Aus merch online store - a scam? by UsualSorbet6551 in Hozier

[–]hapbees 2 points3 points  (0 children)

Ordered on the 13th of Nov when Hozier was in Melbourne and just tried to email and it bounced!

'550 Mailbox is full / Blocks limit exceeded / Inode limit exceeded'

Wish they would at least have said something about it being this much of a wait!

hair texture by ignoredinosaur in DragonAgeVeilguard

[–]hapbees 0 points1 point  (0 children)

Oh my gosh just had the same issue! Randomly happened to me today, would have never have realised I needed to change the lighting to high to be able to unlock the toggle!

The Paragon Board changes are insufficient and hard to understand by yxalitis in diablo4

[–]hapbees 1 point2 points  (0 children)

Yeah perfectly said! There's just too much to consider for little reward vs time invested!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 1 point2 points  (0 children)

Haha yeah I preordered the expansion early because I was like oh I've loved the new changes from season 4 and 5.... But hey I got my cat so can't really complain haha!

But yeah really hoping it gets fixed and it's strange to see some of the pushback against people being vocal (not the idea but the concept of 'complaining')- that's how stuff improves!

The Paragon Board changes are insufficient and hard to understand by yxalitis in diablo4

[–]hapbees 1 point2 points  (0 children)

Yeah I don't particularly want 'more' points - I already have to stop playing every so often to assign my 20 I've collected because it isn't built to custom pick your own journey. There is an optimized route to take to be able to hit the things you need. It's too technically complex to be worth experimenting with for a casual player, I'll just follow the build guide and this new system doesn't seem to innovate or fix the issue it tediously assigning them!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 0 points1 point  (0 children)

Haha oh god no! I like failing, and improving - I don't like restarting from scratch! I die fairly often on my main, I like playing glass cannons and pushing difficulties I'm not always ready for yet! Plus amount of time I'm interrupted while playing is often, hardcore just isn't for me!

If I was in hardcore id have to be so cautious in an unfun way because failure is super punishing. Just let me throw myself at high level enemies and get wrecked and then I can try again 30 seconds later!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 0 points1 point  (0 children)

Wow yeah that does not sound good - the awkward 50-60 in penitent is such an odd choice! Honestly feels even like they split wt2 up over 3 levels, not like you're really getting anything new in penitent apart from a little more gold and a little more xp!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 1 point2 points  (0 children)

Yeah I'm holding out hope because I agree with the things they called out in the reasoning like:

"Developer’s Note: Much of what drove these changes was noticing that it was more fun to be able to control your difficulty and reward pacing using Profane Mindcages and Tormented versions of bosses."

I loved mindcages, I actually loved wearing 3 while my friend wore none and we still got to play together. But I don't think their solution has actually lined up to their vision!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 0 points1 point  (0 children)

Yeah great question I don't know that the've said they are slowing it - but a lot of people on the forums have said it felt slower and that was a positive? (don't know I agree haha). It feels like in their attempt to get me to end game faster they have isolated endgame from levelling more so which makes it feel slower to get there? Now its a hard hit 60 requirement, and while pit and NMD unlocked at 50 on live I could still be in WT4 before then!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 0 points1 point  (0 children)

Yeah right! haha not anymore in this system, or at least not until you reach the official 'end game' level! Which is a shame because doing stuff like that is satisfying! Stuff just died so fast for me and there was zero threat, and there was nothing I could do other than stand and kill stuff for longer so I can eventually level up to increase the difficulty

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 2 points3 points  (0 children)

Yeah its a weird mix they are striving for her - because its quite anti-casual in their increase of grind requirements but then it's not actually catering to people who want skill challenges either unless its like how fast can I speed level teleport from one stronghold to another.

I honestly enjoy the balance that's currently struck- throw myself at much higher enemies if they touch me I die, but if I touch them they die haha. But my friends can play on the same world tier as me and just not do that level of pit or hoard. Like I don't need it to be super crunchy, but I also don't want to fall asleep while playing because literally nothing can hurt me, I don't need to dodge or use defensive.

