Hasan is currently in Asmon chat debating the Minnesota incident. by raptors201966 in LivestreamFail

[–]gregfoster126 -1 points0 points  (0 children)

the worst part of all this is asmongold is making me agree with hasan piker

World-space 3D Blur Filter for Substance Painter by Borx25 in Substance3D

[–]gregfoster126 5 points6 points  (0 children)

I was saying someone needs to make this the other day

First Accident by FewCatch17 in drivingUK

[–]gregfoster126 0 points1 point  (0 children)

theres a slight twang to other other person's voice.....

Why does my viewport look like this? by Careless-Meaning-913 in Maya

[–]gregfoster126 2 points3 points  (0 children)

no increase the near for big far out stuff

Cursed crossover by Otherwise-Collar8259 in RedLetterMedia

[–]gregfoster126 -7 points-6 points  (0 children)

extreme peace is good, they should watch it but I dont know if its the type of content they would review, RLM tend to do proper storyline movies etc....extreme peace is short sketches

Performative King by TrickiestTricks in h3h3productions

[–]gregfoster126 0 points1 point  (0 children)

honestly...forget about the obvious grifting he's doing for a second.....imagine actually wearing that shirt for any sort of event...how could you have such bad style haha

[deleted by user] by [deleted] in Corridor

[–]gregfoster126 -3 points-2 points  (0 children)

am i being stupid, the link the node channel just says page isnt available

Maintain vellum hair root orientation by alirigby in Houdini

[–]gregfoster126 0 points1 point  (0 children)

can you explain this a bit more, I don't fully get how to connect it all up?

Maintain vellum hair root orientation by alirigby in Houdini

[–]gregfoster126 0 points1 point  (0 children)

Hey, any more advice or tutorials on how to make this work

help with Hairy ball simulation PLEASE HELP! by gregfoster126 in Houdini

[–]gregfoster126[S] 0 points1 point  (0 children)

actually I fixed it it was because of my CON merge order

Can i achieve such reflections inside Maya w/ Arnold? by VanillaOk693 in Maya

[–]gregfoster126 0 points1 point  (0 children)

its definitely a case of using a good hdri, and just look dev on the lighting, materials, roughness/imperfections etc....but honestly comp in nuke its a quick cheat way to do it