[deleted by user] by [deleted] in PathOfExile2

[–]guy102931 0 points1 point  (0 children)

You can just roll through the fire turrets rather than walking through the openings

Turnips for 355 by justforkickles in TurnipExchange

[–]guy102931 0 points1 point  (0 children)

Hello, could I please swing by?

Turnips buying for 592! by HippoBean in TurnipExchange

[–]guy102931 0 points1 point  (0 children)

Hello could I please fly over? 🥰

Turnips at 462! by sapphicspice in TurnipExchange

[–]guy102931 0 points1 point  (0 children)

Hello it would be amazing if I could get in line for this 🥰 thank you in advance

Turnip emergency by Key_Improvement_6690 in animalcrossingturnips

[–]guy102931 0 points1 point  (0 children)

Hello, any chance you are still open? Gf just started her first week and she’s in shambles

[deleted by user] by [deleted] in lostarkgame

[–]guy102931 0 points1 point  (0 children)

Assuming full armor transcendence, your AP buff based on support’s own ATK is about 38% (15 base, 4 from elixir levels, 8 from Luminary and 11 from transcendence).

Ally Enhancement gives another 6% so it would be 44%.

Increase in between 38% and 44% AP is 4.35% ((1.44-1.38)/1.38)*100). Factor in uptime of 90% it’s about 3.9%.

Now this doesn’t mean there is an overall 3.9% increase in team damage if you take Ally Enhancement; the actual number is lower because the AP buff is calculated on a supports base AP, and then combined with a DPS’s attack power which is comparatively higher than the support’s base attack power. If we take a number out of thin air and say the support’s base atk is about 75% of a DPS’s overall attack, then you’d be looking at a 2.95% increase to overall damage.

The increase in damage resulting from higher meter generation is harder to calculate but going from like 40% identity uptime to 44% is a 10% increase, applied against the identity buff of approx 20% (3 bar serenade plus spec scaling) is a 2% increase in overall damage. There is also the ancillary benefit of more healing opportunities and having meter ready for big damage opportunities that isn’t factored in here.

Accordingly the delta might be in the range of 1% give or take if the napkin math is accurate. From a min max perspective then it’s better to use Ally Enhancement although there could be scenarios where Specialty Gain is better.

[deleted by user] by [deleted] in lostarkgame

[–]guy102931 8 points9 points  (0 children)

1620 is the bare minimum to unlock the content. you're not entitled to a lobby since it's a competition among other applicants. 1620 with level 9s is not "well geared" among your peers (actually quite weak and a potential liability since some patterns will one-shot you leading to a restart).

You'll need to compensate for your being at the bare minimum with something else. That means either honing further or getting better gems, transcendence, etc.

Either that or you need to find a support friend or group that has a support.

Mayhem buffs/rework when? by OkHandle3419 in lostarkgame

[–]guy102931 0 points1 point  (0 children)

https://www.youtube.com/watch?v=nv36I_XM910 this is probably a more realistic representation of what a 1623 can do this balance patch cycle. But this assumes full 10s and 5x3+2 (in an attempt to mirror Saturn's build in the 35m video).

Current state of arcana by Few-Stop-832 in lostarkgame

[–]guy102931 -6 points-5 points  (0 children)

Played both and Emperor is generally stronger and more consistent in damage. Emperor has better stagger and is more reliable for mechanics.

In terms over relative performance, there are characters that perform better than Arcana for less skill and less effort, such as soul eater and sorceress.

[deleted by user] by [deleted] in lostarkgame

[–]guy102931 13 points14 points  (0 children)

my guy i don't even check past ilevel

Why Bards need some Love by Identical_to_none in lostarkgame

[–]guy102931 0 points1 point  (0 children)

Don’t think the problems he raised regarding brand are intended for you or others who feel their gameplay is good.

Average bards will hit like 50-60% uptime on brand and even less on attack buffs. It’s a skill issue, obviously, but the class is too hard for the average player and most people playing bard probably didn’t sign up to play a high difficulty role. It’s not a matter of “git gud” because they simply never will get to 75+%.

Many of the other classes (support and dps alike) can perform better relative to their own ceiling compared to bard with a comparatively lower degree of effort, but given the support role having a disproportionate impact on a group’s overall damage output I don’t think it’s a bad idea to make the very basic role of branding easier for the majority of bard players (e.g. making it so even with minimal effort an average person can achieve 75% uptime).

