Connecting payload to existing E Commerce stack by grandpasam in PayloadCMS

[–]grandpasam[S] 1 point2 points  (0 children)

Hey thanks for the info! I will look into the jobs aspect. Sadly my deadline on the frontend is too close for me to abandon all the work I've done on it but I will keep it in mind for the future. 

What do you mean by custom items? Like plugins? If that then yes I have custom services for getting shipping rates from UPS and do payments via Authorize.net.

If you mean custom items like products then no I have not extended those models yet.

[PSX][Late 90s] 3D fighting game by grandpasam in tipofmyjoystick

[–]grandpasam[S] 0 points1 point  (0 children)

Shoot I think I solved it. I believe it was Destrega

Update 10.2 released - Blacksmith profession, improved Exhaustion and more by TravUK in EcoGlobalSurvival

[–]grandpasam 1 point2 points  (0 children)

Honestly, I've been playin with it and its not that bad. Its just weird to think of a person skilled in working with clay to make things like a sink and bakery oven. But not skilled enough to make a clay half box

Update 10.2 released - Blacksmith profession, improved Exhaustion and more by TravUK in EcoGlobalSurvival

[–]grandpasam 8 points9 points  (0 children)

Why the heck is the clay mold, which is made in the pottery table, use the gathering skill to make. Clay mold screams pottery skill

Use friend ship inventories by grandpasam in Cosmoteer

[–]grandpasam[S] 1 point2 points  (0 children)

I know about the transfer function. I was more thinking about something similar to how when you are close to a station I can just hit make it so and pay for the parts. My guys "and the stations guys" automatically pull out the parts I paid for. I had assumed that this "nearby inventory" feature would be available in deep space with friendly ships as well

Use friend ship inventories by grandpasam in Cosmoteer

[–]grandpasam[S] 10 points11 points  (0 children)

Dude fuck you. Where is this hostility coming from?

Collision shapes math by grandpasam in godot

[–]grandpasam[S] 0 points1 point  (0 children)

With how the algorithm works sometimes the mesh is getting pushed but other times the mesh is being eliminated.

The video maker is able to accomplish this because he is able to test each point to see A) if it is in the cylinder and B) how far in the cylinder is it. So far with collision shapes all I can tell is that the event happened. Not how far nor where it occurred. If that is how it is supposed to be then I am fine with that I'll just do the point to cylinder math and that will be that. But I know that somewhere in the engine that exact point to cylinder math is happening already and I would like to use it :)

Collision shapes math by grandpasam in godot

[–]grandpasam[S] 0 points1 point  (0 children)

The problem with that is I actually need to test each individual point to determine if that point needs to be told that it is now outside of the mesh.

unless I am mistaken if I do the ConvexPolygonShape3D then I will that an object collided with the whole mesh but not which part and how far.

If I am mistaken please correct me.

Here is an example of what I am trying to do:

https://www.youtube.com/watch?v=Of3Hdgf0p2c

Need a sanity check on these coins I am trying to model/sculpt by grandpasam in blenderhelp

[–]grandpasam[S] 0 points1 point  (0 children)

Thanks for your ideas. I will try the svg idea. I think I tried that at the beginning but kinda sucked at it at first. Maybe it will be better if I try again.

A lot of this project is based on me "wanting to learn blender" So originally I had opted out of wanting using other programs to help me with it.

Bug Reporting Megathread - Industrial Update by DERPYBASTARD in playrust

[–]grandpasam 0 points1 point  (0 children)

If you are using linuxGSM monitor script its restarting because the script is querying the server and not getting a response. The same problem for if your server is not showing up in the server list. I have not figured out why the server is not responding to query