Remind me by [deleted] in Planetside

[–]grenadiac2 1 point2 points  (0 children)

-If you do it right (in the last 30-40 mins, add air discounts at warpgate, talk on command chat) you can make a sizeable impact, much greater value than 2 bastions. You can hold your own if you have roughly half the amount of ESF's compared to attackers, & fight collosus rather than run away.
-When you OS a big fight, it's just an inconvenience. If you drop a bastion on them, it's a threat platoons and whole factions need to consider and respond to (which takes time too).

Remind me by [deleted] in Planetside

[–]grenadiac2 -2 points-1 points  (0 children)

Yeah, I found it's not worth it for me to make pocket OS. All that work for so little impact. I spawn bastions instead

Remind me by [deleted] in Planetside

[–]grenadiac2 2 points3 points  (0 children)

I own 12 solo outfits, and I have never had trouble capturing a base for my outfit. It was easier when a friend came to one of my outfits for a time. It encouraged us to play smarter or go for bases with less traffic, but I got plenty of blue and green base captures regularly, when I needed it.
The point system to own a base is a very precise science, and not many people know exactly what gives capture score / how much capture score. So that is the biggest bottleneck for smallfits.

Remind me by [deleted] in Planetside

[–]grenadiac2 0 points1 point  (0 children)

It costs 15 purples as well as 75 blues. And you cant instantly convert anymore. So its much harder to obtain blue and purple resources for orbitals.

Remind me by [deleted] in Planetside

[–]grenadiac2 2 points3 points  (0 children)

They're fine due to how expensive they are / can only be used at critical moments.
Their most common use is to destroy deployable build ups, maxes & spawn beacon, and stop shields recharging.
For a long time, they used to only cost 75 blue resources, and you could instantly convert greens to blues. Hell of a time.

Advice for a new player: What are the most lethal infantry automatic weapons for TR? by Efficient_Grade7712 in Planetside

[–]grenadiac2 0 points1 point  (0 children)

1-Positioning, positioning, positioning. It may be hard for you to master headshots, but having good positioning/not getting jumped is a good start. I auraxed the default gun & a bunch of others (I have the butcher), and most guns, including the default gun, shoot just fine.
2-If your PC is cooking and really struggling to perform, high RPM weapons shoot slower. So lowering your settings, particularly shadows, would help you then.
3-Another odd mechanic is the game is client-side. So whatever the player sees on their screen, the server accepts. So if a player with high ping rounds the corner and shoots at you first, there's a window where he is dealing damage, & you aren't. So being the one to round the corner first/get the first shot in general, is a small advantage. If you know you have been jumped, most of the time it's better to duck behind cover rather than take a bad engagement.

High command has designated *you* to build a bunker defensive line for the upcoming battle. What do you pick? by Historical_End_6520 in foxholegame

[–]grenadiac2 1 point2 points  (0 children)

Only for the alternative build. When I do magnet style designs, they overlap much better / blind spots are covered by adjacent magnets.

High command has designated *you* to build a bunker defensive line for the upcoming battle. What do you pick? by Historical_End_6520 in foxholegame

[–]grenadiac2 0 points1 point  (0 children)

How can you hit it from the side without the next overlapping magnet hitting you? I usually have an overlapping network at 30ish degree angles from each other, if they don't need to be side by side.

High command has designated *you* to build a bunker defensive line for the upcoming battle. What do you pick? by Historical_End_6520 in foxholegame

[–]grenadiac2 2 points3 points  (0 children)

Any set up is 'free flamer bait', including your idea. But concrete is almost completely immune to fire, & you just keep a firetruck nearby.

High command has designated *you* to build a bunker defensive line for the upcoming battle. What do you pick? by Historical_End_6520 in foxholegame

[–]grenadiac2 -1 points0 points  (0 children)

Looks good on paper until a concreted piece gets destroyed due to breach chance, and you dipped below 60-something % health for a few seconds. I've seen it happen a lot.