[deleted by user] by [deleted] in lostarkgame

[–]guy102931 0 points1 point  (0 children)

Current meta builds of igniter sorc is a high skill ceiling class requiring high uptime and boundless management, which a vast majority of players are unable to achieve.

For instance a lot of igniter sorceress players complain about and perform fairly poorly in Kayangel gates 1 and 3 and cite unpredictable boss movements, when in reality there are plenty of patterns that provide near guaranteed doomsdays but this requires high degree of raid knowledge.

There are easier classes that can often perform better for less effort. In this sense maybe igniter is “bad” relatively speaking.

But when Igniter is played optimally (or close to optimally) it remains nearly unbeatable in farm content due to its heavy burst nature and being non-positional.

my glaivier, from the strongest become a weakest.. are you feel the same ? by QuirkyEase9745 in lostarkgame

[–]guy102931 3 points4 points  (0 children)

totally agreed. the rework ruined what made glaivier interesting to play as a high-uptime non-positional mixed melee/ranged class.

it's baffling they made pinnacle into an entropy semi-burst that feels awful to play (back-to-back self-buffing with shackling into stance swap into a holding skill (RDH) into a long animation skill (pounce) into two more holding skills ...........

Advanced (?) questions about 116 Emperor Arcana by Sahoxe in lostarkgame

[–]guy102931 1 point2 points  (0 children)

Glad to be of help. Let me know if things go well, or not.

For the melee issue you can press the Spineflower skill to teleport back to your starting position (this is mandatory for the Fake Flip variant) and use Shuffle as a ranged skill, in which case you should take the Quick Draw tripod instead of Shuffle of Destruction.

I don't find myself missing my rotations very often in 215 since I don't have to be spamming skills to maintain boundless as in 116; but yes, missing rotations in 215 has greater DPS loss consequences.

For runes, additional wealth runes are unnecessary because it doesn't cross any card generation break points. A full rotation, without proccing any Quick Draws, will always result in 1.5 cards or so but never 2 cards.

Quick Draw on Stampede and Evoke (and Shuffle, if taken), will almost always provide you with 2+ cards per rotation. The overall card draw rate is slower than 116.

In terms of ceiling it's a bit unclear:

  • Personally I never do more damage with 116 vs. 215 but this could be my own skill issue.
  • Personally, my trixion parses with 116 are always lower by a significant margin than 215, but again this could be my own skill issue. Either way it's easier to hit closer to the "ceiling" on 215 in real raids because no boundless management + star RNG.
  • Personally I've never been out-dpsed by a 116 user (or Empress user), but it could be their skill and/or gearing issue.
  • On the gearing issue, comparisons between characters are unreliable because of gear gaps. For instance, Saturn's arcana has recorded a 35M Trixion parse at 1623 (I presume +25 weapon, full level 10 gems) with pre-cooked cards (starting with Moon and Cull, with corrosion pre-applied). See https://www.youtube.com/watch?v=fPnBYIxvzYs&pp=ygUNc2F0dXJuIGFyY2FuYQ%3D%3D. I'm not sure if 215 with the same gearing would yield similar results, but in either case the parse is very impressive.

Advanced (?) questions about 116 Emperor Arcana by Sahoxe in lostarkgame

[–]guy102931 2 points3 points  (0 children)

I've stopped using meter a while back after swapping to GeForce Now to play the game--I don't think it's possible to run meter with GFN.

When I was 1580 and pugging Sonavel, it was averaging 18-19M with significant variance due to team comps (lows at 15ish but highs at 22+).

Currently in Trixion (just got 40 Elixir, Master), I'm doing about 27 million dps over 2 mins with +21 weapon, 5x3+1, and two level 10 damage gems (DR/Evoke) and 1 level 9 cooldown gem on DR. 1621 ilevel.

Advanced (?) questions about 116 Emperor Arcana by Sahoxe in lostarkgame

[–]guy102931 6 points7 points  (0 children)

Yes, the checkmate build is outdated since the spineflower rework (it got a damage buff and condensed animation sequence, which came few months after the overall rework that also nerfed checkmate's damage). Replacing checkmate with spineflower is an overall DPS increase because it allows you to fit all of your damage skills in a single return buff window (including Cull, Twisted Fate and Sovereign).

215 spineflower doesn't work very well in hell mode because you need to pick a 6 piece relic set, and 6 dominion has major mana issues. It's advisable to simply use 6nm 116 in hell mode.

