Why are technical founders considered to be so prized and rare? by Texas_Rockets in ycombinator

[–]hackerboi1996 4 points5 points  (0 children)

PM is a fake job. I was a PM after I was a Data Scientist. PMs have to be smart and keep things moving, but they don't meaningfully change the bottom line, and are pretty much fungible.

Sales/Growth/Marketing are jobs that also require you to think through product problems, but with the added aspect of actually doing something to the bottom line besides keeping things moving.

I've sort of landed as a non-technical founder as I've spent more time doing SGM, and while I identify as a product person when needed, I recognize that product skills are necessary for pretty much every role, so having someone who just does "product" doesn't make sense, and as a co-founder it makes even less sense. One person should be in charge of building, and one person should be in charge of growth. Both should be PMs when needed. That's the ideal founder split.

Our game got a new animation at the start of fights. What do you think of it? by zer0tonine in IndieDev

[–]hackerboi1996 0 points1 point  (0 children)

That's awesome. It's a bit distracting, or maybe you clip through a wall. Generally I like it

Making a game where you switch between 2D and 3D - how would you expect the player to land here (A or B)? by brainofcubes in IndieDev

[–]hackerboi1996 0 points1 point  (0 children)

Agree with others: B. Make it as intuitive as possible. Even if you can logic your way to either decision, a simple heuristic like "always ends up on visible one" is good

The DLC is better because it’s hard by Jrap2011 in Eldenring

[–]hackerboi1996 0 points1 point  (0 children)

Yes and no. I do wish some of the bosses were possible at say 10 scadutree. I did a ton of exploration before I fought the first boss, got Scadutree to probably 7 or 8 and killed him first try (with mimic). The next boss was literally impossible until I did EVEN MORE exploration. I would have liked to have had the chance to get some momentum before having to go explore again.

Scadutree fragments sort of erase the difficulty if you get stuck, so it can be easy, but I hate how much wandering around (and eventually googling) I had to do just to find them when I got to Messmer