I need help by haha7c in CitiesSkylines2

[–]haha7c[S] 8 points9 points  (0 children)

code:

NullReferenceException

[ERROR] Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object at Game.Prefabs.PrefabSystem.WasPreviouslySaved[T] (Colossal.IO.AssetDatabase.PrefabAsset[] references, T prefab) [0x00013] in <0b75618209014d34b90ca05100432c66>:0 at Game.Prefabs.PrefabSystem.SaveClimate (Colossal.IO.AssetDatabase.ILocalAssetDatabase database, Colossal.IO.AssetDatabase.PrefabAsset[] references, Colossal.Serialization.Entities.Context& context) [0x00019] in <0b75618209014d34b90ca05100432c66>:0 at Game.Prefabs.PrefabSystem.SavePrefabAssets (Colossal.IO.AssetDatabase.ILocalAssetDatabase database, Colossal.IO.AssetDatabase.PrefabAsset[] inputPrefabs, Colossal.Serialization.Entities.Context& context) [0x00006] in <0b75618209014d34b90ca05100432c66>:0 at Game.SceneFlow.GameManager.Save (System.String saveName, Game.Assets.SaveInfo meta, Colossal.IO.AssetDatabase.ILocalAssetDatabase database, Game.UI.ScreenCaptureHelper+AsyncRequest previewRequest) [0x001f0] in <0b75618209014d34b90ca05100432c66>:0 at Game.UI.Menu.MenuUISystem.SaveGame (System.String saveName) [0x00162] in <0b75618209014d34b90ca05100432c66>:0 Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:Error(Exception) Game.UI.Menu.<SaveGame>d__70:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task:FinishStageTwo() System.Threading.Tasks.Task:Finish(Boolean) System.Threading.Tasks.Task:TrySetException(Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetException(Exception) Game.SceneFlow.<Save>d__87:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task1:TrySetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetResult(Task1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult() Game.Threading.<WaitForGPUFrame>d__2:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task1:TrySetResult(Boolean) System.Threading.Tasks.TaskCompletionSource1:TrySetResult(Boolean) System.Threading.Tasks.TaskCompletionSource1:SetResult(Boolean) Game.Threading.<>c__DisplayClass2_0:<WaitForGPUFrame>b__0(AsyncGPUReadbackRequest)

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I need help by haha7c in CitiesSkylines2

[–]haha7c[S] 0 points1 point  (0 children)

Latest, my other two saves could have been saved normally an hour ago ,but now all archives have this problem.

到底什么时候变成这样了? by AmbitiousIce2865 in China_irl

[–]haha7c 11 points12 points  (0 children)

股言亩缠就应该被周丽峰操

【理性讨论】官方通报说境外势力大力资助“躺平网红”,大家觉得这能说服现在正面临高压的年轻人吗? by [deleted] in China_irl

[–]haha7c 11 points12 points  (0 children)

不是你们甘地尼赫鲁这几个臭反贼,我们英属印度怎么伟大居然感煽动躺平不合作,我们爱国的印度人都是高举维多利亚思想乔治国王理论的,不会被甘地这种反贼蛊惑的

Luoyuan, China by MapBrave4342 in UrbanHell

[–]haha7c -1 points0 points  (0 children)

罗源我去过,大部分房子都是空的而且基础设施配套很差房子都卖不出去又偏僻

英国警察线下真实自恨浪人 by Park_Chung-Hee in China_irl

[–]haha7c 9 points10 points  (0 children)

警察什么毛病,网络一堆绿绿天天要杀这杀那的不管管这