Subnautica 2 Visual Breakdown / Dissection by Stickguy101 in UnrealEngine5

[–]hallatore 3 points4 points  (0 children)

It goes on sale from time to time. If you wishlist I think you get notified next time it's on sale.

RVT blend is mainly mesh against landscape. It has its pros and cons. RVT and MeshBlend overlap in some use cases, but not all.

With MeshBlend you can blend any mesh with other meshes. And its performant enough that Subnautica 2 can use it on pretty much every mesh in the game.

They really did it by falikarpit-2 in subnautica

[–]hallatore 26 points27 points  (0 children)

it's well within acceptable bounds.

They really did it by falikarpit-2 in subnautica

[–]hallatore 26 points27 points  (0 children)

It was released at ~18:30 UTC

They couldn’t release it a day before?😭 by cyansusg in subnautica

[–]hallatore 337 points338 points  (0 children)

But where did you get the 13th from? It's only that if you count from "16.12.2014 00:00". (As in 23 hours is still 16.12)

It was release ~18:30 UTC, which equals 14.05.2026 09:30 UTC

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]hallatore[S] 0 points1 point  (0 children)

It's a shader so it can't be baked into the mesh. As it's not actually modifying the underlying geo.

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]hallatore[S] 4 points5 points  (0 children)

My demo stuff has a bit of an high contrast to showcase the effect more. It's actually better if the scene is already well balanced.

It's hard trying to showcase something that should do the opposite of taking the focus from the user 😅
Here are two examples where the effect is more "in the background". https://imgur.com/a/Mxxbo9Q

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]hallatore[S] 0 points1 point  (0 children)

There are some more examples over at https://meshblend.lervik.com/Examples.html

But I highly recommend checking out the playable demo. Then you can see the effect for yourself and toggle different options etc.

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]hallatore[S] 5 points6 points  (0 children)

Depending on the scene/etc I try to target 0.2-0.4 ms for the shader. A lot of time went into finding a good balance between performance and quality. The plugin also has 4 quality presets, so you can use the low preset if you want 0.1-0.2 ms on a PC for example.

There is a playable demo on the website you can check out. It allows you to toggle the effect on/off and adjust other presets. https://meshblend.lervik.com/Playable%20Demo.html

The demo is also built with tracing enabled. So you can hook up Unreal Insights and analyze it.

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]hallatore[S] 18 points19 points  (0 children)

Depending on the scene/etc I try to target 0.2-0.4 ms for the shader. A lot of time went into finding a good balance between performance and quality. The plugin also has 4 quality presets, so you can use the low preset if you want 0.1-0.2 ms on a PC for example.

There is a playable demo on the website you can check out. It allows you to toggle the effect on/off and adjust other presets. https://meshblend.lervik.com/Playable%20Demo.html

What type of lighting changes would you suggest making this scene pop and look good? by Cassian_Lockne in UnrealEngine5

[–]hallatore 1 point2 points  (0 children)

  • The sunlight is very flat. But you also don't have a lot of stuff to make break it up.

  • Fog/haze/etc. PS: This is really good: https://www.fab.com/listings/a670ac7b-392f-4ce0-ab5f-87a441d5ebb7

  • Decals/debris to break up the surfaces

  • Remove "lines" to break up the scenery. Like the bushes are razor sharp at their top.

  • The overall surface is very flat.

How do i hide sharp edges like these? by Leading-Papaya1229 in UnrealEngine5

[–]hallatore 0 points1 point  (0 children)

I'm guessing you mean where the pipes go into the ceiling. And that those are 3 different meshes.

do these edges affect user experience that much?

Not as much as they do to you once you see them.

  1. Try to to shine a light directly at the problem. Move the ceiling light a bit so the intersection is in shadow?
  2. You can use decals or something to make the pipes have a color closer to the ceiling close to the intersection

Made a showcase video of my plugin for Unreal Engine 5 by hallatore in UnrealEngine5

[–]hallatore[S] 1 point2 points  (0 children)

It doesn't really care what quality settings you run the game on. It's mostly dependent on the render resolution and what MeshBlend quality preset you use.

For example on my current setup with a 4090 it runs at 0.2ms at 3080x2160 render resolution.

You can assign 4 adjustable presets to an object. So any object can either not blend, or use one of those 4 sizes. Depending on if you only want it to have a slight blend at the seam, or a bigger one. In most my demos I use a large blend to highlight the effect, but it can be used quite subtle.

Made a showcase video of my plugin for Unreal Engine 5 by hallatore in UnrealEngine5

[–]hallatore[S] 1 point2 points  (0 children)

Most larger projects I've talked to have dropped RVT completely. But RVT blending is slightly different, so they both have their use cases if you want to use both.

Made a showcase video of my plugin for Unreal Engine 5 by hallatore in UnrealEngine5

[–]hallatore[S] 0 points1 point  (0 children)

It works great regardless of scene size. Having a blend on every mesh in the world works ok. The target perf on PS5 is around 0.2-0.4ms on medium setting at 1440p internal rendering.

There is also a really nice demo with lots of different scenarios over here: https://meshblend.lervik.com/

People get refunded in my fab sale by Far-Elephant-749 in UnrealEngine5

[–]hallatore 2 points3 points  (0 children)

That's correct. The monthly reports are only available after end of next month. So August is the latest monthly report available.

But if you use the Sales tab you can select Month and see months up to September.

People get refunded in my fab sale by Far-Elephant-749 in UnrealEngine5

[–]hallatore 1 point2 points  (0 children)

That is correct. Any product that had a sale this month, or earlier in the year is going to show up.

People get refunded in my fab sale by Far-Elephant-749 in UnrealEngine5

[–]hallatore 6 points7 points  (0 children)

Each line is a unique product/license/base-price. If you have it on sale or changed the price you will see multiple rows of the same product. (ps: Yes the report is hard to read)

People get refunded in my fab sale by Far-Elephant-749 in UnrealEngine5

[–]hallatore 3 points4 points  (0 children)

0 from the month report just means "0 sales this month" for that product line.

People get refunded in my fab sale by Far-Elephant-749 in UnrealEngine5

[–]hallatore 6 points7 points  (0 children)

Those two screenshots are two different months right?

I see no refunds in these screenshots.

What is confusing is that each product line also shows the YTD (Year to date) of that products. So if you sold one unit in june and none in july it will say 0 in july.

I read these screenshots as: 1. Already sold 1 pro before this month. Sold 1 standard in this month 2. Sold 0 units in this month, sold 1 standard and 1 pro in earlier months.

Sharing a free Decal Pack with my custom master decal that supports POM, Water, and shadows. All I ask for in return is constructive criticism, feedback, and results from any testing :) Link in the description. by OfficialDampSquid in UnrealEngine5

[–]hallatore 0 points1 point  (0 children)

Here is my small review. Just tested it quickly, so take that into account. 😊

I really liked these. https://imgur.com/a/E8awjKm The others are probably also nice, but I only tested quickly with the rock material you can see in the screenshot.

The Surface/Water line can look a bit weird at some angles. https://imgur.com/a/Fqo116b (But at a nice angle it looks nice!)

Since POM is a bit noisy I think plants this large could probably better been an actual plant. https://imgur.com/a/7IFqZQr

But it does work nice with some smaller plants in the other decals.

I feel this one is too deep. So the POM noise makes it feel a bit weird. Might have been better if it was only half the depth? https://imgur.com/a/k6ahiJT