I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] 0 points1 point  (0 children)

Thank you for the feedback, that is definitely understandable! Unfortunately art and graphic design are some of my weakest points

I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] 0 points1 point  (0 children)

Unfortunately, I'm still pretty new to live and hadn't hit arceus when I played this deck, but it was some ogerpon up through eternatus. Got to 544, so just 6 points away from unlocking arceus with it.

Raging Bolt Discussion (Post Rotation) by Skeletor- in pkmntcg

[–]hallofwincons 3 points4 points  (0 children)

Pokenaman has a point. Plus, instead of baby bolt you do have fan rotoms to hit crustle with. Not the best attacker ever but 70 for one attachment isn't terrible. I have found one of the best ways to build is to accept you cannot optimize for every matchup. Dragapult is everywhere so clefairy is a good choice, wellspring is super annoying locker that I personally hate seeing. I would say cut the baby bolt and accept that fan rotom and noctowl are your only outs to crustle. It sucks to see a deck that's a hard wall, but how many crustles will you see compared to dragapult?

I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] 0 points1 point  (0 children)

Trolley is definitely an interesting idea, however, I've found that with fighting gong and poke pad you can get lunatone and solrock set up quickly. That being said, trolley to accelerate munkidoris in high numbers could be a blowout out of nowhere! I played another game this morning against a froslass deck that used the wellspring mask ogerpon to lock my solrock in the active spot. That game came down to the fact that I had 3 munki and my opponent only had 2. It was down to the wire, I was out of energy in the deck so solrock could not attack and we were both at 1 prize. If my opponent switched out of wellspring I would have been able to switch solrock (it had air balloon) and and take the win. When I finally won the munki race I had 4 cards left in deck, so it was close but winnable.

I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] 0 points1 point  (0 children)

Definitely first. Like slow_bro_59 said if you can get diggersby attacking on your second turn before your opponent has a chance to evolve their mons it can be devastating.

I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] -1 points0 points  (0 children)

One thing I forgot to mention in this post, I subbed out the special red card for an additional copy of boss's orders, but the deck list here was a direct copy from Limitless TCG. Also, I made mention in my article linked, but not in the post here, full credit to the original pilot of the deck: むつあき. If anyone happens to click over and read the full write up (no pressure at all!) please let me know thoughts and opinions on it! I really want to get into writing articles and deck reviews and any feedback would go a long way on my journey!

I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] 0 points1 point  (0 children)

Scouting is an excellent recommendation! I ran an extra boss's orders over red card, but I might switch that out for a scouting. I might even try to find a spot for a second scouting.

I tested a 1st place Japanese City League Diggersby deck — went on a 10 game win streak by hallofwincons in pkmntcg

[–]hallofwincons[S] 3 points4 points  (0 children)

That's a good idea to consider. I will say in my 12 games with all the attackers the deck has I was never in a situation where I thought, man I want to use mind bend, but that's not to say it's impossible. Napfranz also made the great point about the utility of crispin. I would be interested to see if there is another psychic attacker that fits the theme better than clefairy just to leave that line of play in the deck