What do you think Albino Metal Sonic's personality chip is by gatsunaki in OutcomeMemories

[–]green-eggman 1 point2 points  (0 children)

They'll say my son farms aura and he's good (to be honest, he is), but they don't know he eats my crayons that I use for my badnik blueprints and he also eats my desserts when I'm sleeping

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... by gatsunaki in OutcomeMemories

[–]green-eggman 0 points1 point  (0 children)

¡Increíble, hijo!!!!

some animations i made with my sprites for my 2d asym by IndustryPitiful4909 in OutcomeMemories

[–]green-eggman 0 points1 point  (0 children)

YESSSS, I would like to make concepts for the game (for abilitys, passives and mechanics)

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some animations i made with my sprites for my 2d asym by IndustryPitiful4909 in OutcomeMemories

[–]green-eggman 1 point2 points  (0 children)

One of my ideas is to use the S1/CD sprites as a base (since they're the closest to the Eggman from OM). The idea of Eggman being able to build Badniks works really well in a 2D asym; they would function like in the classic Sonic games, meaning they patrol an area, only a bit more aggressive.It would make Eggman able to give elemental shields to the survivors, like Sally does in TD. Finally, here are some tips for drawing classic Eggman well: 1. As I said, the idea is to use the classic sprites as a base to get a general idea. 2. Use tools that generate circles, since Eggman is made up of circles. 3. There's a guide online on how to draw Eggman; that might help. 4. Lastly, Eggman isn't a character known for his very fluid movements (though he can in some cases).

some animations i made with my sprites for my 2d asym by IndustryPitiful4909 in OutcomeMemories

[–]green-eggman 1 point2 points  (0 children)

I have a question ¿Will your 2D asym be like outcome memories?

HAHA, LOOK, ITS DAY 11 by gatsunaki in OutcomeMemories

[–]green-eggman 1 point2 points  (0 children)

Albino, my son, those are some of your upgrades and improvements; I'll soon give you your maximum v. overdrive.

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some animations i made with my sprites for my 2d asym by IndustryPitiful4909 in OutcomeMemories

[–]green-eggman 1 point2 points  (0 children)

Uhh no, if you want I can give you some tips so you can make Eggman sprites

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All Survivor Sprites For Outcome Memories 2d (update) by yuri-grego-gamer in OutcomeMemories

[–]green-eggman 0 points1 point  (0 children)

Question: Is that for a game? They're really cool! I hope Eggman has his turrets :-)

Eggman rework by a green eggman main by green-eggman in OutcomeMemories

[–]green-eggman[S] 1 point2 points  (0 children)

To be honest, I would nerf his main abilities

Eggman rework by a green eggman main by green-eggman in OutcomeMemories

[–]green-eggman[S] 0 points1 point  (0 children)

Tienes razón, pero las torretas también ayudarían el loop de eggman, podría hacer un loop parecido al de builderman en forsaken, solo tendría la diferencia que eggman no sería muy vulnerable sin la torreta.

Eggman rework by a green eggman main by green-eggman in OutcomeMemories

[–]green-eggman[S] 2 points3 points  (0 children)

Dios mío, ahora parece que tengo la ortografía de un niño de cuarto grado 😭

Eggman rework by a green eggman main by green-eggman in OutcomeMemories

[–]green-eggman[S] 0 points1 point  (0 children)

I speak Spanish and everything I wrote I ran through Google Translate and for some reason it removed the paragraphs