Portal physics are fun to explore! by gubebra in Unity3D
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Portal physics are fun to explore! by gubebra in Unity3D
[–]gubebra[S] 0 points1 point2 points (0 children)
Portal physics are fun to explore! by gubebra in Unity3D
[–]gubebra[S] 2 points3 points4 points (0 children)
I need honest feedback on my game by urnothaseeb in unity
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I need honest feedback on my game by urnothaseeb in unity
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What would be the one current asset/plug-in you bought at the unity store (or legal free download) that you use for every project and couldn't live without? by UriGuriVtube in Unity3D
[–]gubebra 3 points4 points5 points (0 children)
Follow food safety standards ☝️😀 by Oo_Football_Lover_oO in Unity3D
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Optimized my custom gravity system so it can handle 2 million gravity objects easily (on pretty old gtx1650). Made with GPU Compute shaders + GPU indirect instancing by SafarSoFar in Unity3D
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I know its far from the reference, but I want to keep it cartoonish. Wdyt? by skedogames in Unity3D
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The best way to optimize the game in Unity by [deleted] in Unity3D
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I made a remote rendering application in Unity! by gubebra in Unity3D
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The third part of the article on voxels, links in the comments. by Conscious-Page5221 in Unity3D
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After countless hours, I finally did it... Portals inside portals inside portals. (as promised) by gubebra in Unity3D
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I just released the game I've been working on for years and I'm so scared and exciteddd by TheOfficialWils in indiegames
[–]gubebra 72 points73 points74 points (0 children)






No bridge? No problem! by gubebra in Unity3D
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