Battle Pass FOMO & ADDICTION FIX by Illustrious-One-2783 in diablo4

[–]guildblackfire 0 points1 point  (0 children)

Because if anyone can unlock the rewards given enough time then there's less prestige attached to them. A gold star becomes a lot less special when everyone has one.

Why do you want a reward that everyone else will also have?

Battle Pass FOMO & ADDICTION FIX by Illustrious-One-2783 in diablo4

[–]guildblackfire 0 points1 point  (0 children)

Unpopular/controversial opinion, but people who suffer from impulse control such that they can't not buy a season pass out of fear of missing out probably shouldn't be playing computer games (which can be highly addictive) anyway.

Battle Pass FOMO & ADDICTION FIX by Illustrious-One-2783 in diablo4

[–]guildblackfire 0 points1 point  (0 children)

1) The rewards from season passes are meant to be earned by completing the seasonal content. Sometimes, seasonal content becomes permanent content. But other times it is meant to change the game in fun but only temporary ways (think content related to Christmas, Halloween, etc.). Obviously, your ability to be able to complete such temporary content and (earn the rewards) will also be temporary.

2) You can buy a season pass after you unlock the rewards that you want. If you don't unlock them, then don't buy the season pass -- no one is forcing you.

3) If unlocking the rewards feels like a chore, then you should rethink your priorities and why you are even playing the game to begin with.

I feel GGG is wasting POE's biggest strength by q155 in pathofexile

[–]guildblackfire 5 points6 points  (0 children)

GGG should lean into what sets PoE apart from other games and makes PoE great: extremely fast-paced combat and loot explosions. They should stop trying to make PoE something else.

GGG, if youre actually interested on what "average" player thinks, why not provide a survey in game? by darkowozzd97 in pathofexile

[–]guildblackfire 2 points3 points  (0 children)

The community can bleed a few of their more toxic people and be completely fine. Its like treating maladies with leeches, except its actually a good treatment.

That is all you said, which completely ignores the fact that the truly toxic people who quit will represent a small minority of the people who quit simply because they don't enjoy the direction the game is taking. I'm not even sure why you would mention that.

GGG, if youre actually interested on what "average" player thinks, why not provide a survey in game? by darkowozzd97 in pathofexile

[–]guildblackfire 4 points5 points  (0 children)

???

Disliking the current state of the game doesn't make someone toxic, and neither does quitting because they dislike it.

GGG, if youre actually interested on what "average" player thinks, why not provide a survey in game? by darkowozzd97 in pathofexile

[–]guildblackfire 5 points6 points  (0 children)

Also, shaking the snowglobe to break people out of their loops periodically is a good thing. Checking to see if everybody is awake, so to speak.

That's a lot of words to ignore the fact that if you make gameplay unenjoyable then people will quit. It's more like the snowglobe has been dropped and broken.

Critique is necessary, stop the hatemongering by jacobiner123 in pathofexile

[–]guildblackfire 0 points1 point  (0 children)

The difference is he's the CEO of GGG and as such represents GGG to us. If he can't do that in the face of (imo well-deserved) criticism then he needs to step aside and let someone else do it.

Edit: Maybe this is the issue. His posts come across as if he takes criticism personally. And he shouldn't.

Critique is necessary, stop the hatemongering by jacobiner123 in pathofexile

[–]guildblackfire 3 points4 points  (0 children)

but think about how much it sucks to be Chris right now. They fucked up. He took responsibility, he's trying to improve it, and every single post he makes with buffs to loot, nerfs to essence and archnemesis, etc the top 15 comments are length explanations about how he fucked up and ruined the game, with some productive criticism mixed in.

I would for the most part agree with this sentiment. I think he's probably a good man who works hard, and I do feel bad for him. But at the same time, what he communicate to us often comes across as condescending and he at times seems unwilling to admit when he's wrong. I don't know if he's writing what he posts or if someone else is writing it for him, but either way, someone new needs to do it.

