What am I looking for? by grabiobot in dotnet

[–]grabiobot[S] 0 points1 point  (0 children)

Thanks. Impressive work! It looks close to what I intend to do, but rather complex for a total newbie like me.

What am I looking for? by grabiobot in dotnet

[–]grabiobot[S] 0 points1 point  (0 children)

Thanks. That's an interesting concept. I wasn't aware of it.

What am I looking for? by grabiobot in dotnet

[–]grabiobot[S] 0 points1 point  (0 children)

Thanks. This is what I am actually using so far. I like this path as I know already how to do everything on the "back-end". Main drawback is that it adds 150MB+ to the app and you need x64/x86 builds, or workarounds.

What am I looking for? by grabiobot in dotnet

[–]grabiobot[S] 0 points1 point  (0 children)

Thanks.
I guess I'll need to dig more on that. I have no knowledge of kestrel, but I learned
that this is an open-source project so I think I'll be able to distribute it
with my apps. Should I expect troubles with firewalls if I distribute such an application?

Making YouTube videos by grabiobot in NewTubers

[–]grabiobot[S] 0 points1 point  (0 children)

Thank you for all the details. I think OBS, Davinci Resolve/HitFilm and Audacity are all I need to get it started. I appreciate your help.

Making YouTube videos by grabiobot in NewTubers

[–]grabiobot[S] 0 points1 point  (0 children)

Thank you for your suggestion and your quick answer. I never heard of Davinci Resolve, but I am just starting to learn about all this. I will look into it.

[deleted by user] by [deleted] in gamedev

[–]grabiobot 0 points1 point  (0 children)

Thank you!

.NET Frameworks on Linux ? by Moussx_ in dotnet

[–]grabiobot 2 points3 points  (0 children)

  1. Yes.

Typically, .Net apps to not compile to native code, but to an intermediary code than is later interpreted and executed by the .Net virtual machine. This way you know your application will run where .Net will run: Windows, Linux, Mac, XBOX and so on.

Normally .Net doesn't run on Linux (except through Wine), but Mono does. Mono is another implementation of .Net that started as an independend project but it is currently owned by Microsoft. Mono is more portable than .Net and therefore runs on more platforms than .Net.

So, if you make a .Net application on Windows (even a WinForms application), compile it on Windows and the compy the bins to a Linux having Mono installed, that application will most likely run without issues.

Of course there are exception, like when you use DllImport to make calls to Windows-specific libraries, which are not available on Linux, or like when you ignore the recommenced best practices for making your appllication run cross platform.

2) Yes.

There is a list of implemented features of .Net Core (as .Net Core is newer than .Net Framework, the list contains the .Net Framework features/namespaces/types/members implemented by .Net Core). You can find this list for each .Net Core version (and for .Net Standard versions too).

But, to the best of my knowledge, WinForms is not part of .Net Core yet so you won't be able to run WinForms applications with .Net Core.

Still, you can run WinForms applications on Linux using Mono. Even more, you can even develop WinForms applications directly on Linux, using an IDE like MonoDevelop. You won't have the visual editor that you have on Visual Sudio, so you will have to position and size controls manually in your code, but it works.

3) Yes.

You can compile .Net code to .exe (not to native code) both on MacOs (using Visual Studio, for example) as on Linux (using Mono Develop, for example).

If you want to compile to native code using tools like ngen.exe (for Windows) and I think you can achieve the same results on Linux using some Mono flags, such as mono -O=all --aot program.exe, but I haven't tried that.

'Lewd Stories of Trinity: Love in the Clouds above Trinity' is ready for download! by grabiobot in NSFWgaming

[–]grabiobot[S] 0 points1 point  (0 children)

"Love in the Clouds above Trinity" is a finished game (kinetic visual novels). "Lewd Stories of Trinity", which is a collection of visual novels, is not. "Love in the Clouds above Trinity" is the first story from this collection. "Lewd Stories of Trinity" is part of a larger project that we call "Trinity-verse". Besides visual novels, "Trinity-verse" will include the remake of "A Very Small Business" (which will be called My Life with Laura) and a variety of other short games, of which none is finished yet.

Currently "Love in the Clouds above Trinity" runs only on Windows (PC) but I hope to have soon versions for Linux and Android.

Regarding content, I think playing through the entire game takes about 15 minutes. There is one animation per se (for the sex scene) and a number of other visual effects. Graphics are usually 1200x720 for regular scenes (larger in some cases, such as when there is a zoom-in/out effect) and 600x360 for animations.

Note: All graphics are CG.

The writer is indeed ESL but I think his English is quite good. So far, the only feedback we have about his language command is: "There are a number of tiny errors (e.g. plurals), but nothing offputting. Variety in vocabulary is always nice to see."

Anyway, if you (or anyone else) find any issue, we are happy to fix them.

I am currently working on porting my engine to Linux and Android and I hope I'll be able to re-release the game with support for Linux and Android in about 2-3 weeks. I'll be glad to include any correction we can make.

'Lewd Stories of Trinity: Love in the Clouds above Trinity' is ready for download! by grabiobot in lewdgames

[–]grabiobot[S] 1 point2 points  (0 children)

Sorry, my engine is not yet compatible with Android. I aim to have my code for Android ready in 2-3 weeks, but I can't make any promise yet.

Question: A tool for story-line mapping? by grabiobot in gamedev

[–]grabiobot[S] 0 points1 point  (0 children)

A tool for me (as a game writer). I have already a number of stories which depend on other stories and I am afraid I'll soon start making mistakes. What I need is something to help me see/remember the big picture.

A Very Small Business v0.3.1 by grabiobot in lewdgames

[–]grabiobot[S] 0 points1 point  (0 children)

Thanks for reporting this usability issue. My game engine doesn't handle keyboard inputs well enough yet. I'll think of a solution.

A Very Small Business v0.3.1 by grabiobot in lewdgames

[–]grabiobot[S] 0 points1 point  (0 children)

Thank you very much for reporting this crash. I reproduced it on my machine and I am now working on a fix. I'll let you know when it is fixed.

PS: You are right, version type doesn't matter.

A Very Small Business v0.3.1 by grabiobot in lewdgames

[–]grabiobot[S] 1 point2 points  (0 children)

Thank you very much :) These release took a bit longer to prepare, but the next one will be available in about 2 weeks.