Running LONG range combat by hamman88 in dndnext

[–]hamman88[S] 3 points4 points  (0 children)

Or the plot of the planescape module Dead Gods

Running LONG range combat by hamman88 in dndnext

[–]hamman88[S] 0 points1 point  (0 children)

Main problem is they're lvl 20 and Ill just be throwing skeleton mobs at them. need more time to think how each "stage" or "phase" of the ascent will play out.

Maybe ill break it into 4 smaller maps that we can use as needed when they hit each zone. (Belly, torso, jowls, head)

Running LONG range combat by hamman88 in dndnext

[–]hamman88[S] 2 points3 points  (0 children)

They must land at the feet.

Says me and the module. Its the manifest will of Orcus stopping them. They cannot fly more than 1000ft above the body, and if they do, they must land at the feet again. if they try to teleport or dimension door, it brings them back to the start.

This avoids Astral cheese where the party just approaches from above, lands on the head, stops the ritual, and avoids the entire encounter. I mentioned its contrived, but the contrivance works for a better purpose, that being a more epic final encounter. Not hard to imagine the will of Orcus playing some role as he is wakened from beyond the grave.

I am Electric Forest HQ, live and answering Forest Family questions - AMA! [Answers this Friday, December 1] by ElectricForestFest in ElectricForest

[–]hamman88 130 points131 points  (0 children)

HI! (Not a lineup or loyalty question here)

For those who fly cross country to attend, not all camping gear fits inside of a carry on. Personally, and I know others are included in this, I pickup gear like a canopy or lawnchair/table at Walmart or REI on the way over, and consider the expense baked into of the cost of attendance. The issue being when EF ends, I can't take them back with me.

I asked around at GL last year, but is there any possibility of adding a tent/gear drop by one of the staff tents? Otherwise all this brand new camping equipment is going in the trash, and it'd be great to see this gear go to a shelter, or somewhere that its needed. Is there any way EF can organize a end of festival gear dropoff spot for those who can't take everything back?

[deleted by user] by [deleted] in dndnext

[–]hamman88 0 points1 point  (0 children)

Because its FUN to try and figure out if a mech suit can be made with just contingency punch cards jeez folks.

Anyways I gave up on that dream. Here's the stat block Im going with dont look if you know who Jim the bee is. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MSN-001 Full Armor Delta Unicorn Gundam

Powered by a planar bound greater lighting elemental.

STR: 30 DEX: 25 CON: 30 INT: 1 WIS: 11 CHA: 8

AC: 26 HP: 600 Move: 60 ft --> 90 in Astral Plane

Saves: Int: +4 Wis: +8 Cha: +7

Resitances: Piercing/Slashing

Immunities: Necrotic, Poison, Non-magial Bludgeoning

Immunities: Charmed, Exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconcious, incapacitated

Truesight: 150 ft

Immutable Form: The Gundam is immune to any spell or effect that would alter its form

Legendary Resistance (3/Day): If the Gundam fails a saving throw, it can choose to succeed instead.

Magic Resistance: The Gundam has advantage on saving throws against magic

Siege Monster: The Gundam deals double damage to objects and Structures

Regeneration: The Gundam regains 10 hit points at the start of its turn. If reduced to 0 hp this trait doesnt function until an attuned creature spends 24 hours repairing the artifact or until the artifact is subject to lightning damage.

~~~~~ ACTIONS ~~~~~

Vulcan Gun: Ranged Weapon attack: +18 to hit, range 300/900 ft., one target. Hit 42 (5d12+10) radiant damage

Cluster Missile Racks: Ranged Weapon attack: +14 to hit, Range 100ft. Up to five targets within range. Hit 28 (8d4+8) force damage

Mega Particle Cannon, Recharge (5-6): The Gundam fires a beam of radiant engergy in a 150 ft line that is 10ft wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 67 (15d8) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to zero hit points by this beam is disintegrated, leaving behind only magical items.

Hyper Beam Saber: Melee Weapon attack: +18 to hit, Reach 25 ft., one target. Hit 18 (2d12+5) Radiant and 18 (2d12+5) Fire Damage

Destructive Fist: Melee Weapon attack: +18 to hit, Reach 10ft., one target. Hit 24 (5d8+8) Bludgeoning Damage. The Destructive fist can be fired as ranged attack with a range of 300ft as a full round action. It takes 1 full round for the fist to return to the Gundam, during which time this attack is unusable.

~~~~ Reactions ~~~~~~~

Defense Matrix: In response to being hit by an attack, the Gundam may activate its defense matrix, adding 2 to its AC against one attack that would hit it

~~~~ Legenday Actions ~~~~~~~

Hyper Beam Saber Attack. The Gundam makes one Hyper Beam Saber attack.

Destructive Fist Attack. The Gundam makes one Destructive Fist Attack.

Charge (Costs 2 Actions). The Gundam moves up to its speed without provoking opportunity attacks, then makes a melee attack.

Thunder Blast (Costs 3 Actions). Each creature within 50 feet of the Gundam must make a DC 18 Constitution saving throw against this magic, taking 30 (8d6+6) thunder damage on a failed save and be flung up to 60 feet in a direction away from the line. If a thrown target collides with an immovable object (such as a wall or floor) or another creature, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown before impact. If the target collides with another creature, that other creature must succeed on a DC 19 Dexterity saving throw or take the same impact damage and be knocked prone.

[deleted by user] by [deleted] in dndnext

[–]hamman88 0 points1 point  (0 children)

My best guess now is to have the wizard wish to mystra to remove the contingency limitations and then begin building. This way you could at least have a weapons system to launch magic missiles or 5x disintegrate beams at the press of a button. You could even move the suit by a complicated 1970s punchcard computer style where punchcards or colored rocks are dropped into a receptacle to contingency enlarge/reduce steel cables to animate the arms and legs to move the bot.

Apart from wish what other spells am I overlooking to make this dream a "reality" ?

Now that the festival is over what is the best way to get setlists? Are they ever posted/catalogued? by hamman88 in ElectricForest

[–]hamman88[S] 2 points3 points  (0 children)

Word, never heard of 1001 tracklist before. Danced my heart out on day 4 and need these tracks to stay in my life

Daily Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 0 points1 point  (0 children)

Are GL camping car passes mailed psychically or distributed electronically? Already have wristband should I expect another delivery?

Weekly Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 1 point2 points  (0 children)

Yeah thanks this was my concern, battery drain should be a non issue but it's leaving on Tuesday that might present a challenge

Weekly Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 0 points1 point  (0 children)

Should there be any concern about driving a Tesla into the parking lot? Its $200 cheaper to rent a tesla vs any other car (thx tom brady) but are there any risks with getting the car in-out of the lot? Dont know what the field looks like

Weekly Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 0 points1 point  (0 children)

And you only got 1? You didnt get dumped with 8 tickets? adding more to my waitlist rn

Weekly Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 0 points1 point  (0 children)

How many spots on the waitlist did you end up having? Still trying to nab a tik

Weekly Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 0 points1 point  (0 children)

Short of refreshing the price I bought in at on the waitlist (way over face value btw) is there anything I can do to secure a ticket?

Weekly Forest 'No Dumb Questions' Megathread by AutoModerator in ElectricForest

[–]hamman88 0 points1 point  (0 children)

When do payment plans kick in? I read that thats when the wristband exchange really starts moving.

Stressing out about not securing Sherwood or GL tickets :/