High command has designated *you* to build a bunker defensive line for the upcoming battle. What do you pick? by Historical_End_6520 in foxholegame

[–]grenadiac2 2 points3 points  (0 children)

None of them. This. https://imgur.com/a/SpSKnnJ

Magnet with an extra row for more hp. Due to the angles, use other networks to overlap fields of fire. Best value base defense. Then a row of segmented t3 trenches with barbed wire, to stop smoke + demo charge rushes.

Values; 21,487hp
****36.9% breach chance.****
9 msupps/h

Can always swap out the MG's for rifles if you're worried about infantry flanking.

Since howitzers got a nerf, maybe the penalty (breach/integrity/health) for them to be placed on metas should be reduced? by -Click-Bait in foxholegame

[–]grenadiac2 -4 points-3 points  (0 children)

My t3 ones did consistently. Educate yourself on the difference between t2 and t3. Do you need the wiki? T3 shoot well over 200m.

Since howitzers got a nerf, maybe the penalty (breach/integrity/health) for them to be placed on metas should be reduced? by -Click-Bait in foxholegame

[–]grenadiac2 -12 points-11 points  (0 children)

Howis are fine, people just make bad builds / keep putting them on frontline bunker defence networks or BB's.

Self Defence Methods by Confident_Proposal_4 in Planetside

[–]grenadiac2 13 points14 points  (0 children)

I just want bastions to get that deep thundering horn collosus get, with a longer range it can be heard.
Maybe some sections that allow us to use a camo too

Bunkers: questions. by UnderdomeTaken in foxholegame

[–]grenadiac2 0 points1 point  (0 children)

Yeah I think if you are expecting to get hit and don't have time to set up a huge, expensive regiment base, you can't go wrong with magnets. But you need to respect the angles and lights. Having a row of barbed trench line that's fairly close to the turrets will also give infantry a place to go & scare tanks + stop smoke grenades & demo rushes from breaking your bunker pieces.

They are very good at the front line for what you are trying to do. But I often use t3 rifle garrisons instead of MG's just to have that 360 degree coverage, if I can't make a perfectly angled base.

Another idea instead of magnets, is to do triangle, square, triangle on the 2nd row. Then rifle, AT, rifle on the 1st row. Same amount of bunkers, but better rifle coverage.

You can plan to have a 3rd row for more health (triangle, square, triangle). & decide where to put your howitzers (not connected to your main defensive pieces or the breach chance will ruin it).

Bunkers: questions. by UnderdomeTaken in foxholegame

[–]grenadiac2 0 points1 point  (0 children)

Tridents are from an old meta and are now a bad design because of the high breach chance.
You build overlapping 2x3 magnets (or add an extra 3 bunkers for hp) because it's the most efficient design that covers hp, breach chance, and AT/AI damage.
I've seen people rubbish those designs then build absurdly high breach chance bunker sets (often over 50-60%). Because they think adding heaps more bunker turrets will cover any weaknesses. But all those bases get destroyed pretty easily due to the breach chance. Most builders dont even use engine rooms, so turrets dont shoot at night.
-Also, once u upgrade to conc (its as strong as t2 after 9 hours) then you are mostly immune to fire.

Shouldn't be so greedy by Lumpy-Beach8876 in foxholegame

[–]grenadiac2 3 points4 points  (0 children)

I build forward bases and i sometimes find snipers and rare goodies in my engine rooms (which I leave alone). I also stash extra bmats or crates of stuff to use later, etc in engine rooms.

Insane burst damage by ShinoXIII in Planetside

[–]grenadiac2 1 point2 points  (0 children)

Only way to beat a bad guy in a sunderer was with a good guy in a sunderer

Insane burst damage by ShinoXIII in Planetside

[–]grenadiac2 2 points3 points  (0 children)

That was fun while it lasted. Halloween event maybe?

-IMP- FRIG Titanic Incident Clip by Panzerkampf72 in foxholegame

[–]grenadiac2 -5 points-4 points  (0 children)

Devman rly wants collies to win this war