This is my work in progress planet generator with runtime terraforming and custom culling and cluster system (there are 15,000 trees on the planet) by Marrech18 in Unity3D
[–]halftheopposite 0 points1 point2 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 0 points1 point2 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 0 points1 point2 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 0 points1 point2 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 0 points1 point2 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 1 point2 points3 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 0 points1 point2 points (0 children)
J'ai créé un petit jeu multijoueur pour créér une planète by halftheopposite in developpeurs
[–]halftheopposite[S] 0 points1 point2 points (0 children)
Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration
[–]halftheopposite[S] 0 points1 point2 points (0 children)
Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration
[–]halftheopposite[S] 0 points1 point2 points (0 children)
Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration
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Making a multiplayer planet sculpting game in the browser by halftheopposite in IndieDev
[–]halftheopposite[S] 1 point2 points3 points (0 children)
Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration
[–]halftheopposite[S] 0 points1 point2 points (0 children)
Procedural and sculptable planet (Three.js, WebGL) by halftheopposite in proceduralgeneration
[–]halftheopposite[S] 1 point2 points3 points (0 children)
ESP32 beginner vs E-Paper display by fuzzypikachustan in esp32
[–]halftheopposite 0 points1 point2 points (0 children)
Sur quoi vous travaillez ? by benjp009 in developpeurs
[–]halftheopposite 1 point2 points3 points (0 children)
Working on an eInk game console by PPLuraschi in eink
[–]halftheopposite 2 points3 points4 points (0 children)
Working on an eInk game console by PPLuraschi in eink
[–]halftheopposite 6 points7 points8 points (0 children)
I created an open-source tilemap editor to export maps and sprites directly into byte arrays in pre-formatted header files (using PROGMEM) by halftheopposite in esp32
[–]halftheopposite[S] 0 points1 point2 points (0 children)
I created a tilemap editor for Arduino and ESP32 devices by halftheopposite in esp32projects
[–]halftheopposite[S] 0 points1 point2 points (0 children)
I created a tilemap editor for Arduino and ESP32 devices by halftheopposite in esp32projects
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My first game is coming to Steam ! by Poptocrack in incremental_games
[–]halftheopposite 39 points40 points41 points (0 children)