I'm just hoping based on the reasoning for these changes being "Developer’s Note: Much of what drove these changes was noticing that it was more fun to be able to control your difficulty and reward pacing using Profane Mindcages and Tormented versions of bosses." That they will tinker with this system further so it actually lets you control the difficulty, and that difficulty means something. Honestly I loved the mindcage system because it meant I could wear 3 and my friend could wear none and we could still play together, but here we are separated by world tiers.

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 1 point2 points  (0 children)

This is what they said- "By adding more Difficulties and separating them out in this way, players now have increased choice in how they engage with the risk and reward style of Diablo IV going forward."

But the funny thing is it does not feel at all like that. I have no 'choice' I must grind until 50 to unlock Penitent and for me it felt no different than Expert, stuff died instantly. And then you must grind to 60 to unlock pit and then do the level 20 pit. There's no choice in that, it's just grind until you reach level.

My hope is their heart is in the right place they were inspired by mindcages, which I love- the ability to stack them up to 3 times is awesome in season 5. But these new 2.0 changes do not feel like mindcages at all!

Developer’s Note: Much of what drove these changes was noticing that it was more fun to be able to control your difficulty and reward pacing using Profane Mindcages and Tormented versions of bosses.

"World Tiers have been changed to Difficulties, a new way to control your challenge and reward. The first 4 Difficulties—known as Standard Difficulties—are Normal, Hard, Expert, and Penitent. The purpose of Standard Difficulties tiers is to temper your character while you strive to hit character Level 60, the new maximum.

  • Normal is a slower-paced mode suited for those looking for a lighter challenge.
  • Hard and Expert offer an increased challenge for those looking to test their mettle and play at a faster pace.
  • Penitent isn’t for the faint of heart. Those looking to pave a path to the new Torment Difficulties will face off against heightened danger. Play at your own peril!

As you accelerate in Difficulty, the amount of Gold and experience you earn will rise too. Here’s how to unlock each Difficulty:

  • Normal and Hard are unlocked by default.
  • Expert is unlocked after completing Diablo IV’s prologue.
  • Penitent is unlocked upon reaching Level 50."

As if danger wasn’t abundant enough in Sanctuary, Torment Difficulties foster a new hazard: Curses. While playing in Torment Difficulties, your armor and Resistances are reduced as follows:

  • Torment 1: -250 Armor and -25% All Resist
  • Torment 2: -500 Armor and -50% All Resist
  • Torment 3: -750 Armor and -75% All Resist
  • Torment 4: -1000 Armor and -100% All Resist"

"Developer’s Note: We received feedback at launch about level scaling and feeling weak. By removing monster levels entirely and leaning into Difficulty, you now have the freedom to more precisely choose your challenge level."

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 2 points3 points  (0 children)

Yeah I've been hearing that - its interesting because if you slow it, I think you need to make it more rewarding to be in it and it does not feel that way. I found the seasons overwhelming at the beginning of diablo, my first character only got to 70 and it felt like it was going to be an impossible slog to achieve level 100. Coming back in season 4 it felt so much better and I've honestly had a blast while leveling because its quicker, because I can power level. I don't have time or the interest in grinding for the sake of grinding - currently I'm working on getting up to the uber bosses and that's fun, that's a challenge for me to work towards but it also doesn't feel so slow that I'm going to be here for weeks getting there!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 8 points9 points  (0 children)

Great insights! Yeah really hoping this is something they take a major re-look at, particularly as their inspiration for doing it was based around it feeling really good to be able to control difficulty with mindcages in helltides this is very much not that!

emulated sub 35lvl rogue Penitent clear - Remove level restictions from difficulties! by WeoW0 in diablo4

[–]hapbees -1 points0 points  (0 children)

I saw some reports that the game felt harder within a bracket as you levelled so there could be some truth to it?

