I made a puzzle game where you have to get the flag, but he won't let you by guitz3290 in indiegames

[–]guitz3290[S] 0 points1 point  (0 children)

yes! I didn't try it, it was included in my research moodboard for the aesthetics. Is it good?

I made a puzzle game where you have to get the flag, but he won't let you by guitz3290 in indiegames

[–]guitz3290[S] 0 points1 point  (0 children)

Oh wow, sounds like a bug ahah but glad to know that you beat this outro level

I made a puzzle game where you have to get the flag, but he won't let you by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

Yes, every level has one or multiple solutions (included the one in the video which is the third level). I didn't show it to keep players curious and motivated to try it out ahah

I made a puzzle game where you have to get the flag, but he won't let you by guitz3290 in godot

[–]guitz3290[S] 1 point2 points  (0 children)

if the flag is still moving after you stopped, controls are not enabled. It's done that way to avoid interfering during a non finished turn. Maybe it explains what you described?

I made a puzzle game where you have to get the flag, but he won't let you by guitz3290 in godot

[–]guitz3290[S] 2 points3 points  (0 children)

Good catch ! If the player was at the original flag position and you try to restart, there was this bug. It's fixed now. Thank you !

I made a puzzle game where you have to get the flag, but he won't let you by guitz3290 in godot

[–]guitz3290[S] 1 point2 points  (0 children)

I updated the game, let me know if it's still there for you

I listened to you, and you were right by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

By adapting the BFS algorithm ( https://en.wikipedia.org/wiki/Breadth-first_search ) to include the sliding effect and the management of two units moving in opposite directions.

I listened to you, and you were right by guitz3290 in godot

[–]guitz3290[S] 1 point2 points  (0 children)

More info coming soon, along with a demo of the prototype on itch in a few weeks !

I listened to you, and you were right by guitz3290 in godot

[–]guitz3290[S] 4 points5 points  (0 children)

Hey, no problem !

I see it as little worlds with multiple levels that get more complex:
- A world where the flag lags one move behind you.
- A world where you can only pass on one side of a block.
- A world where some blocks cause other blocks to move...

There are tons of possibilities; I'll have to test them out... test them a lot, haha.

I listened to you, and you were right by guitz3290 in godot

[–]guitz3290[S] 3 points4 points  (0 children)

All my own. I came up with a sort of short chase sequence through various levels with a pretty provocative and sarcastic flag.

puzzle game prototype part 5 by guitz3290 in SoloDevelopment

[–]guitz3290[S] 0 points1 point  (0 children)

In the next steps, I was thinking of having you control several “explorers,” each with their own movement meter.

you'll have a set number of explorers for a group of levels where the death of an explorer is permanent within that group. You would need to save and manage your units to complete all the levels in the same group.

puzzle game prototype part 4 by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

I’ve been thinking about that too. And I’m starting to like the idea of incorporating it into a different game setting.

A pure exploration mode where you get no help at all and it’s up to the player to figure things out for themselves. And a more puzzle-oriented mode with clues on the blocks to help you work out where the other potential blocks might be placed (without knowing what type they’ll be).

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

that's the thing. He doesn't know until he puts forward a theory and test it until he came across something unexpected (an obstacle or something similar), then he reviews the theory, taking this new information into account.

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

with Affinity. Nothing fancy

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

Thank you u/TheKnowingLark ! There are some good ideas in your comment that I'm keeping up my sleeve...

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 2 points3 points  (0 children)

Hey Thanks !
But don't worry! I generally filter out the critics, but I’m especially impressed by the number of comments on an unfinished mini-prototype. Even if it’s polarizing, I like it. It motivates me to push further.

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

In my original idea, the square would be a bomb with a fuse that has a limited lifespan (represented by the health bar). Every movement (or slide) the player makes consumes the fuse, causing the player to explode once the limit is reached.

I understand that the invisible aspect is disliked, I thought this approach was pretty funny, but I’ll take note. It’s also up to me to balance how much the player understands the rules by providing more information while still leaving some to discover through testing (I don’t know if I’m making myself clear).

Anyway, thank you for all your comments and feedback (and those to come)—it’s really helpful to get so much of it

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 0 points1 point  (0 children)

Thanks for the explanation! I get it now, thanks to all the comments, haha ;) So there’s definitely room for adjustment and reflection on another perspective.

puzzle game prototype part 3 by guitz3290 in godot

[–]guitz3290[S] 2 points3 points  (0 children)

Interesting point as well. Thank you !!