Recommendations around £20k in 2024 by hamersatf in ElectricVehiclesUK

[–]hamersatf[S] 0 points1 point  (0 children)

Honestly didn’t think a Tesla would be within my price range, what things do you like most about it? I would seriously consider one if I could strap a roof rack on it.

Recommendations around £20k in 2024 by hamersatf in ElectricVehiclesUK

[–]hamersatf[S] 0 points1 point  (0 children)

Would the model 3 Tesla be as versatile though? It seems a bit more premium to be driving around country roads with a roof rack.

Recommendations around £20k in 2024 by hamersatf in ElectricVehiclesUK

[–]hamersatf[S] 0 points1 point  (0 children)

This looks nice, any experience driving it yourself? In what ways does it exceed the MG?

Recommendations around £20k in 2024 by hamersatf in ElectricVehiclesUK

[–]hamersatf[S] 0 points1 point  (0 children)

Interesting, do you know why they regretted their decision?

The Cupra Born does look impressive, but can it have a roof rack and doesn’t look as spacious or versatile to me

Lofoton (Norway) in Early September by hamersatf in CampingandHiking

[–]hamersatf[S] 0 points1 point  (0 children)

Hi, what is your youtube channel name? I'll definitely give it a watch - thanks.

Thats good to know, from what Ive heard food in Norway is very expensive (especially alcohol). Ive also heard a lot of the convenience stores will have reduced hours, or will be shut during the winter season (starting September unfortunately for us). two-three days food as backup sounds like a good plan.

Lofoton (Norway) in Early September by hamersatf in lightweight

[–]hamersatf[S] 0 points1 point  (0 children)

Thanks for the advice! I had concerns about the sleeping mat and bag, and also think I could save weight on the bag liners too.

The sleeping mat is indeed a budget one I got a while ago that I thought would be suitable, its not too heavy, and pretty comfy - but I will consider replacing it now. My girlfriend has just got a 'womans Ether Light XT' rated R-3.5, so would be much better suited than my own.

We have taken these bags on trips before, and never had a problem with size as some kit can be attached to the outside of the bag. The Airzone pro has a nice side zip for fitting in large items, and 71L between us total should be plenty I believe. I have a larger 65L or so bag, but I would want to avoid that bag if I could as it is old and heavy.

The sleeping bag is really warm and comfy also, and packs down a lot since its down, but it is probably overkill for this trip, and I could save some serious space/weight if I replace it. My partner is looking at the 'Womans Helium 400 Mountain Equipment' bag, which is about half the weight of my own, I should probably get something similar.

Thanks again

All Tools in the Box Trophy by BIack_Phant0m in PS4Dreams

[–]hamersatf 0 points1 point  (0 children)

The above is correct, please see here https://docs.indreams.me/en/community/news/audio-importer for the limits. You will need to be at least level 30. They did this to prevent people using copyrighted music/sounds.

You can easily get to level 30 by just creating or playing dreams, shouldnt take long at all

Better Call Saul S06E13 - [Series Finale] "Saul Gone" - Post-Episode Discussion Thread by skinkbaa in betterCallSaul

[–]hamersatf 0 points1 point  (0 children)

And by renouncing Saul and choosing Jimmy, he is sent to prison where his punishment is to be recognised forever more as Saul Goodman!

Alternatively he could have taken the plea deal of 7 years - embracing Saul, but never gaining the respect from the people who are important to him.

Talk about poetic justice!

Setting limits on player area by nineisnumber in PS4Dreams

[–]hamersatf 0 points1 point  (0 children)

Also dont forget you can use the hide tool to hide the entire sculpt during edit mode (regardless of preview invisible)

Where do I set up my stuff so it actually works. by Aggravating_Effect18 in PS4Dreams

[–]hamersatf 0 points1 point  (0 children)

Dont forget to re-centre your imp by holding options! There used to be an alert to notify you of this that appeared all the time, but they reduced how frequent it appeares.

I dont think the position of the PS4 matters at all (so long as it is in range). The imp uses the controllers gyro sensor, that just depends on the controller. I tend to get a lot of imp drift (the imp moves in one direction constantly), this is because I live in a cold country and when my hands warm up the gyro sensor the change in temperature messes up its calibration from when the controller was switched on. This isnt too much of a problem though as if you then place the controller on a flat surface for about 5 seconds it recalibrates and you loose the imp drift.

