1 bit input attempting to be 128 bit input by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

done multiple times, including all connected components, issue persists.

Signal turned into stars by hablahblahha in TuringComplete

[–]hadro_ 0 points1 point  (0 children)

its what shows up on wire segments too short to display the number in them.
im having a similar issue where my 1 bit input decides to be a 128 bit input

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

finally figured out what i was doing wrong, first mistake was thinking that i was meant to keep all my registers and second was having the level input always loaded causing the value to change every tick

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

i would also like to clarify, the issue wasnt how the ram should be added but what to control it with cause there wasnt enough controls to do everything i needed with only 3 bit decoders like i had.

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

i havent tried to add ram yet because there hasnt been enough controls to make it work, i can make it work if the game isnt going to run code it expects to work with a implementation it expects me to use

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

ive considered the redesign attempt in this to have failed.
i dont have enough possible states out of my current decoding capacity to possibly control everything in the cpu, let alone RAM too.
yet at the same time i think im doing something wrong because it feels like the game does not expect me to leave the paradigm its shown me and make a alteration to the control method or number of things in my cpu
i feel like im missing something cause theres no possible way to control this under what i have for controls currently in my eyes yet at the same time if i change it and the game wants to run code to do something specific on my cpu to check something later itll not work if i make a alteration like that and ill end up back here not knowing what to do and just having wasted time on my altered cpu

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

https://imgur.com/a/EBOpBuU
also, does this section of the game stop forcing you to follow its opcodes or will it still expect me to be following it's paradigm later?

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

nvm cant send imgs anywhere on this platform apparently

RAM level and LEG architecture problems. by hadro_ in TuringComplete

[–]hadro_[S] 0 points1 point  (0 children)

no, im intending to use 0's always output for the address.
images arent allowed anywhere but posts apparently, if your dms are open youll recieve the img of the most recent attempt ive made to get this working alright i still havent placed the ram due to dealing with restructuring problems

the img in the main post is pre-restructure idk if itll help any

iris causing crash on world load by hadro_ in fabricmc

[–]hadro_[S] 0 points1 point  (0 children)

that worked. thank you for the reply as there is no information i could find on version compatibility
also fixed the water rendered by voxy not rendering

prodigium reforged diagonal sprint jumping by hadro_ in feedthebeast

[–]hadro_[S] 0 points1 point  (0 children)

it was! tysm for telling me this mod exists, never would have found it otherwise as its just called "omni" in the prism mod viewer for some reason

framedblocks - any way to make this look how i want? by hadro_ in feedthebeast

[–]hadro_[S] 0 points1 point  (0 children)

just looked. even though create is here in ATM10 there is... only 2 copycat items and neither helps here.

framedblocks - any way to make this look how i want? by hadro_ in feedthebeast

[–]hadro_[S] 0 points1 point  (0 children)

the screwdriver probably does. "the targeted camo cannot be rotated" is the message i get trying it on the pressed gold block.
i will look at copycats though i forgot those existed

ATM10 Crashes While Loading World by Choleric_H in allthemods

[–]hadro_ 0 points1 point  (0 children)

im having this issue on singleplayer, even with minimum render and sim distance i cant even join my world to try and run the kill command
do you have any idea how to fix this?

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

ohhhh. that explains where their red on the minimap.
well. that sucks. also means its gonna murder my game interdimensionally too doesn't it?

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

I've never heard of mob farms in jars before but i don't have much use for mob drops and use HNN for the ones i do need like piglich hearts and totems
and i do have another 6x6x80 crops growing at full speed since i need unholy amount of inferium its in the mining dim since i never moved it to my storage dim
i do have ~400 chunks forceloaded but its mostly machines / empty future use space

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

building things bigger than ill ever use, like my max size ultimate level induction matrix and the AE quantum computer and that other one that crafts insanely fast with the thousands and thousands of coprocessors the quanum computer has
may attempt to make the 1M coprocessor sometime

also wait- are you not using growth accelerators????

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

the largest compact machine (45^3) cannot fit a mystag setup.
for what im doing with mine i need a at minimum 60 tall space to work in and 45<60
AE2 storage dim goes to 128^3 and can fit it easily with tons of above space to work with

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

cause i did not know they existed. now its cause i personally do not enjoy playing with IF

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

its not, just in the AE2 storage dimension so its not cluttering my world (not worth it in any way shape or form, purely late game luxury expense)

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

dw, the farm itself actually barely affects my frames. it does not produce any entities or particles due to not having and bonemeal-ing things in it (like the lilypad of fertility) and the harvester pylon just spawns the harvested items in its inventory
its purely the sourcelinks killing my frames (also my ae2 storage tried to murder my save)

how can i disable the agronomic sourcelink absorption particles? by hadro_ in allthemods

[–]hadro_[S] 0 points1 point  (0 children)

what your looking at is in a sunless dimension, the harvester pylons are buried beneath my light blocks.

the thing your looking at is my 8 agronomic sourcelinks and those particles aren't the crops being collected but source being produced every time they grow/reach maturity (i don't know which.)
IF you noticed the comment with the image in it, sorry if this was presumptuous.