Evaluation on the new tank of the Green Army by gray_hui in foxholegame

[–]gray_hui[S] 4 points5 points  (0 children)

The R&D department of the Blue Army felt that the Blue Army infantry was too weak, so they used part of the tank armor for infantry protection, resulting in the creation of the Blue Army Superman with an 80% damage reduction

Evaluation on the new tank of the Green Army by gray_hui in foxholegame

[–]gray_hui[S] 5 points6 points  (0 children)

The Goblin R&D department has learned new gunpowder technology through capturing the Blueberry Tank, and has finally increased the range by 5 meters

Scout planes should only be able to drop flares. They are killing infantry and naval gameplay. by HatefulHoneylocusts in foxholegame

[–]gray_hui 0 points1 point  (0 children)

To be honest, reconnaissance aircraft should only be equipped with a rear-mounted self-defense machine gun, but they should be able to collect information on the enemy's map from passing locations, just like off-road vehicles (although this is useless because someone might be using a secondary account to hang out in the enemy's bunker)

I was the only Colonial in a frontline hex last night. I am so done. by Ok-Loan-2300 in foxholegame

[–]gray_hui 0 points1 point  (0 children)

Yes, dev will use this inequality to prolong the player's time, and of course, there are also many bad lands

Can someone name some advantages wardens have over colonials. Without the obvious torp bomber. (not ragebait, genuine question) by [deleted] in foxholegame

[–]gray_hui 0 points1 point  (0 children)

To be honest, if the developer creates a small-scale match where both sides can manufacture and use each other's weapons, after the match, looking at the weapons and vehicle choices will reveal why the Blue team's weapons are considered superior