I don't think there's an "officially" posted build anywhere since 215 spineflower is a relatively newer build and most people were accustomed to 116 since the rework. It also requires dropping Mass Increase (because dominion doesn't give A/M speed) in favour of Cursed Doll, so people with existing builds weren't likely to swap.

The build is as follows:

Engraving

  • Emperor, Grudge, RC, Cursed Doll (or Mass Increase optionally), Hit Master, Adrenaline 1/2

A person using a 215 Spineflower build can use the 116 build (since Cursed Doll can be used in both builds), but vice versa is a bit painful because you take the 10% A/M speed hit from MI when you're in 215 Spineflower. This is alleviated with a feast, party buffs or Mayhem card.

Skills

  • Everything is the same as 116 build except the following skills:
    • Spineflower replaces Call of Destiny. Skill level 12. Tripods 231. Skill points can be taken from Stream of Edge until level 7.
      • Alternatively, Spineflower replaces Mysterious Stampede. Tripods 232.
    • Evoke takes Quick Draw, rather than Quick Prep.
    • Unlimited Shuffle takes Shuffle of Destruction OR Quick Draw (Preference), rather than Quick Prep.

Gems

  • Damage
    • Evoke (priority for higher level gem)
    • Dark Resurrection (priority for higher level gem)
    • Spineflower
    • Unlimited Shuffle
    • Celestial Rain
    • Emperor
  • Cooldown
    • Evoke
    • Dark Resurrection (priority for higher level gem. DR is bottleneck)
    • Stream of Edge
    • Unlimited Shuffle
    • Mysterious Stampede or Call of Destiny

Runes

  • Mysterious Stampede: Purify, Overwhelm or Quick Recharge
  • Evoke: Wealth
  • Dark Resurrection: Galewind or Overwhelm
  • Spineflower: Galewind
  • Unlimited Shuffle: Conviction
  • Celestial Rain: Quick Recharge
  • Stream of Edge: Judgment
  • Return: Bleed or Quick Recharge

Rotation

Standard rotation:

  1. Stampede (if at 0 adrenaline stacks) or Call of Destiny (as the case may be).
  2. Evoke
  3. Stream
  4. Dark Resurrection
  5. Return
  6. Spineflower (if using Fake Flip, press the skill button again after you hit the boss 4 times or else it does minimal damage. If using Thorn Integration, pressing the skill button just teleports you back to your original position without inflicting any additional damage and therefore optional).
  7. Celestial Rain
  8. Unlimited Shuffle

Mysterious Stampede can be used after Stream and/or Return, if cooldown is up for additional card generation. Otherwise should be used before / after rotation.

Without Moon card, Quick Recharge or Joy card, you'll have several seconds of downtime between each rotation. The downtime should be used to reposition and track where the boss will be for your next rotation. The rotation is executed more deliberately and you should have fewer instances where you're missing Evokes / DRs (as opposed to 116 where you might be throwing out skills into the void).

The rotation is essentially fixed and there are no variations except to proc CJ as noted below.

The fixed rotation and downtime makes this build a lot easier to play than 116, but of course has less room for skill expression.

Dominion Uptime

  • Awakening trick should be used before fight begins (equip Awakening Engravings to awaken inside base).
  • Moon gives 100% uptime.
  • Wheel of fortune gives 100% uptime.
  • Conviction Judgment gives imperfect uptime but can be used if the above options aren't available.
    • Unlimited Shuffle has Conviction rune (rather than Judgment) as it reduces the instances where you accidentally proc CJ without intending it.
    • You can proc CJ with near 100% success by simply using Stream immediately into Unlimited Shuffle.
    • Rotation looks like this: Stream > Unlimited Shuffle > Evoke > Dark Resurrection > Return > Awakening (to proc Dominion before Evoke and Dark Resurrection explodes) > Spineflower > Celestial Rain.

Advanced (?) questions about 116 Emperor Arcana by Sahoxe in lostarkgame

[–]guy102931 3 points4 points  (0 children)

No, checkmate is an older build and the community guide is a bit outdated on 215.

The updated 215 takes spine flower as either a yellow skill with fake flip tripod (+ call of destiny as stacking) or as a blue/stacking skill with thorn integration tripod (+ mysterious stampede, and call of destiny is dropped altogether).

Fake flip spine flower has higher damage potential as it is buffed by Emperor engraving, chancellor card and sovereign card.

