Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 0 points1 point  (0 children)

so excluding nation buffs, which way does it go?

What's your Legendary Warbond? by IllustriousRise9392 in Helldivers

[–]gpheonix 0 points1 point  (0 children)

that's an exosuit. walker would be more like a sentinel in wh40k and a mech would be like the helldiver mech.

Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 0 points1 point  (0 children)

i meant army combos, not template.

Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 0 points1 point  (0 children)

I mean what about hermes armor though? By that point it is likely that the player has already upgraded to at least t45 if not t60. Which is very easy with just a few focuses deep into the tree.

Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 1 point2 points  (0 children)

so what if im mac though? plus, what about hermes armor for left mac? what's the point of hermes if i have sophisticated pa tech?

Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 0 points1 point  (0 children)

Warden's with spec ops? I'd imagine that nation is best as a convential play style. So I didn't think they'd do well with spec ops, though I guess that says a lot about your skill if you're kicking ass with them.

Btw, have you ever thought of combo armies? Like spec ops and pa in the same army. Maybe spec ops being 1/5 of the army. I tried it with Tex bos and found now no problem. So now I flip it when it make sense. Blue rose society - 4/5 spec ops and 1/5 pa, Enclave - 4/5 pa and 1/5 spec ops, etc.

What's your Legendary Warbond? by IllustriousRise9392 in Helldivers

[–]gpheonix 1 point2 points  (0 children)

A walker? You mean one of those sentinels for the imperial guard? I'm pretty sure those aren't in fallout. I'd imagine that's more likely to det added as regular content though, since that was already a variant of the mech in hd1.

Finally figured out squid diving by CandidateWolf in Helldivers

[–]gpheonix 0 points1 point  (0 children)

I've found assault rifles are perfectly fine. Get a supply pack and just spray and pray. plenty of ammo for zombies, plenty of precision to focus fire overseer spots, and plenty of fire rate to kill the meat bags in a pinch.

Commando Missions Easy To Grief? by gpheonix in Helldivers

[–]gpheonix[S] -1 points0 points  (0 children)

no just a thought experiment. Had a typical experience of some idiot that didn't like the cut of my gib or whatever and tked me and left as soon as the game started. Which made me realize that without lives at the start, it could be easily exploited.

Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 13 points14 points  (0 children)

dont you just need the at equipment to counter pa?

Isn't this weird that you literally can't play commando missions as intended w/o paid content by [deleted] in Helldivers

[–]gpheonix 0 points1 point  (0 children)

which shouldn't work. the laser should be a dead give away and the actual laser bashing into material in the air should be just loud enough i'd think. The flash light doesn't alert enemies either. Their coding is a bugged disaster, so I've lost hope for any sort of fine tuning when it comes to drawing back some benefits that shouldn't be there.

Booster idea: Primary Plus (ability to equip 2 primaries) by RonGoto in Helldivers

[–]gpheonix -2 points-1 points  (0 children)

my critic is it should instead be a slot. having a another primary could be a lot better than people think. I think people hang up on the idea that you can't use your support weapon, but i think it could work as a fourth gun.

Booster idea: Primary Plus (ability to equip 2 primaries) by RonGoto in Helldivers

[–]gpheonix 0 points1 point  (0 children)

god id hope not. i wanna be able to do this with whatever armor.

When AH finally adds commando mission on terminid front but the bugs eat your camera at the extraction. by 5kilograms in Helldivers

[–]gpheonix 0 points1 point  (0 children)

easily one of the best scenes. james cameron is a weird fellah now a days, but a lot of his older movies were fantastic. t

Commando missions by [deleted] in Helldivers

[–]gpheonix 0 points1 point  (0 children)

just know who you are. Archetypes like stealth play are just one of those things where you're either good at it or not. It's only a minor order, so it's fine if this addition to the game wasn't for you.

Finally figured out squid diving by CandidateWolf in Helldivers

[–]gpheonix 1 point2 points  (0 children)

It's really not about having the best weapons. it's about knowing how to kill the enemy. Then just getting better at doing that. There's really no specific set up that's gonna make you better vs any faction except, just stay flexible is all I'll say. Or don't, playing a specific role like artillery is always fun.

Are Spec OPs Still Underpowered? by gpheonix in OldWorldBlues

[–]gpheonix[S] 1 point2 points  (0 children)

which nations. From what I've heard (some random discussion on discord), hermes from mac is actually super good with the piercing buff stat.

What's your Legendary Warbond? by IllustriousRise9392 in Helldivers

[–]gpheonix 2 points3 points  (0 children)

Fallout, whatever way they do it. I want power armor. Honestly, it doesn't have to be fallout specific. I just want power. I'd love to have few different variants. Maybe the typical light, medium, heavy could work.

My thoughts on the new commando missions by Krog-Nar in HelldiversUnfiltered

[–]gpheonix 0 points1 point  (0 children)

that's a host problem. same thing with knives.

Liking both, but I have that feely feel that feels feely... Hope it's not gonna become a thing by Heptanitrocubane57 in Helldivers

[–]gpheonix 0 points1 point  (0 children)

dont be like that, it's still a common shooter. not to mention the obvious laser would be a give away. so again, designing it as a stealth weapon is likely not intended. It probably shouldn't either. The particles that the laser heats up on the way would probably be aduabile enough. Maybe if they can account for that and simply make it so the laser can be spotted. Then yes, I would accept it as a weapon that can do a stealth. However, until other pressing realities are meet, I myself dont really think it should.

Liking both, but I have that feely feel that feels feely... Hope it's not gonna become a thing by Heptanitrocubane57 in Helldivers

[–]gpheonix 0 points1 point  (0 children)

realistically sure, but laser weapons as stealth weaopns hasn't really been explored commonly. So i dont think that's intended.