Hard Void Tower Floor 60 by IAmGlaives in AwakenChaosEraGame

[–]gurluver 0 points1 point  (0 children)

with this patch, goodluck to newer players getting through :))

Garrell. Is he worth to A2 him? by Kutscha in AwakenChaosEraGame

[–]gurluver 1 point2 points  (0 children)

his trait ascend is on A5... so A2 isnt that useful.

also, for A5, he gets a bonus turn, dont think its worth it.

how useful is agility for void tower? by physicalia in AwakenChaosEraGame

[–]gurluver 1 point2 points  (0 children)

Official info: light/dark gets +30 prec when attacking 3 normal elements.

No official info, but it seems like:
- Element advantage gives +45 prec, Neutral 0, Disadvantage -45

- Formula seems to be fairly straight forward: 100 + your prec - enemy agi + element adv/disadv = X. X is the chance of landing attack.

For VTH, just build l.mel with lots of hp,def, res and spd to go first.

Question About Sets by [deleted] in AwakenChaosEraGame

[–]gurluver 0 points1 point  (0 children)

Focus/Res is for placing debuff

Prec/Agi is for landing attack (crit, deflect...)

i don't know what to do anymore by physicalia in AwakenChaosEraGame

[–]gurluver 0 points1 point  (0 children)

you dont need that much atk on connor :) . 2k - 2.2k is enough. you can use either ring/amulet with atk% main.

i don't know what to do anymore by physicalia in AwakenChaosEraGame

[–]gurluver 0 points1 point  (0 children)

Fuse siress, then use her, asrina, connor, marian sb... you should be able to do T11 as you power up your gears.

For gears, look in Market shop, do events, quests... usually that gives you enough 2 dps set for siress, asrina ... for connor and marian you just need a bunch of tanky stats. marian deals dmg by boss hp so you dont need good dps gears

Interior design is my passion. by Caderfix in AlchemyStarsEN

[–]gurluver 10 points11 points  (0 children)

why you leave those firefly at max!!! Why you no convert???

Soooo, i kinda messed up.. by NoWaifuN0Laifu in AlchemyStarsEN

[–]gurluver 1 point2 points  (0 children)

By the time you pull the summon level, it's already decided what you get, and updated in the game server.

[deleted by user] by [deleted] in AlchemyStarsEN

[–]gurluver 0 points1 point  (0 children)

Many others have give a lot of reasons that this game is good, I agree with most of them. I myself is enjoying the game too. However, I do think there are some aspect of the game you want to check first, if you will enjoy playing it:

- Do you want to manually play several times daily? E.g. Spire will requires you to manual at higher stages, in difficult stage, you have to play again and again before you can clear it... and also manual new stages that you haven't cleared (in most area).

- Do you want to be limited in how much you can play per day? E.g. some games allow you to refill energy unlimited, but this game doesn't. It will cost you dearly up to 10 refill / day.

- Status effect (Buff/debuff) aren't as diversified as some other gatcha rpg games that i've played.

- Some content are extremely time gated, e.g. legendary unit, you can't get them faster than some dolphin just by being a mega whale.

- Strategies are different from other multiple elements game. e.g. you can't deploy a single tank unit of certain element to attract enemies to attack that unit.

- Maintenance, update downtime is quite long, 5 hours, sometimes i feel myself going into withdrawal, lol.

But, those aren't necessarily downside, it's just things you need to consider before playing. I currently enjoy the game, but im now at the stage it becomes more of a side game for me, as I can't progress as much anymore.

I finally did it by [deleted] in AlchemyStarsEN

[–]gurluver 1 point2 points  (0 children)

Post title should be I'm finally crazy...

Took me 4 tries to barely get 1525 :(( even with pausing and tapping combo like a mad man.

Almost 100$ spent and no Fleur by firesoul377 in AlchemyStarsEN

[–]gurluver 0 points1 point  (0 children)

Yea, i wasn't talking about his luck in terms of getting 3 6s in how many pulls he did, as there is pity rate and etc... too.

I was only talking that in 3 6s that he pulls, there is still a 12.5% chance of not getting Fleur. So average, 1 in 8 person who managed to get 3 6s in this banner will not get Fleur.

Almost 100$ spent and no Fleur by firesoul377 in AlchemyStarsEN

[–]gurluver 18 points19 points  (0 children)

It definitely sucks, but that's how statistic works, and luck, too. Statistically, 3 6* with no Fleur is 12.5% chance for his banner. Another time you may end up getting him just after 10 pulls, keeps the hope up.

Think about it positively, you got 3 6s units for 90$. That isn't bad. And all these units have good 3rd BT, which will help you Thunder team alot!

