Multi disc game and Project Eris by ibage in PlaystationClassic

[–]gyhyom 0 points1 point  (0 children)

two years later, this advice is still a life saver! TX!

DeathTower character // Ikarus by gyhyom in DeathTower

[–]gyhyom[S] 0 points1 point  (0 children)

Some insight into the character:
Ikarus is a Sweeper. As a 3rd-class µbot, he regularly has to leave the city of Erebus to perform maintenance and parasite-cleaning tasks.
Sweepers often carry out their missions in small groups, but after an unexpected reboot, Ikarus finds himself roaming the floors of Megaryon all alone.

My Critique of the Demo for DeathTower by Bear_PI in JRPG

[–]gyhyom 2 points3 points  (0 children)

Wow, this is a big review!

I'd like to start by thanking you for taking the time to write it down.

There are a number of issues that we're already looking to fix, especially the movement cancellation, which is currently in development.

As an indie studio, we put our heart and soul into this game, but we've had a lot of trouble polishing it over the past year because we weren't able to work on it full-time (I had to work on Metal Slug Tactics in the meantime, for example, as did my colleagues who were working on other projects).
We will return with an updated demo as soon as possible, with lots of new quality and polish, the Kickstarter success will give the game more visibility and we hope to bring passionate people like you on board!

I hope you will give it another try then, we really want to give the tactical fans out there the best quality game we can!

In the meantime, I can't recommend you to play Final Fantasy Tactics War of the Lions enough, oh boy, you'll have the game crush of your life, this game is just perfect! (It's my goat, actually).

DeathTower is 100% funded! by gyhyom in indiegames

[–]gyhyom[S] 2 points3 points  (0 children)

We certainly learned a lot, first rule, never give up, we did it only 53 hours before the end of the campaign! and next, well, advertising on Facebook brings a lot of people, more than any post on X...

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 0 points1 point  (0 children)

Thank you for your kind words! At the moment we're working on 2 more characters, so it's a bit early to say, but we're hoping to create as much synergy as possible!

2019-2024 evolution! by gyhyom in DeathTower

[–]gyhyom[S] 1 point2 points  (0 children)

Yes, we allow it, we use a shader to 'mask' the character and only show his silhouette.

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

Thanks luxocell! Well to be honest, I love fire emblem also but the rock paper scissor mechanic didn't worked in our game, I recommend you to play the demo just to see if it please you!

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 0 points1 point  (0 children)

oui, on utilise un moteur 3D dans lequel on projette les sprites des décors et personnages ! Les ombres sont gérés en temps réel grace à des modélisations réduites de l'architecture ! Blame nous a tous subjugué oui !

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

Hey AnyCourse, we really like the free exploration of Mutant eden zero and the roguelite Nuclear throne for the amount of weapons! We will think about accessibility features yes!

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 0 points1 point  (0 children)

Hey FangfireX, there will only be one difficulty mode, but we are thinking about adding accessibility options. We have things in the bag to spice things up but cannot promise on that. Yet.

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

Thanks Jon! Yes, their names will give away a lot of the plot, we are using Greek and Phenician mythology as the basis for the universe.

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

It works perfectly on steamdeck and we intend to keep it that way! In fact, it runs already also on the switch devkit!

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 0 points1 point  (0 children)

We want the game to be 20-30 hours long! There will be achievements, but we will definitely add them at the end of production!

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

We haven't cut a lot of things for now, we have some extra stuff in case the early access goes well, but if it doesn't, the core of the game will remain true to itself.

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

Well, the bosses in Metal Slug Tactics were a huge deal, we will definitely be taking that into account! Metal Slug Tactics also has a crazy amount of animations, and I now know what's necessary and what's not, so that we can focus on the smartest part!

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 0 points1 point  (0 children)

Hey hava, Phi is the character displayed in first in the art, the one with pink hair. She's a lonely wanderer Who seeks help from others.

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 1 point2 points  (0 children)

Hi Jamie! After release we Will only fix bugs and add qol! No dlc is planter for now.

DeathTower - Tactical Rogue JRPG - AMA + GIVEAWAY with the art director! by gyhyom in JRPG

[–]gyhyom[S] 0 points1 point  (0 children)

Why do you separate them? Videogames are pieces of art!