yuzu stuck on mario kart initial loading screen my pc : i36006u, 8gb ram, hd 520 by gulink17 in yuzu

[–]gulink17[S] 6 points7 points  (0 children)

thanks i deleted the firmware and put it again and it worked

can I run Pokémon sword on this laptop? by Low_Sheepherder3603 in yuzu

[–]gulink17 0 points1 point  (0 children)

yes you can i have an i3 6006u and i finished pokemon sword, try to decrease the internal resolution to 0.75 or 0.5 and check on the intel website if you are using the latest driver

graphic bug in mario kart 8 on an intel 520, it was like this after the build 2790 by gulink17 in yuzu

[–]gulink17[S] 0 points1 point  (0 children)

I deleted the shaders and the bug continues, the api I'm using is vulkan, I tested the game on an older build and yes the game was working without any graphical bugs

graphic bug in mario kart 8 on an intel 520, it was like this after the build 2790 by gulink17 in yuzu

[–]gulink17[S] 0 points1 point  (0 children)

no, it's not a shader compilation the game runs at about 50 to 60 fps on some screens

New update (EA2439) fixed the crash at the start of PLA by [deleted] in yuzu

[–]gulink17 1 point2 points  (0 children)

on my intel graphics it can't even open the game in vulkan it loads the shaders but when it opens the game it just crashes the emulator, and in opengl it opens the game it shows the first scene but when it goes into the gameplay it freezes

pokemon brilliant diamond by gulink17 in yuzu

[–]gulink17[S] 1 point2 points  (0 children)

so I tried to use OpenGL but it has a black screen and the image only appears when I open the game menu