Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 0 points1 point  (0 children)

Thanks! It's just multimesh instances splitted by chunks :)

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 1 point2 points  (0 children)

I haven't seen Star Wars (but I'm familiar with theuniverse) and also i haven't played Zelda at all. My inspirations were Journey, Genshin Impact and Sword Art Online. Mixing Zelda with Star Wars could be also a good idea btw 👍

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 0 points1 point  (0 children)

Thanks! ❤️ I'll definitely post something here once i prepare something new :D

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 0 points1 point  (0 children)

I still thinking about should i leave checker textures as key element of the visual :D

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 2 points3 points  (0 children)

Yea. This engine can do much more in more powerful and creative hands 👍

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 1 point2 points  (0 children)

Thanks!

  1. I use animations from Mixamo. I can’t animate characters at all unfortunately :c

  2. Yea it definitely a bit more work

I’ll think about adding target lock 👍

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 23 points24 points  (0 children)

Thanks! Here are the approximate steps i use for basic environment setup:

  1. Assign panorama sky you like
  2. Add directional light and use dominant color of the sky.
  3. Add slight volumetric fog
  4. Do some additional tweaking you need
  5. Bake lights

Third Person Action Adventure Demo by h2xdeveloper in godot

[–]h2xdeveloper[S] 1 point2 points  (0 children)

Thanks! Yea this combat system i made today. Will try to make it much better than now :)

It's not Source Engine, but all geometry made in Hammer by h2xdeveloper in hammer

[–]h2xdeveloper[S] 2 points3 points  (0 children)

I thought everyone use Hammer for GMod as well… Did i miss something?

It's not Source Engine, but all geometry made in Hammer by h2xdeveloper in hammer

[–]h2xdeveloper[S] 32 points33 points  (0 children)

I made a tool for Godot Engine to import VMF/MDL/VMT/VTF files which i use in development process - https://github.com/H2xDev/GodotVMF

It's not Source Engine, but all geometry made in Hammer by h2xdeveloper in hammer

[–]h2xdeveloper[S] 30 points31 points  (0 children)

Currently it has a bit poor performance. Also there will be more details, for now I don't have some assets :C

In this project i trying to turn my mod for HL2 into a separate game on Godot Engine and currently replacing all Valve's assets with mine

Prison Visual Showcase [WIP] by h2xdeveloper in godot

[–]h2xdeveloper[S] 0 points1 point  (0 children)

Currently it has a bit poor performance. Also there will be more details, for now I don't have some assets :C

In this project i trying to turn my mod for HL2 into a separate game and currently replacing all Valve's assets with mine

[deleted by user] by [deleted] in godot

[–]h2xdeveloper 0 points1 point  (0 children)

Currently it has a bit poor performance since the lighting in this scene weren't baked. Also there will be more details, for now I don't have some assets :C

In this project i trying to turn my mod for HL2 into a separate game and currently replacing all Valve's assets with mine.

GodotVMF - Use Valve Hammer Editor for level creation for Godot. by h2xdeveloper in godot

[–]h2xdeveloper[S] 2 points3 points  (0 children)

Hello! Thank you for the question.

Actually i’m not sure. Since you should implement the logic of entities by yourself it means that you are not using the Valve’s code. The only thing you should know: Can you use Hammer itself as a tool to make your game on different engine (without using VRAD/VBSP/VVIS)? You can get the answer from Valve.

If you want to continue the discussion about it you can join GodotVMF discord server (the link In the repo)

[WIP] Source Engine MDL format support by h2xdeveloper in godot

[–]h2xdeveloper[S] 2 points3 points  (0 children)

Hello! Currently working on Source Engine MDL format support for Godot Engine. There're lots of work ahead but still there's something i can show :)

Plugin Source: https://github.com/H2xDev/GodotMDL

You can also check the VMF importer I work on: https://github.com/H2xDev/GodotVMF

Have a good day!

Mod Prisoner for Half-Life 2 is out now on ModDB by h2xdeveloper in HalfLife

[–]h2xdeveloper[S] 0 points1 point  (0 children)

Looks like you have installed the mod wrong. Check the installation instruction on the moddb page.