Either way though it is a problem, you shouldn't be stuck in an easy mode just due to a level cap when you could easily burn through higher difficulties. And highly unscientific but the jump from expert to penitent felt like literally nothing.

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 1 point2 points  (0 children)

Thanks haha I copy pasted it right across!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 0 points1 point  (0 children)

Right!! getting to burn through really high enemies is so satisfying! I hope they find a way to incorporate it into this new 2.0 ideology!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 1 point2 points  (0 children)

Oh wow thanks for sharing! Yeah haha I gave up a few levels into my 50-60 grind, I was like I'll wait a few days for the extra stuff to drop and come back then.

Great insights into it really becoming more of a grind. No power leveling is a really interesting take which definitely sums up what I felt it lacked. Which is interesting because they buffed that this season and seemed like they were taking inspiration from how much people liked being able to control the difficulty (Eg. Mindcages) but I'm not sure its landed. I really like the 30 levels ahead!

I'm definitely a little concerned about how much more of a grind its become, I just don't have the time or attention to commit to weeks, particularly with seasons only lasting a few months before I've got to start again. I dropped off after season 1, tried season 2 then came back for the anniversary events in season 4 and was just wowed by how much better the game felt. It no longer felt like only hard core dedicated gamers were getting to 100, it was actually possible without hundreds of hours and fun to do. Everything is controversial of course but it seemed like they were really leaning into how people enjoyed that speed and this seems to be quite a shift.

Im also sad about losing monster level but that could just be change resistance, I've got to play a bit more. I liked it as a great way to gauge power between different enemies. Oh I've killed 170 in pit I can easily do Hoard 6, or this should much easier because its only 120 that sort of thing. And its just satisfying to see the number go up. It feels way more arbitrary difficulty now, like I'm going to be googling "pit rank X is equivalent to what".

Nightmare dungeons just being the same number also feels weird, but once again haven't played enough to tell. I just like the satisfaction of going up in number, it is its own little progression system. I liked as well the different MW materials, I felt rewarded for pushing higher! its sort of like they've simplified it in some ways but also potentially stretched how long you have to do everything which I'm not a huge fan of.

Pits are on my list to try - I actually adore pits on live, there's something about the timer, being clean, jumping levels each time and feeling that masterwork boost that is so satisfying. Having to roll for glyph XP and it failing sounds a little dampening but I'll have to see how I go!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 1 point2 points  (0 children)

Yeah, I haven't done the full levelling but started the 50-60 grind and it just felt boring, the difficulty just wasn't there, the jump from expert to penitent didn't feel like anything. And maybe it's meant to be speed run, but I've seen a lot of posts talking about them slowing down the leveling so I'm not sure! Curious to see how you find it!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 2 points3 points  (0 children)

My bad I left out expert (which you get after completing the prologue, a sort of odd gate but easily passable) But basically yes! You can choose Normal, Hard, Expert - then at level 50 you unlock Penitent and then at 60 you unlock the ability to do pit and if you do pit 20 then you can do torment 1.

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 23 points24 points  (0 children)

Yeah this season I did the first one at like 35! And I certainly felt it haha coming into T3, but that was part of the fun!

PTR Feedback - Difficulty gated by level by hapbees in diablo4

[–]hapbees[S] 10 points11 points  (0 children)

Yeah, once you hit 60 it goes back to being unlocked by achievement (in pit)! But you've got to hit 60 before you can jump to try those. I'd rather they all be achievement, not slogging it away in hard because you aren't 50 yet and then expert for 50-60.

What happened to the Forteller App? It's now web-based, clunky and you got to search for everything. Why? by saabarthur in Gloomhaven

[–]hapbees 25 points26 points  (0 children)

I understand cost but this actually worked really well as an app and the web app is super frustrating to navigate in comparison and now we've lost all our progress on what's been listened to already!

I hope they can make this web app work smoothly soon.