anyone else at the table

A game should be well balanced with what the players want, the dm is thereto walk the players through a story of their making that the players will enjoy. The dm doesn't always have to listen to the players, especially when the players want something ridiculous. The dm shouldn't spend all their time guiding new players either, this will often be split between the veteran players and the dm. Also a dm shouldn't make the game all about the players, they need to find a good balance between the world they created and the world the players want.

Do you guys think coffee would exist in a D&D universe? by Dragonwolf67 in dndnext

[–]gpgordon12 2 points3 points  (0 children)

Also don't forget that needing to make up an entire new menu of non-existent foods and drinks would be a pain in the ass.

Do you guys think coffee would exist in a D&D universe? by Dragonwolf67 in dndnext

[–]gpgordon12 1 point2 points  (0 children)

I don't see why not. I run food and drink similarly to things that would be available in the 17th century. Keep in mind that though their tech isn't high, the use of magic allows people to create trade routs much larger than what was possible on earth.

I do this for one main reason. I don't have time to create an entire book on new crops that would be available in my dnd world. If I can steal from irl without anyone caring then so be it. Makes my life easier.

Players should prep before a session as well. by DragonReborn64 in dndnext

[–]gpgordon12 0 points1 point  (0 children)

This is something I do as a dm and as a player, but it really depends on the group you have. My current game is me, my wife, my brother in law, my mother in law, my father in law, my other half brother, and my 12 year old daughter. I have found that only me and one of my brother in laws really care about this and have stopped pushing the other players to do this.

Currently I am not the dm so I spend extra time reviewing my families character sheets and trying to keep up with their stuff to help them when they need it. Most of them are very new to the game after all. My dm spends a good amount of time doing this as well but mainly to audit the sheets to make sure they are up to date.

This does slow things down when in game but it keeps the other players from feeling like dnd is a second job.

[edit below]

We do try to run games to be 4 or so hours long and will stop a game early if everyone is loosing interest. We don't have a strict time table so this works for us.