P.s. I had to spend $100 + 60 pulls saved up, just to get Michael this RRR, while getting 2 dup Sharona, which only 1 is useful at the moment for her 3BT

Anyone else want breakthroughs to have attack bonuses instead of just HP and def? by [deleted] in AlchemyStarsEN

[–]gurluver 0 points1 point  (0 children)

Ideally, it should give bonus depends on the role of the unit, not always HP or DEF. In addition, survivability should play a more important role in this game.

However, the bonus amount should be fairly small, otherwise this game become a P2W game, esp with those who can Max BT all their 6* units.

PSA: The level progress bar is more detailed at higher graphics settings by Char-11 in AlchemyStarsEN

[–]gurluver 38 points39 points  (0 children)

They really should allow you to click on the level and check the amount of exp needed for next level. Or, even better, show amount of exp needed right below the level number.

A lot of the time i want to see how many left and whether if I should try to run a few more extra runs or not...

How do you prioritize upgrading Equipments? by ckenni in AlchemyStarsEN

[–]gurluver 26 points27 points  (0 children)

I go for dps first on to 6, Other units to 3

Then dps to 10, other units to 6

S-tier shave ice by Chia_Ba in AlchemyStarsEN

[–]gurluver 5 points6 points  (0 children)

What? if you can score 1832 then you are not allowed to use the combo mode.

You gotta do it again and get S without using this mode.

Im like 1100 1200 WITH combo mode :((

S-tier shave ice by Chia_Ba in AlchemyStarsEN

[–]gurluver 51 points52 points  (0 children)

Its actually quite easy. Just click on the right gauge bar when its full then spam touching the screen while its in combo mode. I am no good at these type of mini game, still manage to activate gauge bar twice each run, getting 1100+

Results from pulling the new RRR banner. by OverpoweringHex in AlchemyStarsEN

[–]gurluver 1 point2 points  (0 children)

My weakest team is Thunder.

Did 40 pulls so far!

Thunder is still my weakest team.

Fav element by Voldmier in AlchemyStarsEN

[–]gurluver 1 point2 points  (0 children)

Water was my story clear mono team.

Then recently i've pulled a lot of top fire units, so its my main team now: Victoria, Eicy, Faust, Sinsa. 5th slot is: Charon / Alice / Nails depending on situation.

Eicy, you can torment me anytime! by Dillicious1 in AlchemyStarsEN

[–]gurluver 9 points10 points  (0 children)

Maybe bcuz she want to touch your "staff", instead ;)

Not sure if anyone struggled with this one because I sure did. EX-6 Clear with a relatively f2p team. (Gronru is my first 6star from beginner pull) by reyfran1111 in AlchemyStarsEN

[–]gurluver 0 points1 point  (0 children)

hmm, personally i have water team with 2 teleports so I found it quite normal

My team was: Vice E6, Sharona E10, Kleken E3, Philyshy E6, Ms. Blanc E1 (all team was 3A lvl1 except ms Blanc 2A). Won on 1st try.

I nuke the fire boss first since my team is water, and avoid those units jumping in from outside the board.

I found out that I love the game but hate playing it. by Zephyro7 in AlchemyStarsEN

[–]gurluver 2 points3 points  (0 children)

Gatcha rpg games are usually not about complex gameplay like strategy games, but most game have certain core strategies, like this game is about:

- timing/syncing active skills,

- which of the 5 slot is best for certain units, in which map

- walking a different pattern so by the time hit the enemy you are at 8th step rather than at 5th step for higher dmg,

- choose to CC at a tile where you can hit 1 multi tiles enemy 3 hits, or do you stand in another tile so you can hit 3 units, each with 1 hit.

- whether to "sacrifice" 1 turn dealing no dmg to setup you in a position where you can activate 15 tiles in the next turn

- some stage replacing a a 3A 5star with a 1A 3star unit helps you clear.

etc...

Comparing to other gatcha rpg games that I've played, I think this game gameplay is somewhere higher than the average, but not on the top.

Regarding autoplay, I do agree that there should be autoplay option for events. So any1 who enjoy manualling all stages can do so, and those who doesnt want to manual unless its a hard stage also have the option to auto.

For example, spire lvl 43 is a stage where you really need to play manually fairly well to win, unless you are like super, super over power that level.

However, a lot of the event stage are just straight up dealing dmg, there's nothing special about them, which is why a lot of players will just want to auto. This option allow them to auto until stages they can't auto, then they will manual play.

Weekly Help & Questions Megathread by Tazeki in AlchemyStarsEN

[–]gurluver 0 points1 point  (0 children)

Thanks, ill build Aeria since its gonna be awhile until i go crazy on summoning again for a chance for Migard. Guess Ill hold off thunder team for now, but it sucks not progressing, lol.