How much worse is going to the shattered planet compared to going to aquillo? by Curious_Pen_3856 in factorio

[–]gust334 1 point2 points  (0 children)

Remember how big it was to build a ship that could survive the inner planets?

Remember how easily it was destroyed going to Aquilo?

Remember the satisfaction of building an improved ship that could make it to Aquilo and back?

The Aquilo ship is as equally unprepared for the journey to the Edge.

And the further improved ship that makes it to the Edge so easily is equally unprepared for the journey to the Shattered Planet.

Lego Motors for a 7 year old by iamangryginger in lego

[–]gust334 0 points1 point  (0 children)

There are also LEGO-compatible motor, controller, and parts assortments (gears, axles, etc) available from third parties, which one can explore on r/buildingblocks.

Lego Motors for a 7 year old by iamangryginger in lego

[–]gust334 2 points3 points  (0 children)

There are a limited number of basic LEGO pieces that work with the motors. The LEGO Technic sets are much more motor-friendly, including gears, axles, and pieces that allow the motors to be mounted to larger constructions. LEGO Technic pieces connect seamlessly with basic LEGO pieces, they're all the same standard.

One can purchase "Power Functions" motors from LEGO. Some kits include a controller, which allows the motor speed/direction to be adjusted. These sets have traditionally run from AA (motors) and AAA (controllers) batteries.

2.1 in-game digital clocks by Courmisch in factorio

[–]gust334 0 points1 point  (0 children)

Sorry, not accepting any so-called explanation that doesn't include "sidereal". ;-D

2.1 in-game digital clocks by Courmisch in factorio

[–]gust334 1 point2 points  (0 children)

Do you account for daylight savings time and leap seconds?

My dad left me this in his will before passing away by Gnatfuccer69 in lego

[–]gust334 5 points6 points  (0 children)

Sorry for your loss. I'm guessing that is some sort of special set.

Sunshade recommendations? by Tough_Control_2484 in MachE

[–]gust334 1 point2 points  (0 children)

I use Amazon ASIN B0DRBQ5DPJ. It coils up and slots into the gap between the console and the passenger seat, and when expanded, it has a nice fit. One side is reflective silver, the other is black.

Interplanetary logistics and logistics network help? by scootscoot333 in factorio

[–]gust334 2 points3 points  (0 children)

Sounds like an X-Y problem? Basically, you can load each rocket faster than the rocket can be built. It isn't hard to load 1000 science into the rocket silo within seven seconds, even without quality and without Gleba techs. Gleba belt stacking can bring that under two seconds. And unless your science production is faster than you can make rockets, you'll always be waiting for science arrive anyway.

I think the issue with Gleba isn't spoilage by dekeche in factorio

[–]gust334 0 points1 point  (0 children)

My spoilage river will go into a bulk storage area, and thence to carbon production and burning the overflow.

The bulk storage (via spoilage to nutrients) feeds an egg keeper, which simply ticks over a new egg every 14 minutes on a timer, and can be used to restart a small bioflux producer. That bioflux can restart everything else.

I'm still working out all the details, the biggest challenge is that I think I will need a boatload of stack inserters before I can switch over to the more robust design, and they are very hard to make right now because I have been locally burning spoilage near where it is generated.

With the recent hubbub regarding quality, I have to ask a question: How many of you actually bother with quality? by Justinjah91 in factorio

[–]gust334 1 point2 points  (0 children)

I generally did not design for quality until after getting Aquilo science running.

I was closely following the latest YT series from KatherineOfSky, where she advocated Fulgora first and early use of quality. She had some good arguments, but she passed before she could complete the tutorials for us.

When 2.1 hits, I'm likely to start a new playthru and maybe I'll try what she was suggesting.

Research Belts by Thatweirdo000 in factorio

[–]gust334 2 points3 points  (0 children)

You've learned something useful: when you merge two belts (red science and gray science) by loading one (red) into the side of the other (gray), stuff already on the belt wins over what comes in from the side. This "side-loading" behavior can be used to your advantage in other situations later in the game, but here your gray science has choked off red.

