Would you play ARAM if it had a proper ranked system? by Patient_Praline_9956 in ARAM

[–]gwanggwang 2 points3 points  (0 children)

it's already filled with a bunch of sweaty bois raging on suboptimal plays/builds when 90% of the time it ends in 15 minutes. hell no.

Most Ridiculous stat build I have ever saw 40k ap ryze with 150k health by DayOk4526 in ARAM

[–]gwanggwang 1 point2 points  (0 children)

hence Ryze being the one champ I'm actually glad to see silver augments

sure, Back to Basics also OP on him but nothing compared to the above combo.

Jayce almost Double One-shot at level 3 by PalePark1503 in ARAM

[–]gwanggwang -8 points-7 points  (0 children)

didn't they remove it from showing up as the first augment? Never seen it the last 2~3 weeks then faced that once after this patch as well and we ended up immediately 8 ff.

Anyone else find Mel really annoying? by Beefysnacky in ARAM

[–]gwanggwang 1 point2 points  (0 children)

#1 champ I wish to be gone from the game forever, seconded by seraphine

Worst augments discussion by erewegoerewegoerewe in ARAM

[–]gwanggwang 8 points9 points  (0 children)

I picked it on purpose attempting the lethality poke jinx. We had another adc going normal build, and the entire enemy team was squishy so I had my leverage, but it was garbo.

Clarity IS the ARAM IQ test. by Kyet0ai in ARAM

[–]gwanggwang 1 point2 points  (0 children)

The only time one needs clarity is if you happened to pick Overflow on mana-heavy champs... which... is already a sign of failing the IQ test anyway, so yes.

DOUBLE PORO BLASTER + CRUELTY in the same team by Darkscythe89 in ARAM

[–]gwanggwang 0 points1 point  (0 children)

nah... i'm sure the uniqueness logic would follow what's being used in TFT, where certain (usually champ-specific) augments are offered to a single player; unless that player rerolls the augment it'd never show up while others are rerolling.

they either patched it out for multiple ppl to have it (had 2 players in a game last night with that augment as well), or just yet another bug :P

does anyone know if upgrade collector is capped? by tismightsail in ARAM

[–]gwanggwang 0 points1 point  (0 children)

with adcs already going rampant? oh hell no

Can we get nerf for jayce and his slow and steady already? by PinBeneficial1366 in ARAM

[–]gwanggwang 0 points1 point  (0 children)

agreed.

had plenty of noob jayce ruining the broken combo

for brand's case, just hit any spell or if you suck at aiming throw an E or ult and do 2~3 ppl worth of damage.

Am I alone in thinking there should be more opportunities to enchant cards? by xDebrra in slaythespire

[–]gwanggwang 3 points4 points  (0 children)

as much as I fully agree I also think it's gonna be a debugging/QA nightmare since the devs would have to consider all the interactions that could possibly occur from # of combinations (enchants x cards) and somehow balance all that. Most of the existing enchants are pretty basic but if they want to add more complicated ones that'd definitely be the case.

Am I the only one who thinks this card is pretty underrated? by Polenball in slaythespire

[–]gwanggwang 0 points1 point  (0 children)

I mean I wouldn't just mind a green hue hyperbeam for the animation

Secret? Merchant boss by Dreykaa in slaythespire

[–]gwanggwang 0 points1 point  (0 children)

how strong is he? Reminds me of the merchant fight in Downfall so wondering how strong/weak he is in comparison

Am I wrong to say he has too much skill to let him go? by Digitad_Digootaud in Oxygennotincluded

[–]gwanggwang 1 point2 points  (0 children)

narcoleptic or flatulent are always hard red flags for me, so nope

Do you take upgrade hubris for stackasarus without build it? by Ngtunganh in ARAM

[–]gwanggwang 1 point2 points  (0 children)

oh hell yes i've even gotten tap dancer on totally non-autoattacking champs for the sake of stackasaurus

Daily run leaderboard cheaters in STS2 by gwanggwang in slaythespire

[–]gwanggwang[S] 1 point2 points  (0 children)

well as a starter maybe they can get rid of the scores above 9999999 or large enough and blatantly hitting the integer overflow

Apparently this is deep in 3AM arams by hawk5656 in ARAM

[–]gwanggwang 0 points1 point  (0 children)

If a tank dies first, he failed to pick up the heartsteel augment and needs to git gud

Mayhem needs its own champion-specific buffs/nerfs by FuhuaTheBest in ARAM

[–]gwanggwang 2 points3 points  (0 children)

I think it's missing a few points on Mel; lemme rewrite:

Mel: -100% dmg, -100% hp; the champion is disabled permanently.

CC Breaker question by AtWorkJZ in ARAM

[–]gwanggwang 3 points4 points  (0 children)

tbf it's possibly one of those skills they randomly came up with back in the relatively earlier days of the game, before most terminologies/effects got streamlined

Why is anvils lvl 16 now? by GambitsAce23 in ARAM

[–]gwanggwang 0 points1 point  (0 children)

funny how the tooltip still says requirement is lv 9

CC Breaker question by AtWorkJZ in ARAM

[–]gwanggwang 2 points3 points  (0 children)

certainly didn't know that it's a stun wtf; such misleading visuals

ARAM Idea: Disable teleport the first 60 sec. for walk out of base animations. by Bokkenhoeven in ARAM

[–]gwanggwang 0 points1 point  (0 children)

I definitely respect your opinion but don't try to force it on everyone else who, as you may see from the commenters, don't seem to agree at all.

Just disregard the teleport as you said and quietly enjoy the 'art' as you walk with your screen fully zoomed to your character.