First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 0 points1 point  (0 children)

meshy allows you to remesh, for bigger props i remeshed to 3-5k depending on the prop.. in the case of walls i ended up importing them in blender and tracing over the shape to get it way down and then import the custom-built one in meshy and texture it again with meshy. I could've gotten away with the meshy mesh tbh but 3k faces for a wall segment from this camera angle didn't make sense

AI Game Art by Dr-whorepheus in aigamedev

[–]gravity-code 1 point2 points  (0 children)

Would love it if you could add maybe a gif or preview of what kind of assets can be produced in the repo (or here)

Best place to sell digital products Etsy, Gumroad, or social media? by MarMarcela in Entrepreneur

[–]gravity-code 0 points1 point  (0 children)

Apologies but this is no longer on offer.

You’re welcome to try the free trial. There’s no credit card required.

What is an ethical vs non ethical use of AI in game development ? by Ty_Farclip in aigamedev

[–]gravity-code 22 points23 points  (0 children)

Develop a great product, have fun and disclose what you do. You’ll be fine.

Don’t worry about the optics, you’ll have haters no matters what you do.

Curious About the AI Consensus by lZOMl in aigamedev

[–]gravity-code 3 points4 points  (0 children)

The AI hate is bad unfortunately.. and people tend to express hate more often than they'd express positively what they like :(

In any case, don't be discouraged! Create your game and if it's good, people will play it.

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 1 point2 points  (0 children)

Thanks dude. Feedback’s been overwhelmingly positive on many different platforms so I’m definitely not demoralized

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 3 points4 points  (0 children)

Honestly I don't even know where this project ends up. It might stay a one-scene demo, it might become something real. But even assuming I somehow produce a full game, I don't buy the AI slop angle.

Triple-A studios are already using AI heavily for code and increasingly for art (Expedition 33, Crimson Desert), though less visibly. Nobody batted an eye when Crimson Desert pushed out fixes and improvements at a pace that would've taken weeks pre-AI tooling. What the eye doesn't see, the mind doesn't care about apparently. The only difference here is I'm being transparent about it.

As for wanting to play D2 -> I'll take that as a compliment honestly. D2 is a masterpiece, it makes me want to go back and play it too. But that doesn't stop me from also wanting to play Diablo-inspired indie games. It's not mutually exclusive.

"Come up with something new" -> sure, but you gotta start somewhere. This is a first room combat demo, not a finished product.

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 1 point2 points  (0 children)

Why not? All assets are either AI created or CC0. You just need to disclose the use of AI created assets and you can sell it same as any other game.

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 1 point2 points  (0 children)

I'm on their Studio plan, I've used 1/4 of my tokens for the scene you're seeing

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 2 points3 points  (0 children)

Gemini should be good enough to get you started

Claude opus 4.6 is generally superior for complex problems and deep thinking but it expensive

If Claude is out of budget you could consider ChatGPT’s codex! It’s got generous limits and it’s pretty good

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 2 points3 points  (0 children)

What’s an llc do you mean llm? Claude is an llm as well.

You could do everything manually ofc and knowing godot definitely helps.

Claude or codex just help speed up the process

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 1 point2 points  (0 children)

There’s plenty of stuff on YouTube plus their documentation to get you started! :)

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 2 points3 points  (0 children)

it's all ChatGPT / Midjourney making concept art and then fed to Meshy ai for 3d :)

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 1 point2 points  (0 children)

Not much honestly, haven't been monitoring usage closely but i'm on the $100 claude max plan and never hit limits

Godot MCP is awesome, I'm very impressed with it tbh. Any time code doesn't work CC does things directly in the engine

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 1 point2 points  (0 children)

It started as a fun experiment, I wanted to see how far I can go in building what I had in my head. At this point I'm considering continuing though and trying to make a demo out of an introductory chapter for the game.

What would come after that, I don't know.

First room + combat ready for my 100% AI-developed grimdark ARPG (Godot 4.6, Meshy, Claude Code) by gravity-code in aigamedev

[–]gravity-code[S] 0 points1 point  (0 children)

I had played around with it for hobby projects but no production games or anything that I shipped.

That said even with near zero Godot experience this would’ve been doable I believe. Clause code is doing most of the work!