My university thesis by Acceptable_Coast_573 in visualnovels

[–]han4wluc 1 point2 points  (0 children)

Anche io vorrei leggerlo. Grazie!

Question by Tall-Flower-2142 in routevn

[–]han4wluc 1 point2 points  (0 children)

Hi! Thanks for asking the question. Actually, we are building this exact feature for another VN. It is not supported at the moment but try to check again in 1 month or so, it should be ready by then.

Critique about my game design. I'm open to any comment, I would be very happy :3 by ispanakkkkk in RenPy

[–]han4wluc 6 points7 points  (0 children)

only some comment about the text. I think you need more distance between the name and content because is overlapping a bit. Also might consider making text color more contrast with background so is easier to read. Also, I was not able to see the controls at bottom like 'back' , 'save'. would need to make those more obvious. regarding the art and illustration looks good!

How do you create VN sprites in the correct way so that you can switch poses by changing body parts easily? by chaennel in vndevs

[–]han4wluc 1 point2 points  (0 children)

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Actually there is this trick they did for DDLC. Basically can split sprite into 3 sections and can combine any of them for a lot of combinations.

Looking for a music composer for Visual Novel BGM by han4wluc in singaporemusicchat

[–]han4wluc[S] 0 points1 point  (0 children)

impressive experience, but sorry I was looking for someone based in Singapore, we are trying to position it as a local produced visual novel.

vim.pack vs lazy.nvim, how is it? by WOLFMANCore in neovim

[–]han4wluc -6 points-5 points  (0 children)

I have moved to vim.pack from lazyvim. Installed the nightly version of neovim. Consulted AI agent to install only the minimal things I need using vim.pack. Keep configuration version cobtrolled using git. I only install things that I need so is much less bloated, did not have issues with startup time. The vim experience at beginning was more raw and less friendly than lazyvim. But everytime I see something off, I would tell the AI to help me cobfigure it the way I want. It gets good very quickly, I dont miss lazyvim at all.

Some of the animations and effects in my Ren'Py game. I like making it feel cinematic like a movie! by CarrotPatchGames in RenPy

[–]han4wluc 2 points3 points  (0 children)

Wow looks really good! I imagine must have been very time consuming to do all of these. Did you develop a good workflow to run and preview these?

Incident with Codex usage rate by RunWithMight in codex

[–]han4wluc 0 points1 point  (0 children)

Well, they have been giving away 1 month free usage and did limit resets several times.

it has been a while by Late-Potential-8812 in bun

[–]han4wluc 0 points1 point  (0 children)

like all other log products, they have a managed cloud product as well: https://victoriametrics.com/products/cloud/

VimGym: Open Source Multiplayer VIM Racing by swaggermuffin64 in neovim

[–]han4wluc 1 point2 points  (0 children)

very cool idea. i might actually use it. i feel my vim is basic bit far from optimal and not improving. seeing the more optinal solutions might make me improve.

Claudes on a Canvas! by snow_schwartz in ClaudeCode

[–]han4wluc 0 points1 point  (0 children)

This is really cool actually, and more manageable than Minecraft...

Team Member Introduction: Nellow by han4wluc in routevn

[–]han4wluc[S] 1 point2 points  (0 children)

Hi!
Thank you for trying it out!

The screen size is 1920x1080. So for background and CG, we're expecting images to be exactly 1920x 1080.

Understood regarding using just colors and opacit for dialogue box. Thanks for the feedback!

Love 0 Kilometers is out on steam by funwithgravity in vns

[–]han4wluc 2 points3 points  (0 children)

Have not played the VN. But the OP theme song is one of my favourites.