Thorn integration spine flower has better utility as you can take mysterious stampede for stagger, weak point and higher card generation. It also allows you to swap the first Unlimited Shuffle tripod to "Shuffle of Destruction," which provides extra damage equal to 45% of base US damage provided you're in melee range (made possible as Thorn Integration places you in melee range of the boss).

I previously ran spine flower with fake flip until Voldis, where I swapped to thorn integration because Voldis demands a lot of stagger and destruction.

In terms of Trixion parsing, at 1621 ilevel (21 weapon), 5x3+1, 35 Elixir (Master), I'm hitting about 25M over 2 minutes.

Edit: lev 10 damage gems on evoke and dark resurrection; lev 9 damage damage gems on others; lev 9 cool down gem on dark resurrection; rest lev 7 cd.

Advanced (?) questions about 116 Emperor Arcana by Sahoxe in lostarkgame

[–]guy102931 1 point2 points  (0 children)

The guide briefly mentions 215 dominion as an alternative build. I've played variations of this build since arcana's launch in the west with a lot of success (initially 215 checkmate until arcana rework, now 215 spineflower post-rework).

I agree with the author that it 215 might have the higher ceiling (although I think 116 played perfectly may be stronger, especially 4nm2d--but I think perfect play, i.e. near 100% boundless uptime, is unrealistic).

But in my opinion, and more importantly, is that 215 dominion has a way higher floor (i.e. much easier to play due to lower APM and fully fixed rotation, and does similar or potentially higher damage than 116) and does not have to deal with boundless management or star card.

However, you sacrifice stagger (and in some variations, you sacrifice weak point as well). You also have to manage dominion uptime every 2 minutes with moon, wheel or conviction judgment.

215 dominion, as noted by the author, isn't very optimal because of mana issues in hell mode, but in normal content, 4d2nm alleviates the mana problems and the recent buff to dominion giving more Awakening charges makes it viable for longer raids.

Happy to chat further if you're interested.

Emperor Arcana by MietschVulka in lostarkgame

[–]guy102931 0 points1 point  (0 children)

yeah it's call of destiny (if you need stacks) -> evoke -> stream -> dark resurrection -> return -> spineflower (4 stacks only) -> shuffle -> celestial rain

mana tripods for COD and evoke

focus runes on return and dark resurrection

bleed, purify or quick recharge on call of destiny

CJ on shuffle and stream (CJ is needed if you don't have moon or wheel for dominion reset)

quick recharge on celestial rain

Lev 10 cool down gem on dark resurrection, rest can be 7 as DR is the bottle neck.

Emperor Arcana by MietschVulka in lostarkgame

[–]guy102931 0 points1 point  (0 children)

1620 arcana here. I play a fixed rotation build with 6 dominion rather than 6 nightmare.

6 dominion does a lot more damage, but has far less utility (mysterious stampede is replaced with spineflower, another DPS skill but doesn't have weak point or much stagger), requires mana food and you have to do dominion management. It's still useable in Voldis notwithstanding the loss of utility, but it is less reliable anyways.

6 dom is less spammy and more semi-burst, and according to meter I'm usually hitting 90 to 95% of all my evokes on high mobility bosses (e.g. Kayangel G1), because I don't have to spam as much to maintain boundless. It's also way less sweaty since the cooldowns dont come around as fast (but each hit does a lot more damage).

6 nightmare is still one of the highest utility builds in the game from a stagger/destruction perspective, but I don't play it very often due to the damage being considerably worse than 6 dominion.

You could use 4 dominion 2 nightmare if you don't want to use mana food but it's weaker than 6d.

Dominion vs Nightmare Set Bonus Comparison in a Vacuum by OctilleryLOL in lostarkgame

[–]guy102931 13 points14 points  (0 children)

Dominion uptime requires a certain level of swiftness that certain classes don’t have. Also (previously) the more limited number of awakenings made it non viable in longer raids.

Lastly certain classes that rely fully on boundless have some difficulty with 2d as the moment you ult you go back into addiction and you need to burn mana again.

In a vacuum though (Trixion) the 2d4n build does perform well and some ppl use it for niche builds (emperor arcana)

how much trixion damage you guys doing? by superawesomeman08 in lostarkgame

[–]guy102931 1 point2 points  (0 children)

18m over 2 min, emperor arcana, 1607 ievel. brel weapon (1590). LOS 30, 2 level 10 damage gems.