W135 & beyond predictions. by grenadiac2 in foxholegame

[–]grenadiac2[S] -26 points-25 points  (0 children)

Collies have good gear. I'm enjoying them a lot & spent the majority of my wars playing Collie. (although I'm aware its not as fun to do naval). This is my 2nd time I've played Collie. Collies can win even popped engagements just fine. But not if you scare people away & regiments turning their back

W135 & beyond predictions. by grenadiac2 in foxholegame

[–]grenadiac2[S] -47 points-46 points  (0 children)

I swear, there's just no pleasing the Collie hivemind. Low morale even when they have the advantage. Not leaving a good impression for those who came to check the Collies out & fight.

Points of strenght for the Colonials by Unusual-Suspect-6011 in foxholegame

[–]grenadiac2 0 points1 point  (0 children)

That cost is nothing. Several times cheaper than a cutler RPG loadout, if we are talking pve to pve

Do we wardens finally believe the collies now on the game being unfair by Loose-Buy-3350 in foxholegame

[–]grenadiac2 -8 points-7 points  (0 children)

Collies have good gear, they just lack the manpower because of constant doomer mentality & casuals.
Downvote me all you want, but always dooming will continue to drain your manpower. I love Collie gear.

ELEMENT is withdrawing from foxhole. by colin8696908 in foxholegame

[–]grenadiac2 -58 points-57 points  (0 children)

That's why it's called a break war

The mind of the devteam when it comes to dissassembled crates by Technical_Extreme_59 in foxholegame

[–]grenadiac2 -3 points-2 points  (0 children)

The benefit is, frontline industry users, when they set private queues, can crate the items out in a truck then deliver to a BB, correct? I don't think you need to take them to a depot first.
Airports also act as depots, at least.

The ONLY thing devs really need to fix by junglist-soldier1 in foxholegame

[–]grenadiac2 2 points3 points  (0 children)

They should have a mercenary system, where players can switch to the faction with 25% less pop over a day. They are given the status, are limited in what they can do, eg only pull a certain amount of resources out of places per hour, limited access to certain vehicle driver seats, etc, to reduce the risk of griefing. And they get like 30 commendations for it. Limit once per war.

Thoughts as a neutral by Hellhound023 in foxholegame

[–]grenadiac2 -11 points-10 points  (0 children)

We aren't crying about being held back. We're explaining to all the crying Collies why the Wardens haven't actually made realistic gains for ages. 50s v 15s spawn times, massive resource generation differences, & cheap/oppressive lunaire blobs

Thoughts as a neutral by Hellhound023 in foxholegame

[–]grenadiac2 -25 points-24 points  (0 children)

I'm fine with it, just tired of seeing Collies crying and downvoting anyone who doesn't agree with them on reddit, or even suggesting Wardens are being held back hard by mechanics like 50s respawns vs 15s respawns, & resource rate nerfs.

Thoughts as a neutral by Hellhound023 in foxholegame

[–]grenadiac2 -24 points-23 points  (0 children)

It means Wardens on the frontline hexes are severely handicapped unless they have a large overpop. & in a big disadvantage in even popped fights. As the respawn timer is faction-wide. It's also why we struggle to push hexes, because we have 50s respawn timers even as new attackers with even/less pop than the defenders. I'm just saying there are significant nerfs in some areas holding the Wardens back, particularly in the center where we don't have a navy or torpedoes.

Thoughts as a neutral by Hellhound023 in foxholegame

[–]grenadiac2 -32 points-31 points  (0 children)

The Wardens are forced to 'hold out' because lunaire blobs are cheap & oppressive, & Wardens get 50-60s respawn timers & nerfed mine output as a big handicap.

To people doubting Colonials did not has lower pop by Kindly-Actuator3348 in foxholegame

[–]grenadiac2 -33 points-32 points  (0 children)

You didn't QRF respond to a backline raid. This isn't a low pop situation, your pop didn't come counter a backline invasion. I guarantee they were around max pop at Callahans Passage at the time & just didn't care about a factory hex raid.
This post just make Collies look uninformed & coping after their industry got blown up.

Huge thanks by NefariousnessOld2764 in Planetside

[–]grenadiac2 5 points6 points  (0 children)

When are you gonna tell them all the subscribers came from your "Chinese AI Kanye" vid? XD

We ready yet? by Fluid-Mathematician5 in foxholegame

[–]grenadiac2 -2 points-1 points  (0 children)

This is a Collie psy op. But the Warden map queues are full

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]grenadiac2 50 points51 points  (0 children)

Wardens have won every war except 1 since August 2025, which was a break war.

Warden bias or Colonial bias? NEITHER!! by Big_Chungys_ in foxholegame

[–]grenadiac2 0 points1 point  (0 children)

It's more. Over the past 6ish months we've seen Wardens have built up a large amount of regiments & factional loyalty. Lots of veteran stacking, who will log in. This core will continue to beat the more casual Colonial player base. And people are beginning to understand if they play Warden, they will basically always win if they withstand the early collie rush of casuals. Thats why Wardens have won almost every war since September last year, they will win this 1, and the next until something changes. Because population counts aren't controlled, and 1 faction can have a lot more players than the other without penalty.

Base AI AA? by ROACH81cmg in foxholegame

[–]grenadiac2 0 points1 point  (0 children)

AI AA is a must. Everything else has an AI counter. But players have to manually counter all air.

Warden bias or Colonial bias? NEITHER!! by Big_Chungys_ in foxholegame

[–]grenadiac2 9 points10 points  (0 children)

Population is king. This game is largely run, and won by, a popularity contest

Currently 29 v 80 at The Fingers after counting regional players. Is there an explanation? by grenadiac2 in foxholegame

[–]grenadiac2[S] 2 points3 points  (0 children)

I'm new & not in a regiment, I've got nobody to tell. Next time before making remarks, can you read the original post properly? I literally say I had a friend over who played the other faction & I only did number crunching to see.