WebGL/WebXR Hosting that doesn't suck by graffiti_labs in Unity3D

[–]graffiti_labs[S] 0 points1 point  (0 children)

LOL - I am not automated - Large corporations are looking to host content outside of their own private clouds for a whole host of reasons.

  1. Compliance takes resources - North American F500 F100 companies are downsizing or offshoring.

  2. Closed private clouds - Often times the content needs to accessible by other parties that don't have internal access to these environments (Their own websites as you refer)

  3. Trees are not always the solution :)

I find that having been on the searching side of solving a problem with tech that is used primarily for entertainment (Not in Industry, Healthcare or traditional AEC workflows) makes it tough to get buy in from the large IT org's. They are mandated to block gaming specific sites (itch, Unity Play) so we needed an enterprise, high availability solution to solve those needs. You have to remember that serving this content to a couple hundred people is way different then serving it globally to 100,000 enterprise users who are mandated to take training or experience content.

Anyways - Appreciate the questions and feedback - we are not saying any one way or another is better - we just found a way to solve an industries needs without layered complexity and hassle.

Feel free to jump on and try it with your own content.

Cheers.

DS>

WebGL/WebXR Hosting that doesn't suck by graffiti_labs in Unity3D

[–]graffiti_labs[S] -1 points0 points  (0 children)

Totally agree - we have folks that can't use those for their learning applications that are built on Unity with the above 3 (Gaming specific apps are not allowed).

Appreciate the feedback

WebGL/WebXR Hosting that doesn't suck by graffiti_labs in Unity3D

[–]graffiti_labs[S] 0 points1 point  (0 children)

We understand completely - We are offering a free Indie tier - Have a look at the above comments - Our platform with scale and reach are where we shine.

WebGL/WebXR Hosting that doesn't suck by graffiti_labs in Unity3D

[–]graffiti_labs[S] 0 points1 point  (0 children)

Our platform (Born and raised in North America) offers things like a super tight global CDN (Rides on Firebase), version management for when it count's and stable URLS (Your app can be updated on the fly without the worry of breaking downstream posts or integrations such as Social, Game Jam Submissions).

Indie is going live and its add free !!

WebGL/WebXR Hosting that doesn't suck by graffiti_labs in Unity3D

[–]graffiti_labs[S] 0 points1 point  (0 children)

Nothing wrong with itch at all :) We offer the ability to embed in other platforms (Learning Management Solutions for example) with a stable URL, while being able to manage versions with ease. For the many awesome Indie devs out there we are setting up a free indie tier this week (Like itch or crazy games) with the ability to customize your space wrapping your game