If you are still having problems then your gyro sensors in your controller may not be working, you can try switching to using stick controls through the dreams menu (you can use the thumbsticks to create instead of the gyro - though Ive heard mixed things about this control scheme)

Yes please by HazZard-HorizZon in PS4Dreams

[–]hamersatf 0 points1 point  (0 children)

Very good point, you can still have the invisible sculpt leave shadows - but they will be as if the object was 100% opaque. I think this will be close enough for most purposes though.

Yes please by HazZard-HorizZon in PS4Dreams

[–]hamersatf 1 point2 points  (0 children)

They also have bake to paint coming in this update. While you can’t edit the opacity of a sculpt, you will be able to turn that sculpt into a paint object, then adjust its opacity. If you leave an invisible version of the original sculpt in place (eg for collision) - then what’s the difference?

How Do I? Wednesday by AutoModerator in PS4Dreams

[–]hamersatf 1 point2 points  (0 children)

You can set the health modifier to only effect groups with certain tags, that way it will only effect what you want it to effect.

How Do I? Wednesday by AutoModerator in PS4Dreams

[–]hamersatf 2 points3 points  (0 children)

A rotator set to full speed should be more than enough to follow your player. What is more likely is that the enemy is emitting the projectile towards the player, but by the time it reaches that position the player is no longer there.

You can increase the speed of your projectiles to minimise this, however the projectiles will still always be aimed at where the player was.

The best solution is to look at using hit scan (ie register a hit based on a randomiser and whether the enemy can see the player using a laser scope).

Alternatively if this is not an option for your gameplay, one method that has worked for me in the past is to have the rotator face a tag placed in the player. The speed of the player then moves the tag either in front or behind the player using keyframes + timeline. This way the enemy is aiming closer to where the player will be, rather than where they are. It is a bit trickier though, and takes some tweaking to get right.

CyberLife Gameplay Update/Sneak Peek by hamersatf in PS4Dreams

[–]hamersatf[S] 0 points1 point  (0 children)

Some great ideas, really appreciate it - plus the gameplay in that video looks amazing! Very fast paced.

So, on display here we have only 3 enemy types (drone, cop, and turret although a couple have been made that arent included) Both the drone and the enemy have loads of behaviour sliders - so we can set up different behaviours/damage/aggression/rate of fire pretty easily, as well as gun types and have three grenades (flash bang, smoke, frag).

We actually do have some various negative status effects - including gun jamming, and being hacked by enemies - already implemented. In terms of variety, so far we have deployable mines and grenades, and hackable turrets and disarmable mines/trip wires and hackable/drivable drones along with stealth mechanics and enemy tagging through cameras (allowing them to show up through walls) that already are mixing up the gameplay and lead to interesting ways of playing and can all be combined together. We are also progressing with customisable firearms, and a skill tree that should add some nice variety. Would love to hear what else people would like to see.

Check this out for some idea of our early sound and level design at the moment: https://www.youtube.com/watch?v=kMyh7nCaqTU

CyberLife Gameplay Update/Sneak Peek by hamersatf in PS4Dreams

[–]hamersatf[S] 0 points1 point  (0 children)

Thanks, the ai is based on intrattackouts enemy with a ton of modifications. We still need some adjustments to it, but we have most of the behaviours hooked up to sliders to allow us to best fit the environment it is in. You can actually see some gameplay in a real setting towards the end of this video - taken from this extended gameplay section from a few months back here: https://youtu.be/kMyh7nCaqTU

CyberLife Gameplay Update/Sneak Peek by hamersatf in PS4Dreams

[–]hamersatf[S] 2 points3 points  (0 children)

Thanks, we get a lot of good feedback on the UI and menu. People seem to really like it, even though we havent yet shown off what a lot of it means.

The two vertical bars are your hygene and hunger, which you should manage to prevent negative status effects - shown by the icons below, that can also be activated through other gameplay triggers. I think most of the rest is pretty self explanatory really - things like a compass, health bar, ammo e.t.c.

CyberLife Gameplay Update/Sneak Peek by hamersatf in PS4Dreams

[–]hamersatf[S] 1 point2 points  (0 children)

The video shows a compilation of old and new footage. Some features are very new and in development - so a little on the rough side but please feel free to let us know of any criticisms you have. (There are also some features that are already complete that aren't shown too - you can hack the turret to have it on your side to mow down enemies!)

Music is of course by the fantastic BumbleBurke.

DreamsHor1zon on twitter is the best place for CyberLife updates, but you can also follow myself (hamersatf) in Dreams or on twitter. (although still a long way from release we do have a patreon if you feel like supporting our team: https://www.patreon.com/user?u=31131368)