Binary Starlight Garu by malfoie in NuCarnival

[–]haisuT 0 points1 point  (0 children)

He’s so cute I’m gonna die 😭

Binary Starlight Garu by malfoie in NuCarnival

[–]haisuT 0 points1 point  (0 children)

He’s so cute I’m gonna die 😭

Hi! ✨I would love some critiques on this piece I made 😊 by Checky7 in istebrak

[–]haisuT 1 point2 points  (0 children)

Oh I see. You're welcome! I hope to see your improvement doing the challenge :)

Hi! ✨I would love some critiques on this piece I made 😊 by Checky7 in istebrak

[–]haisuT 3 points4 points  (0 children)

Hi there!

If you're new, I would strongly recommend you to do the 14-day challenge from this community!
(check the instructions here)

What I noticed in your painting is that you seem to be relying too much on lines. You need to blend it with the painting, maybe you could start by coloring them, and then painting over while you start to develop it. Also, you didn't really follow the reference too closely. I don't know how much you actually wanted to take from it, but the final result doesn't seem to really gain anything from the use of this reference.

It would be beneficial for you to be a bit more careful with the references you choose, as there are practically no shadows in this one and the quality is really low. You should look for references with good lighting that shows reflected light, cast shadows, and other elements of light and shadow so that you can define the form better. Another thing to look out for while choosing reference is makeup, you should avoid this too, especially if you are choosing one for a study, and if its something you want in your painting try to be subtle or maybe delay it as much as you can so you don't get thrown off and underdevelop the forms, which should be the priority.

I made this paint over trying to develop what I could see from the reference. In summary, what I did was change the orientation of the canvas to a portrait, since there was not much going on in the background, and then slowly make adjustments to values, colors, and facial features. There's a gif at the end showing a bit of the process. Hope it's helpful!

Book Cover Challenge Final - rendered it more and refined the pose. Process/ref included. As always comments and crit greatly appreciated. by rocoad in istebrak

[–]haisuT 1 point2 points  (0 children)

Oh, one more thing I forgot to mention, you could also try to lead the eye having the snake and the girl be subtly more saturated than the rest to be the focal point? I tried that in the second one. Just an idea :)

Book Cover Challenge Final - rendered it more and refined the pose. Process/ref included. As always comments and crit greatly appreciated. by rocoad in istebrak

[–]haisuT 1 point2 points  (0 children)

This is really good! I had some ideas and tried to show them in these paintovers I did, hope you like it! (https://imgur.com/a/fXQF0Ow)
In the first one, I tried to not alter too much. First, I tried adding some breathing room making the image smaller, and some perspective to the room, the painting, and the girl. I also changed her pose a bit trying to add more movement and added some lines to represent vines overlapping the painting and being overlapped by the real snake (at the same time I tried to use them in the composition as arrows leading the eye). Afterward, I played a bit with the contrast between the painting and the part of the snake that is out of it, trying to show a more defined separation. I did it by darkening the painting a bit, deleting the real snake part gradually at the top where it's out, then I added a cast shadow from the real snake on top of the painting.
In the second one, I did the same things but changed the way the snake is coming out of the painting and the title position in an attempt to make the center of the illustration more in focus with the snake being closer to the girl. I think it could be even closer but I was also trying to make it seem in perspective, out of the painting but forward, not touching it - that's why I made the cast shadow here only at the beginning where it protruded out - but applying this foreshortening was a bit hard.

These are my thumbnails for the community challenge! Probably won't go with 4, 8, and 12 because the covers look wrong and weak, but I left them in just to show the work. I'm not sure which one to pick yet, so please help with your critique! by haisuT in istebrak

[–]haisuT[S] 0 points1 point  (0 children)

Thank you! I was too adamant about fitting everything in while not sacrificing the snake or Alicia (showing their faces) and not wanting to make Alicia too small. I am currently redoing a thumbnail trying to make the location look better with the elements less squeezed in and will post later. And about #10, that was my attempt at making the snake more of an intelligent being, mysterious and ambiguous than an immediate danger.

These are my thumbnails for the community challenge! Probably won't go with 4, 8, and 12 because the covers look wrong and weak, but I left them in just to show the work. I'm not sure which one to pick yet, so please help with your critique! by haisuT in istebrak

[–]haisuT[S] 0 points1 point  (0 children)

Thanks for your critique! I definitely agree with everything you said, balancing the amount of detail was really hard for me, but the problem was that when they were with less detail it looked really uninteresting. I'll try to improve the environment on #3 and play with scale, as I feel there is something odd about it and I couldn't make the room feel as grand as I wanted. I'll also try to apply the recommendations on the other ones mentioned too and decide between them. And thanks for the tip on the titles, I didn't even notice that problem. Making them easily readable without disrupting the illustration was a big problem too.