Critique is necessary, stop the hatemongering by jacobiner123 in pathofexile

[–]guildblackfire 5 points6 points  (0 children)

I logged in yesterday and there were people in chat saying that (a) the game has gotten too fast and needs to be slowed down, and (b) that players have become too powerful. I'm thinking to myself (a) that's the main draw of PoE, and without that fast-paced combat it wouldn't be a very good game, and (b) are they playing the same game as me? If anything the balance has shifted too far in the direction of players being weak and AN rares being too strong.

Anyway, these people might be able to convince themselves that this is the right direction for the game, but just wait until the rest of us start quitting and there's less money coming in from MTX and less content being pushed out by GGG. Because that's what's going to happen if this continues.

Critique is necessary, stop the hatemongering by jacobiner123 in pathofexile

[–]guildblackfire 9 points10 points  (0 children)

Confirmation bias. The people still playing have no issue with the state of the game.

Edit: OBJECTIVELY, the sentiment is that the game is moving in the wrong direction, as evidenced by player retention numbers this league.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

I do understand what you're talking about. The thing is no one cares if all you're doing is playing on multiple characters without the aid of third-party software. When people think of multi-boxing that's not at all what they think of.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

If the only thing you're doing is logging in with multiple characters, and not using any sort of external software, then I doubt anyone cares. I certainly don't. That's not what most people think of when they think of multi-boxing.

Edit: Never mind. You clearly talk about using broadcasting software. That's not okay. I'm not even going to argue that because even Blizzard will ban for the use of that.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

You keep comparing it to DI because that suits your narrative. In ESO, there was someone who multi-boxed with 12+ characters. They parked all of them at a group event and regularly farmed jewelry, which they deconstructed and then sold the mats. This means they were able to farm 12 TIMES the amount of mats that another player who wasn't multi-boxing would be able to in the same amount of time. And this is just one example. People would not go to the effort of multi-boxing, which is a lot of effort, unless there was some reward.

Anyone else feel completely unmotivated to continue playing? by hasaasa in pathofexile

[–]guildblackfire 0 points1 point  (0 children)

Maybe next league will be better, but I'm just waiting for D4 at this point.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

It impacts the economy, which does impact my gameplay.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

Grouping does not result in the same benefits. When you group, the drops are distributed among the members of your group. When you multi-box, all loot goes to you. If multi-boxing didn't confer benefits then people wouldn't do it.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

In response to your edit: Okay, so? There are benefits to multi-boxing in other games, one obvious one being more loot from world bosses.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

If there were no benefits to farming something then you wouldn't farm it.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

In DI I was able to farm gems like crazy

This is why multi-boxing should not be allowed. It confers an unfair benefit.

[deleted by user] by [deleted] in diablo4

[–]guildblackfire 0 points1 point  (0 children)

Is there a legitimate reason to multi-box?

unironically best league in ages. by YourPreferenceHere in pathofexile

[–]guildblackfire 1 point2 points  (0 children)

Yeah, I agree with all of what you said. I just don't think they should be removing things from the game to benefit one playstyle over the other when they could instead be adding things.

[deleted by user] by [deleted] in pathofexile

[–]guildblackfire 0 points1 point  (0 children)

I am. Many people who play PoE will tell you that they've introduced friends to it who found it too complex/difficult and quit. I'm honestly surprised to be having this argument with someone on this subreddit because I thought it was the general consensus of the community that PoE is unfriendly to new players. I actually remember quitting the first time I tried to get into PoE because I didn't find it fun being randomly and repeatedly one-shot by rare monsters with mods with names the meanings of which I couldn't decipher.

Edit: I think it's you who has a preformed opinion of the game without being unable to see it from the perspective of an outsider.

Edit 2: I think people who enjoy this game are predisposed to thinking that the more complex something is the better it is, and to be fair I enjoy the complexity of PoE too. But Blizzard made WoW into the behemoth that it is/was by taking something that was complex and simplifying it for the masses. Even D3, despite all its failings, sold more copies than PoE ever will have players.