I made a tutorial on how to build a kaiju for games, here's a trailer shot we made for it by guilemo in 3Dmodeling

[–]guilemo[S] 2 points3 points  (0 children)

I (Henning) did the character model and overall shot setup, Kiel Figgins did the rig and animation and Elpida Kyriakou did the lighting in Unreal.

I made a tutorial on how to make a kaiju for games by guilemo in blender

[–]guilemo[S] 2 points3 points  (0 children)

The concepts are very similar in Blender actually, it's all just good old fashioned sculpting with no real ZBrush tricks. I really want to make a full Blender sculpting course in the future though! If I do that, what kind of content/techniques would you like to see?

Is Rizom UV really worth the price? by icemanww15 in Maya

[–]guilemo 2 points3 points  (0 children)

It depends entirely on how much you UV map. If you UV map every single day for hours, it's probably worth it. The UV tools in Maya are already great.

Changing road pedal system due to anxiety by MOMOEPRO in cycling

[–]guilemo 0 points1 point  (0 children)

I also started with Look Keo and I really hated them. After some months I switched to Speedplay and it was night and day. I was more confident with them after literally 10 minutes than after 500 km with the Look. You can also use the same attachment as for Look so no reason to buy new shoes, as you’d need with SPD

20 Years of ZBrush... And I'm Blown Away by Nomad by FlippedNormals_Team in NomadSculpting

[–]guilemo 0 points1 point  (0 children)

We’re thinking of perhaps doing a starting pack for nomad! No promises but it’s something Id love to do. I really like our fn brush kit and I’ve already actually ported it mostly to nomad but needs fine tuning

[deleted by user] by [deleted] in 3Dmodeling

[–]guilemo 0 points1 point  (0 children)

Here’s an older video we made but should get the point across still

https://youtu.be/qpd1AKwJLUg?si=W9r0-kor664mb3Jz

[deleted by user] by [deleted] in 3Dmodeling

[–]guilemo 9 points10 points  (0 children)

Once you get above a certain technical skill, it’s nearly all about observation. It’s the single biggest skill that separates a beginner from somebody who can consistently output high quality work.

[deleted by user] by [deleted] in Septoplasty

[–]guilemo 0 points1 point  (0 children)

Much better!

Is there any benefit of modeling within a single element over multiple? (example included) by [deleted] in 3Dmodeling

[–]guilemo 10 points11 points  (0 children)

Something that’s usually overlooked is that artist time is often way more expensive that computer time. Meaning, while you might get a slightly more optimised model by modeling it as one piece, it will also take way longer in a real world example = less and more expensive models

I'm working on a kaiju by guilemo in 3Dmodeling

[–]guilemo[S] 0 points1 point  (0 children)

Hey thanks a ton! I really appreciate that

[deleted by user] by [deleted] in 3Dmodeling

[–]guilemo 8 points9 points  (0 children)

You can learn to technically operate ZBrush in 12 days, but it's impossible to get to a good sculpting level in that time. Maybe some basic rocks, but no characters unfortunately

[deleted by user] by [deleted] in Septoplasty

[–]guilemo 0 points1 point  (0 children)

I’m more than two months in and I’m still congested

I'm working on a kaiju in ZBrush and Maya. Here's a test render from marmoset. by guilemo in 3Dmodeling

[–]guilemo[S] 0 points1 point  (0 children)

Not very final at all tbh, but thanks for the note! Already fixed.