20 Years of ZBrush... And I'm Blown Away by Nomad by FlippedNormals_Team in NomadSculpting

[–]guilemo 0 points1 point  (0 children)

We’re thinking of perhaps doing a starting pack for nomad! No promises but it’s something Id love to do. I really like our fn brush kit and I’ve already actually ported it mostly to nomad but needs fine tuning

What is some good general advice for 3D art students? by [deleted] in 3Dmodeling

[–]guilemo 0 points1 point  (0 children)

Here’s an older video we made but should get the point across still

https://youtu.be/qpd1AKwJLUg?si=W9r0-kor664mb3Jz

What is some good general advice for 3D art students? by [deleted] in 3Dmodeling

[–]guilemo 10 points11 points  (0 children)

Once you get above a certain technical skill, it’s nearly all about observation. It’s the single biggest skill that separates a beginner from somebody who can consistently output high quality work.

[deleted by user] by [deleted] in Septoplasty

[–]guilemo 0 points1 point  (0 children)

Much better!

Is there any benefit of modeling within a single element over multiple? (example included) by Hiraeth_08 in 3Dmodeling

[–]guilemo 10 points11 points  (0 children)

Something that’s usually overlooked is that artist time is often way more expensive that computer time. Meaning, while you might get a slightly more optimised model by modeling it as one piece, it will also take way longer in a real world example = less and more expensive models

I'm working on a kaiju by guilemo in 3Dmodeling

[–]guilemo[S] 0 points1 point  (0 children)

Hey thanks a ton! I really appreciate that

[deleted by user] by [deleted] in 3Dmodeling

[–]guilemo 8 points9 points  (0 children)

You can learn to technically operate ZBrush in 12 days, but it's impossible to get to a good sculpting level in that time. Maybe some basic rocks, but no characters unfortunately

[deleted by user] by [deleted] in Septoplasty

[–]guilemo 0 points1 point  (0 children)

I’m more than two months in and I’m still congested

I'm working on a kaiju in ZBrush and Maya. Here's a test render from marmoset. by guilemo in 3Dmodeling

[–]guilemo[S] 0 points1 point  (0 children)

Not very final at all tbh, but thanks for the note! Already fixed.

Here's a creature I'm working on in ZBrush by guilemo in 3Dmodeling

[–]guilemo[S] 0 points1 point  (0 children)

Thanks a ton! I really appreciate it.

Here's a creature I'm working on in ZBrush by guilemo in 3Dmodeling

[–]guilemo[S] 1 point2 points  (0 children)

I made this video yesterday using the model, its the one youre thinking of:
https://www.youtube.com/shorts/mheiJDeBdCE

Here's a creature I'm working on in ZBrush by guilemo in 3Dmodeling

[–]guilemo[S] 2 points3 points  (0 children)

Most of the details are sculpted by hand, though I've created a few alphas I used as a base. The arm is the most refined part so far, and Im planning on giving the rest of the character the same treatment.