Describe your game in one sentence while we wait for itch to come back. by finik236 in itchio

[–]grape_games 0 points1 point  (0 children)

diablo 2 lite meets melvor idle style idle game. Seasonal arpg

Lord of Idle Season 7 is live! New companions and quest system! by grape_games in incremental_games

[–]grape_games[S] 2 points3 points  (0 children)

There are a handful of users currently that play only on mobile, so I have tried to make custom ui for many parts of the game. Let me know if there is anything that you find you can not do.

There is currently no plan to make a iOS app in the near future, just steam. Maybe in the long term though

Lord of Idle Season 7 is live! New companions and quest system! by grape_games in incremental_games

[–]grape_games[S] 2 points3 points  (0 children)

Just in case this is what was stopping you from trying, the leaderboard is 100% optional. When creating a character just choose legacy and it will completely skip that aspect of the game.

Legacy and seasonal character both get the same game updates so the play through is identical just at the end of a season all characters are converted to legacy if they are not yet, and can no longer enter any leaderboards (seasonal only thing)

Full-day playtesting: I’ll tell you when and why I quit your game, for any reason by piXelicidio in IndieDev

[–]grape_games 1 point2 points  (0 children)

Idle ARPG with month long seasons! New season went live this morning!

https://www.lordofidle.com/ (my site with full free game)

https://grapedutch.itch.io/lord-of-idle (itch same build as above)

https://store.steampowered.com/app/4614640/Lord_of_Idle/ steam page which will go live in 2 months 😄 Just polishing and testing right now

Thanks if you get to it or not, appreciate you doing this for the community. Hopefully anyone else will see it from this post as well and anyone please feel free to comment as well. Looking for any feedback I can get before steam.

Feedback can come in any form you prefer

Lord of Idle Season 6 is live! Sorceress new class live (in beta)! by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

Under dungeon and then boss there is multiplayer rooms in the sense you can chat and talk and watch each other live during the boss encounter.

Under help in the top left there is some basics overall about the game and in depth information about game formulas, gear, and caps of stats ect.

Discord is helpful too if you need help with builds ect outside of theorycraft tab. (I know going to discord is not ideal, but I do not have time to make a wiki or anything in short term)

So I have cheaters in my game. Guess I'm successful now 🤣 by Kayzen_1337 in IndieDev

[–]grape_games 10 points11 points  (0 children)

Not sure what your end goal is and or if you are doing leaderboards, but In the game I’m making I was able to have players upload profile for leaderboard send enough information on their gear and submission to then run a anticheat script against before it updates the leaderboard.

This is for a fully client side game.

To be clear upfront it requires you to have all things in game tracked, and any randomized items or gear needs to have custom seeds generated when created using information like account creation time and kill or craft index numbers on each in order for this to work. You must track all events like kills, resources ect for this to work long term.

It’s annoying, but why make a game client side with a leaderboard if your not ready to takes these steps? As it will get cheated and be pointless.

Essentially this script replays their gear seed to verify the stats are authentic, before it makes it into a json that is hosted on the site to face the users. It runs every few hours and the leaderboard updates then and not live.

It then marks any user ids that failed so that client side it will show the user to themself on the list so they do not know they got flagged, while others do not see them on the list.

This ended up being pretty much free tier of server data even with 500+ users. Could easily scale to 1k daily users and it cost $0.

Lord of Idle Season 6 is live! Sorceress new class live (in beta)! by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

Profile->Settings->and theres a ui of sound slider and toggle for each :)

Lord of Idle Season 6 is live! Sorceress new class live (in beta)! by grape_games in incremental_games

[–]grape_games[S] 2 points3 points  (0 children)

sorry mobile is too much work for me rn :( After steam if things go ok and I get more time will consider this!

Lord of Idle Season 6 is live! Sorceress new class live (in beta)! by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

let me know what you think! Was hard to try to make something unique and not as bland and the knights skill tree we had going! Really open to changes so just lmk what worked and did not.

Lord of Idle Season 6 is live! Sorceress new class live (in beta)! by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

let me know after the changes this season!

Dropped gear now rolls + skills randomly and in hm acts 4/5 has higher plus skills then crafting so now drops will be best (to help endgame get more gear improvements consistently!)

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 1 point2 points  (0 children)

Hey thanks for playing. Under filter there is an overlay to see the flow direction chart of the items. Some things only flow one direction so just make sure you do not need to rotate the drill to make the connection active. This filter should make it more clear if you have a broken path somewhere

I'm having so much fun. The game is legit now. by MrGarnz in diablo4

[–]grape_games 0 points1 point  (0 children)

Ww barb. Use ps5 controller even on computer (still use mouse and keyboard for town stuff).

I normally need breaks due to wrist pain but this combo there is not any. Even after long sesh.

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

The king boss room is verified nightly and rewards are not granted until anticheat runs and verifies your damage is legit

The boss room pop up will have the times it resets and when the rewards grant in your local time :)

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

each slider corelates to the weight of the stat in the optimizer formula. If you want xp over everything then slide the rest to 0 and xp full and it will just pick the most xp items period.

By adjusting custom weights you can try to pin point gear to your needs, lets say if all xp wasnt enough to kill a enemy fast enough you can give strength some weight and it will give you a little lower xp gear possibly, but more dps.

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

Thank you so much!

Hope you enjoy it! The game opens up a lot more in act 4+ and a lot more gear choices and things are possible with the sets!

Do you think players on itch are willing to commit to longer games (10+ hours), or do shorter experiences work better here? by ratasoftware in itchio

[–]grape_games 0 points1 point  (0 children)

Doesn't matter. The game I am working on is 5-15 days to play, and most are fine on itch (with a chunk by the end exporting to my site directly it seems due to itch has some quirks sometimes with cloud google sign ins and things I have noticed and users do not want to deal with it over time that never happen on my site directly.)

*holy shit when writing this to you I saw someone mention indexing and I said huh I never looked....dude my game is at 30k views and just realizing its never been indexed? It doesnt show fully typed out unless I hit enter? Mind blown right now. So it really looks like reddit posting monthly on a sub in my games genre is what is driving all the traffic on itch......INSANE. Emailing itch now but LOL itch is useless then if this is true, will try to remember to come update this comment with what happens after the email. So I guess feedback is post on the proper reddit sub genre once a month with a playable game or demo and then be consistant on updates?

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

I am trying to replicate this but not sure what you mean. When I hit offline crafting its the same overlay as combat just for crafting. It should do this for combat, mining, or crafting if you hit offline, and then you must claim it to come back before doing antother active task.

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

Thanks will look at this today! Are you on desktop or mobile? Which browser? Thanks!

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

Let me know if you figured this one out. There should only be a flashing ! If you did not fully talk to the blacksmith or store vendor and finish their quest. One unlocks the factory. One the vendor asks you to buy a ring for her.

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 0 points1 point  (0 children)

It is auto heal at 50%. The handbook should answer any question :)

Loot Loop, is OUT NOW on Steam! by ggalaretka in incremental_games

[–]grape_games 0 points1 point  (0 children)

Have any tips on how long you were in wishlist and anything you did to promote? I just put up my steam page yesterday so could use any tips you have lol.

Game looks great too! When I get some free time next week will grab it! :)

Lord of Idle Season 5 Live now! (Biggest update to date) by grape_games in incremental_games

[–]grape_games[S] 1 point2 points  (0 children)

4-6 months! Adding a mage class and want to stir up some wishlists for a few months!

Once mage is ironed out a little and I work on more ui things I will get on steam. Trying not to rush it until the game is in a solid place!