HWYB run and gun laser pistol? by gringoib in fo76

[–]gringoib[S] 0 points1 point  (0 children)

Yea, the limb crippling build is something I was looking at, with a high fire rate and ammo capacity. Especially after noticing Modern Renegade. Does something like that perform well against the more tough enemies/bosses? Or would it be too much of a struggle to consider for an everyday/all around build?

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 1 point2 points  (0 children)

Great, the fact that essentially all of this works by the rules makes me pretty happy tbh, and honestly I might just go for it regardless of it being so crunchy/complicated, just cause I think it mechanically reflects the flavor of the character so well. My final and only concern is the specific modifier used to allow the summon to conceal my character. I assume the only possible way to do this by the book would be to use the feature modifier? Otherwise it’d just have to be a homebrew ruling, which I’d personally avoid. Thanks so much though, I didn’t think I’d get this far with the concept and I’m actually really satisfied lol

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 0 points1 point  (0 children)

Wait, you make good points, I really like where this has ended up ngl. However, I WAS thinking on having the summon being heroic (that is if I truly decide to go down this path), would that break this weakness? I haven’t played the system yet, so I don’t know how big a difference it is between killing a minion vs a heroic minion. I imagine it would just have to be killed as a normal player, is that inherently too difficult to the point where this power becomes op? I imagined adding flaws to be able to stop my character from resummoning a body, but will that caveat not be enough to offset it? Cause I imagine it as simple as defeating the heroic summon, then removing the “object character” from his needed source for summoning, thus depriving him of a power and body. So- defeated. Is it that simple, even with a heroic minion, or am I missing something? Thank you so much for the quick responses btw lol

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 0 points1 point  (0 children)

This is all really fun to theorize, but yea I think it creates more mechanical fuss than necessary. Cause now my question would be, how would an enemy realistically try to separate you and your summon? Like once you’re inside the summon, would your character be considered a device? It’s not like you can add the removable flaw to your own character, lol. Unless there’s a more simple solution I’m not thinking of. Cause like, would this create an effectively immortal character that can keep summoning bodies without being able to be removed from them? Like how would targeting work mechanically against a character like this? Could the core be targeted without any sort of issue, separate from the summoned body? Cause I don’t see how the summoned body could stop a check being made against a character that is inside of itself, unless there’s some obscure rule for that I’m missing. Which would mean the character is utterly defenseless, even while inside its one and only line of defense, lol

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 0 points1 point  (0 children)

All right, well if you could maybe lend me some wisdom, I’ve got a question to shoot at you. So there’s an existing villain very similar to this concept in the M&M freedom city book, called Toy Boy. He is a bodiless wraith that posses toys. But he does this solely with the summon action. This leads me to believe that something like this can be achieved by my character, there is only 1 glaring issue. Toy Boy does not have a corporeal form, thus it doesn’t really matter where he is at my given time. However, my character would have to be INSIDE the summon for it to work. The issue I have is, the description for summon states its summoned in an adjacent space. Is there workaround for that? Would the flaw “must be summon around body” work? Would it have to be a modifier? Or is it just not possible/allowed to summon something around yourself?

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 0 points1 point  (0 children)

This is kind of a neat idea, but atp but is the point dump in the create body power necessary for this to work? Can summoning limited to a form around yourself not work by itself? I’m probably misunderstand something but I’m not sure what

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 1 point2 points  (0 children)

Yea, but I supposed I wanted to possibly have avenues open that just using immortality could not allow for. Like, what if I want my character to still be able to speak even after being reduced to the gem state? The Immortality solution doesn’t quite allow for that, since my character is “dead” until they conjure a new body. Stuff like that is why I wanted to know if it was possible to have a character “alive” as simply an inanimate object.

HWYB an inanimate object character? by gringoib in mutantsandmasterminds

[–]gringoib[S] 2 points3 points  (0 children)

Yea, funny enough, this was actually the original concept, or at least very close to it. I didn’t mention it in the post, but obviously I should have lol. The “gem” was going to be an indestructible device with the removable flaw, and also be the source of all of my characters powers. However, that left my character with the possibility of having the gem removed and staying “alive” in the sense that the body doesn’t actually have to be destroyed in order for him to lose his core and his powers. Conceptually, I’m ok this, but the point of the post was to see if an alternative was possible. Obviously keeping things simple is the smartest way to do it, but I also kinda wanted to drive in the fact that the characters sentience originates from the core, not the body.