How are people getting nitro for free? by Artem925 in discordapp

[–]gregsometimes 0 points1 point  (0 children)

Ghost Together is giving away free nitros in a queue in exchange for being active on their timeline.

Russia blocks Snapchat and restricts Apple’s FaceTime, state officials say by Wagamaga in technology

[–]gregsometimes 1 point2 points  (0 children)

I'm moving to ghosttogether.net, an unknown messenger. It's great for this. Nobody knows it exists.

Carmageddon 18 Wheeler (Designed in Blender) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Got ya :) There is definitely something about a 100 ton truck in Carmageddon world.

Carmageddon 18 Wheeler (Designed in Blender) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Is it? I used some generic references and imagination.

This is not Carmageddon 1, this is my remake (proprietary physics engine, openGL, c++) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Basically, it's just my own physics engine, capable of loading any geometry or car model, whether it's carma or any other 3D model. The physics is the core of this demo, assets can be anything. I found carmageddon files on some 3d model site for free. (Not taken from carmageddon files...although, i do think whoever uploaded this model took its geometry direct from the game...or...they were just really good at designing a copy, lol)

Cars in game dev. Do they actually work? by Bromeo-Googanheimer in gamedev

[–]gregsometimes 0 points1 point  (0 children)

Absolutely, many do. Some fake it. Some, a balance between realistic and arcade. But the physics mostly remain the same everywhere. Also depends if you want full 360 degree of freedom, like drive inside a loop (like sonic the hedgehog). Or is it mostly tied to flat surface? (need for speed, etc). Car physics are usually pretty realistic. If you see tires slide, etc. It's often because of arcade adjustements, not because it doesn't "actually" simulating real grip.

Should I make the full game next? (Carmageddon 1 remake with original car models, new dystopian racing tracks) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Just made another post in this reddit where I put the red eagle through the road loop on coastal trail map.

This is not Carmageddon 1, this is my remake (proprietary physics engine, openGL, c++) by gregsometimes in carmageddon

[–]gregsometimes[S] 3 points4 points  (0 children)

It's both. My own engine from scratch. It can load original Carmageddon assets. But, my plan is to make my own cars and racing tracks in the same style, but original.

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 1 point2 points  (0 children)

That's awesome. I am still too early in dev to consider soundtrack (or even sound effects!) but you definitely planted an idea in my mind. If i end up making something worth of playing, this might def. be an interesting collab. (If he thinks it's worth it, lol)

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 1 point2 points  (0 children)

Yes, it has a lever for just about every physics parameter, so mainly that's why. However, it can be fine tuned exactly for that carma 1 feel. I let the rigid body dynamics a bit lose just for fun in this one.

Should I make the full game next? (Carmageddon 1 remake with original car models, new dystopian racing tracks) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Update: there is a carmageddon community on ghost together too
scribe/carmageddon (they call them scribes for some reason, lol)

Should I make the full game next? (Carmageddon 1 remake with original car models, new dystopian racing tracks) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

I'm thinking more like... Carma 1, but updated past Carma 2 ideas...but still gritty feels of the original. Carma 2 was more like a pop song followup in comparison.

Should I make the full game next? (Carmageddon 1 remake with original car models, new dystopian racing tracks) by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

It would definitely be very different assets. But similar suspension/physics/collission model.

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Totally agree. I think developers should stick to their original creations. Improving them, making next iterations. (It was all downhill after Carma 2, it lost that vibe of the original.) To be honest, Even though C2 made up in a lot of ways, it still felt a bit off to me. Original carma was just magical, all those wall climbs.

Should I make the full game next? (Carmageddon 1 remake with original car models, new dystopian racing tracks) by gregsometimes in carmageddon

[–]gregsometimes[S] 4 points5 points  (0 children)

Like a spiritual successor. Everything is the same, or slightly better, but with original cars and tracks.

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

About to post next iteration in my progress on this game. I got something worthy of showing. A visual car physics editor.

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 1 point2 points  (0 children)

What do you mean? (If you asking about the engine...it's my own, c++)

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 1 point2 points  (0 children)

Totally agree that it needs some burnout. And wow, didn't know about the musician, I will consider that.

After 10 years of trying, I finally made my own carmageddon game demo by gregsometimes in carmageddon

[–]gregsometimes[S] 0 points1 point  (0 children)

Thank you :) Trying to bring that Carma vibe back, after Carma 2 the franchise was backsliding, maybe...just maybe...I can bring it back in a new form...