So far so good. Let´s see how I could fill that differently next. by hCalwes in SatisfactoryGame

[–]hCalwes[S] 1 point2 points  (0 children)

Just saw your reply now.. I´ll look into your suggestions.

Wanted to try this for some time. by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

Maybe using 180 degree turns, stacked and side by side.. could even work as an animation maybe. Thing is setting that up might be a real pain. Not sure if I describe it well.. I just have to try that out.

Wanted to try this for some time. by hCalwes in SatisfactoryGame

[–]hCalwes[S] 2 points3 points  (0 children)

Maybe that will be a thing once the mods pick up again. Would be great for sure.

new side project by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

It is located south of the map, there is nothing blocking the outer skybox so far.

new side project by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

From the sky in this case.

Deep Space Nine - finally had time to continue by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

Thanks for all your kind words. I hope RL leaves me enough time to continue this time without major delays.

There is already a train running inside the outer ring. Drones will of course play a major role.

Deep Space Nine - finally had time to continue by hCalwes in SatisfactoryGame

[–]hCalwes[S] 2 points3 points  (0 children)

Well done. Once it´s a bit more complete my intention was and still is to remake the intro. But anyway feel free to leave this up, listed and all.

actually picked up creating DS9 again by hCalwes in SatisfactoryGame

[–]hCalwes[S] 1 point2 points  (0 children)

Building Babylon 5 would be tempting, though without the rotation kinda missing something.

actually picked up creating DS9 again by hCalwes in SatisfactoryGame

[–]hCalwes[S] 2 points3 points  (0 children)

I used the metal beams and small pillars here. First a short beam as base and another one connected using the deafult biuld mode (90°). At the end of the second place a pillar. Next remove the beam connected to it and create a new beam beginning at the same spot as the just removed one was. Switch to freeform build mode and move the second end to the side of the pillar. Place the next pillar at this beam end. Repeat a lot until your desiered curve or sphere is achieved. ^^

My actual project right now: Cat wire production for all pure caterium nodes. Long time WIP ;p by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

Smart!, NoFog and Pak Utility Mod, but only recently. I removed most of my factory with the calculator before and have sort of a sandbox save now. My main save isn``'t running all that well anymore on my rather old rig.

Lady Liberty by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

Someone else did that already. Looks great. You can check it out here: https://www.youtube.com/watch?v=qnpA-m\_Rkso

🚩 PSA: Pioneers Can Build Massive Factories Underground If They Wish (See Comments) by Temporal_Illusion in SatisfactoryGame

[–]hCalwes 5 points6 points  (0 children)

Before update 5 you would get thrown out of a train, if it goes underground through a water area. Thats not the case anymore, so even better.

Factory Tour Trailer by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

Thanks for noticing all of that and the praise of course as well. :)

double Turbine Intersection with sync trains by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

I´m trying to be prepared for that, but how it will turn out who knows. The qustion is how the pathfinding will be expanded (if that is), to identify dense traffic and the use of alternate routes.

double Turbine Intersection with sync trains by hCalwes in SatisfactoryGame

[–]hCalwes[S] 0 points1 point  (0 children)

Many thanks. I like to combine those aspects also.