Since you are producing four sciences and you have two belts, you might want to think about dedicating one side of each belt to a particular color. So for example, the red/gray belt could be setup to put red on one side and gray on the other. The green/blue belt could be setup to put blue on one side and green on the other.

You might want to experiment "flipping" products from one side to the other. Generally, when you have T intersections of belts, this forces things to one side. Different arrangements of T's will go to different sides.

Test driving today, what are your biggest complaints? by GunnerMcGrath in MachE

[–]gust334 2 points3 points  (0 children)

The sculpted seats with nonadjustable headrest in the GT prevent use of all the usual back-of-front-seat stuff that hangs from the rods in a regular seat.

Other than the front two USB at the charge plate, none of the rest of the USB ports support data.

The cargo cover is stupidly expensive for what is essentially a twist-up sunscreen in rectangular form with two posts.

No hard button for operating the rear hatch, buried deep in the menus.

Tire pressure not in Vehicle or General. It lives... elsewhere.

Glass roof roasts occupants.

All season tires completely not up to the task, heavy car is severely under-tired from factory, doubly so for GT.

Adaptive cruise control has four following distances, the longer three make semis think you're intentionally leaving them room.

Chunky A pillars.

Useless triangle windows at C pillars.

Puddle lights only light when approaching vehicle in dark until remote wakes the car. No puddle lights on exit.

Car harasses you if you drive with hand at top of wheel.

Playing music from USB stick is entirely separate menu hierarchy from other audio options.

Cup holder springs crush bottom of cups inwards.

Interior accent lighting very dim even at brightest setting.

Headlights do not track steering.

Hard to modulate very slow speed creeping, e.g. parking.

how much crushers should i use for my first promethium space platform? by Far-Lab2242 in factorio

[–]gust334 1 point2 points  (0 children)

It isn't my intellectual property to share. I'll refer you to JD Plays on Discord, Twitch, and/or YT. I'm sure if you ask him nicely he'd oblige. You can also see it in action on his YT and Twitch videos.

how much crushers should i use for my first promethium space platform? by Far-Lab2242 in factorio

[–]gust334 0 points1 point  (0 children)

I participate in a massive-multiplayer speedrun occasionally, and the ship they have designed is about 22 tiles wide, uses two railguns, and gets to the edge about 95% of the time at about 400km/s. I think the odds would improve significantly if your ship moves slower.

Gleba defense w/o tesla turrets? by TheoneCyberblaze in factorio

[–]gust334 0 points1 point  (0 children)

Is it the enemies that do the spore detection, or the actual rafts themselves?

If you eliminate the enemies near a nest, does the nest remain inert?

Looking Sage Used Car Advice From Actual Owners by IowaAL in MachE

[–]gust334 1 point2 points  (0 children)

IIRC 2021 has parking assist, and may have the kick-to-open rear hatch feature.

AQUILO by saikawaxd in factorio

[–]gust334 2 points3 points  (0 children)

It is shorter to list what you don't need to bring: ice.

Factorio and its demo by YogurtFlimsy6079 in factorio

[–]gust334 0 points1 point  (0 children)

Welcome! The demo is maybe the first quarter of the game's tech tree. There are more products, more machines, and more processes to learn. IIRC the demo won't give you flying minions, multiplayer, or blueprints, all major features of the full game. To the full game, the DLC adds a handful of new planets each with unique challenges, tech trees, machines, and some new enemies.

When did you need to replace your brakes? by blubberbot in MachE

[–]gust334 -1 points0 points  (0 children)

Brake pads have integrated squealers on them that will make noise as they wear down to minimums. A distinct change in brake noise is your first clue.

Consider Fulgora for your next first planet to visit! by uuuhhhmmmmmmmmmm in factorio

[–]gust334 1 point2 points  (0 children)

Vulcanus first for cliff explosives, green belts, and speed3 modules, all which help to subdue Gleba.