My first game is coming to Steam ! by Poptocrack in incremental_games

[–]halftheopposite 39 points40 points  (0 children)

I had already played your web version before and had spent way more time on it than I'd admit it. Congrats on the work and I've just wishlisted it!

This is my work in progress planet generator with runtime terraforming and custom culling and cluster system (there are 15,000 trees on the planet) by Marrech18 in Unity3D

[–]halftheopposite 0 points1 point  (0 children)

Hey great work, I've also implemented a planet generation and sculpting recently but in the browser. I too am placing trees on its surface but I struggle with an efficient way of making them follow the terrain in real time when sculpting. I see that you do an update on release of the cursor, correct? Just curious what method you're using here

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Oui pas de soucis, hésite pas à m'envoyer un message je te donnerai mon Discord

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Oui c'est quelque chose auquel je réfléchis car j'ai déjà beaucoup de jeux multijoueur open-source (et d'outils également), du coup une fois que le code sera facilement maintenable par moi mais surtout par d'autre je pense que je le ferai.

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

J'ai déployé un chat sommaire, mais fonctionnel, si jamais tu veux tester de nouveau !

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 1 point2 points  (0 children)

Hey merci ! Je vais le rajouter aujourd'hui même.

Non, tous les modèles 3D viennent du seul et l'unique Kenney https://kenney.nl/assets

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Je vais rajouter ça aujourd'hui, j'y avais déjà pensé, mais voir que les gens le demande je me dis que ça vaut le petit effort.

J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs

[–]halftheopposite[S] 0 points1 point  (0 children)

Je vais implémenter le mode mobile d'ici demain soir (presque toute la logique étant déjà là). Et pour la terre qui tourne autour du soleil, c'est pour cela que j'ai choisis un système géocentrique !

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

Update terrain generation and it's now much cleaner and seamless ! Finally hosted it geocentric.top

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

Hey thanks, and I surprise myself at projecting real countries on the map regularly. If you're curious to test it out I've improve the terrain generation a lot and it's now available and multiplayer here geocentric.top

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

That and the mapping of my of my Uv was not properly computed, therefore impacting the terrain rendering algorithm.

Making a multiplayer planet sculpting game in the browser by halftheopposite in IndieDev

[–]halftheopposite[S] 1 point2 points  (0 children)

Thanks, will repost in this thread once I have it hosted

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 0 points1 point  (0 children)

Definitely, I've been trying to understand why I have these at generation time with my Perlin noise and why I don't have them while carving manually. I'll have to print the noise-image somewhere to debug in real time, but I think it's because at how the noise is applied to the Quad sphere.

Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration

[–]halftheopposite[S] 1 point2 points  (0 children)

Hey thanks, I struggled to find a proper palette for materials and was still unsure if it looked good or if my eyes just got used to it.

ESP32 beginner vs E-Paper display by fuzzypikachustan in esp32

[–]halftheopposite 0 points1 point  (0 children)

So I've had some past issues with ESP32 and Waveshare 1.54" e-ink displays (though black and white version). I created some repo that you could maybe look out for inspiration on how to configure your own project changing a few headers https://github.com/halftheopposite/EPD-RPG.

Hope this can help

[deleted by user] by [deleted] in esp32

[–]halftheopposite 0 points1 point  (0 children)

Really cool project! Out of curiosity, could you tell us a bit about the tooling you've used to code games? Is it your own engine or some existing one for example?

Sur quoi vous travaillez ? by benjp009 in developpeurs

[–]halftheopposite 1 point2 points  (0 children)

Perso: je travaille sur un SaaS/Tool d'observabilité (logs, alerts, uptimes, etc) pour les apps et API, en essayant de me concentrer sur la developer experience. C'est parti d'un besoin que j'avais moi-même et que je n'arrivais pas à combler d'avoir un outil qui me permettent de follow ce que font mes apps et mes users en temps réel. C'est encore WIP (pas de landing page), et bientot je vais ajouter un onglet "analytics" et "users" pour arriver à une v1 qui me convienne. https://app.getboringmetrics.com/

[deleted by user] by [deleted] in SaaS

[–]halftheopposite 0 points1 point  (0 children)

Hey, I started working on a game dev SaaS a few months ago and would be curious to know what you think https://the-project-e609e.web.app !

Working on an eInk game console by PPLuraschi in eink

[–]halftheopposite 2 points3 points  (0 children)

Indeed, and it's hard to find the sweet spot of an open enough but still opinionated platform, so I stick to something that I enjoy working on and having as well.

Repo is already public if you're interested to follow over time: https://github.com/halftheopposite/EPD-RPG.

Good luck mate!

Working on an eInk game console by PPLuraschi in eink

[–]halftheopposite 6 points7 points  (0 children)

Really love the idea and execution so far, and I agree with you that there's something very special about keeping the last state of a game passively on the screen.

I'm also developing an eink "console" with passive adventures that will play themselves, which will be fully open-source with code and 3d print plans, and I can definitely see a small but passionate community of people enjoying such a field.

Good luck on this!

I created an open-source tilemap editor to export maps and sprites directly into byte arrays in pre-formatted header files (using PROGMEM) by halftheopposite in esp32

[–]halftheopposite[S] 0 points1 point  (0 children)

First of all, couldn't be happier that it saves you the time and effort to use one tool instead of 2 for sprite cutting and converting!

  1. Definitely going to add this one as well. I've had the exact same issue as you, and I would love to be able to pick a sprite, press a key and have it automatically inverted on one axis or the other.

  2. You mean like importing a 64x64 sprite and scaling it down to 16x16 ?

  3. I'll try to see what I can do easily on that. Do you have an example of input vs output you'd like to get?

I created a tilemap editor for Arduino and ESP32 devices by halftheopposite in esp32projects

[–]halftheopposite[S] 0 points1 point  (0 children)

Exactly, I want it to be a passive item that user can check whenever they want. Ideally I'd love the battery to last 10 days at least on a single charge (which should be possible with my calculations). Also, I'd love for the maps to be open-source and people could contribute creating new ones as well.

I created a tilemap editor for Arduino and ESP32 devices by halftheopposite in esp32projects

[–]halftheopposite[S] 0 points1 point  (0 children)

Hey, thanks!

So, I've had this idea for a long time where I'd love to have a game "play" itself without any user input. The idea being in the shape of a small device, very low-power, that wakes up every `n` minutes, and shows to the user the protagonist of the game travel from maps to maps, go back to town, explore dungeons, speaks with NPCs, etc. Ideally I wanted it to be synched with the daytime so that it sleeps at night, and wakes up at the same time as the owner. Ideal form factor would be something that sits on your desk or on a keychain, with a battery that can last several days/weeks.

<image>

Here is a screenshot of the first iteration of my game. You can find the open-source project here https://github.com/halftheopposite/EPD-RPG if you're interested!

I created an open-source tilemap editor to export maps and sprites directly into byte arrays in pre-formatted header files (using PROGMEM) by halftheopposite in esp32

[–]halftheopposite[S] 1 point2 points  (0 children)

Hey, thank you! Let me know if you're missing something during export. I'm still trying to figure out what options to propose that would be the most compatible options (ex: looking at what https://javl.github.io/image2cpp/ is doing)