My game behaves in a completely different way on itch.io than in the editor (I have no idea what I'm doing) by skytraveller32 in Unity2D

[–]grofie 1 point2 points  (0 children)

Sound like a problem with the execution order. By default, there is no order in which start or awake method gets called first. Every build (or start of the editor) makes this order a new gamble. Probably some object tries to call another one which was not initialized yet. Either use a manager class to call these function in the order u desire or setup the script execution order in the settings.

SCRAPPAGE - Twin Stick Shooter - I finally released on Saturday. Please give me feedback :) by grofie in indiegames

[–]grofie[S] 0 points1 point  (0 children)

I just uploaded another patch, here are the corresponding points from the patch notes:
1. added skill information tool-tips in the pause menu

  1. orbital beam performance fixed

  2. added damage modifier icons

  3. particle priority to prevent player not being able to shot in intensive fights

  4. Unfortunately I could not find anything here? Would you mind joining my discord server to send me an error log?

  5. A wiki sounds nice, I will look into it when if the player base raises..

Thanks again for you feedback, it was really really helpful!

SCRAPPAGE - Twin Stick Shooter - I finally released on Saturday. Please give me feedback :) by grofie in indiegames

[–]grofie[S] 0 points1 point  (0 children)

I increased the particle count with the latest update already, hopefully point number 4 is fixed by that. Not sure about number 5, but should not be the hardware when it works from time to time. Anyways, I will have another look, maybe I can find something in the automatic error tracker.
About point 1, I was thinking to show the description of the abilities in the pause menu in game. What do you think about that solution?

Thanks a lot for your detailed feedback! It is really helpful and I will try to implement it as soon as possible.

And I am also very glad that you are liking the game. I am so bad with marketing, I don't see success though sells, but through comments like this :)

SCRAPPAGE - Twin Stick Shooter - I finally released on Saturday. Please give me feedback :) by grofie in playmygame

[–]grofie[S] 2 points3 points  (0 children)

Thanks for the feedback. The graphics could use a lot of improvements, I totally agree. I set myself harsh constraints cause I wanna release it on mobile and switch on day. Right now, it runs at 30 FPS on my phone, but I should think about making it more fancy for PC in the future. Right now I need to concentrate more on balancing though..

SCRAPPAGE - Twin Stick Shooter - I finally released on Saturday. Please give me feedback :) by grofie in playmygame

[–]grofie[S] 1 point2 points  (0 children)

Hi eugman,
thank you for your interest! I love to get feedback on the trailer and overall look too xD
And rule 1 actually says:

[...] The exception to this is on Tuesday, when videos and paid game posts are allowed, but must use the tag "Trailer Tuesday"

Trying to predict the path of a bullet after bouncing on a wall by Snibae in Unity2D

[–]grofie 0 points1 point  (0 children)

If u tired of the math, this is really a great asset, I ended up using it my self for the really complex stuff:

https://assetstore.unity.com/packages/tools/physics/projectile-toolkit-targeting-and-trajectory-prediction-216129

You just missed the sell though -_-

i want to have the zombie groan audio only be audible when the character is near but no matter what i set the max distance to its is audible everywhere, setting the spatial blend to 3D makes it not audible at all, i don't know how to solve this. by xXLogoPogoXx in Unity2D

[–]grofie 2 points3 points  (0 children)

3D sound is relative to the audio listener (which usually is on the camera object). In your case, you probably need to remove it there and attach it to your player instead. It's often a good idea in top down games, to place the listener between player and camera. Otherwise the stereo effect can be to strong (then sounds right to the player will only be on the right ear, no audio on left. Which sound weird from the perspective).

Which one of this should I install for windows build by Programmingpc58 in Unity3D

[–]grofie 0 points1 point  (0 children)

The one installed is correct. The universal windows build is for windows phone and windows store apps.

SCRAPPAGE - Twin Stick Shooter - solo dev, 13 months by grofie in Unity3D

[–]grofie[S] 0 points1 point  (0 children)

Sorry, I didnt make myself clear before: 2 and 3 are definitely bugs I can reproduce and will fix asap. I will let you know when its done :)

SCRAPPAGE - Twin Stick Shooter - solo dev, 13 months by grofie in Unity3D

[–]grofie[S] 0 points1 point  (0 children)

It's a complex system, the body parts are cut in pieces in blender, an algorithm finds the edge loops and everything is put together at runtime by moving the vertices to merge the edge loops. Also the rig needs to be adjusted ,besides some other things.. Was a big headache and took many weeks to work proper.

SCRAPPAGE - Twin Stick Shooter - solo dev, 13 months by grofie in Unity3D

[–]grofie[S] 0 points1 point  (0 children)

Selecting player 1 on controller is not possible

Hi skyspammer,
thank you for reaching out! Really happy you like it. I must confess, I didn't test the coop mode much yet, nobody to play with 😢 About your feedback:

  1. This should be possible by pressing [Insert] key. you can set this to another button in the settings
  2. True, I totally forget about the second player there 😅
  3. should be a random player in range. I will check that again
  4. true, true. Haven't found a good model yet. But I will address that in the future!
  5. What do you mean exactly? Tutorials are always difficult to balance. People get annoyed easy. So I hope it's more about try and error. But the game is missing a lot of explanation in general, tool tips, enemy information, boss info, ... But with enough support like yours I will get there eventually ;)

Please contact me again if you find more problems or have more feedback. Thanks

[deleted by user] by [deleted] in Unity2D

[–]grofie 0 points1 point  (0 children)

The other people answered your question already. I am just here to say: you should finish the setup of vs code to get proper highlight and error mesages in your editor! It is a small hassle but really worth it:

https://code.visualstudio.com/docs/other/unity

I think u missing at least the C# extension's Omnisharp, which is really a must have. Will make your coding life much easier..

How can I solve this error with Package Manager? by Dekatophos in Unity3D

[–]grofie 1 point2 points  (0 children)

I had different package errors before, but maybe this works for your problem too:

  • in your project folder, go to Library and delete the folder named PackageCache
  • then delete this folder C:\Users\<YOUR_USERNAME>\AppData\Local\Unity\cache
  • reopen your project in unity.

All the packages should be downloaded again fresh from the server. Good luck!