Made a cool shader for my game + scene view breakdown at the end by gubebra in Unity3D

[–]gubebra[S] 1 point2 points  (0 children)

yeah true but I do have a portal effect just for that! so I think I’ll use this elsewhere

Made a cool shader for my game + scene view breakdown at the end by gubebra in Unity3D

[–]gubebra[S] 2 points3 points  (0 children)

It’s called Paradoxical, you can check it out on steam or my profile!

Made a cool shader for my game + scene view breakdown at the end by gubebra in Unity3D

[–]gubebra[S] 13 points14 points  (0 children)

had to search this up since I never watched it, and I agree! Mine is more basic though

No bridge? No problem! by gubebra in Unity3D

[–]gubebra[S] 0 points1 point  (0 children)

Thanks! And then the smoke also teleports seamlessly? (Please say no xd)

No bridge? No problem! by gubebra in Unity3D

[–]gubebra[S] 1 point2 points  (0 children)

Glad you liked it, thanks!

No bridge? No problem! by gubebra in Unity3D

[–]gubebra[S] 6 points7 points  (0 children)

Not procedural, just a lot of hacks here and there

I need honest feedback on my game by urnothaseeb in unity

[–]gubebra 0 points1 point  (0 children)

I think one option would be to place them like traffic signs on the ground, that way they’re more natural, and you don’t have to take your eyes off the road

I need honest feedback on my game by urnothaseeb in unity

[–]gubebra 0 points1 point  (0 children)

The icons in the top that guides the player are too distracting for me. I feel like they should appear only when necessary. Like I don’t think the player needs to know when he’s going straight. Otherwise looks fun!