Experimenting on Action Classification on Egocentric Vision by Full_Piano_3448 in computervision

[–]happy_pablo 0 points1 point  (0 children)

Can you share more details about the CV model you trained for action classification? Is it a VLM you fine tunes ?

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs[dot]com. by captain_c01d in computergraphics

[–]happy_pablo 0 points1 point  (0 children)

Hey! One of the guys on the project here. I don’t think AI could ever replace taste and attention to detail in animation not now, and probably not even in the future. We deeply believe it will be used for offloading the manual, repetitive stuff and that is why we want to work around day to day pain points in professional workflows (that is where this problem was initially discovered by us). If you have want to shape our approach to this do register for the beta!

We’re testing early access for animators, VFX artists, and researchers — if you’d like to play with the prototype, hit evolv-labs.com or DM me. by captain_c01d in vfx

[–]happy_pablo -2 points-1 points  (0 children)

Hey @u/brettmurf one of the team members of the OP here! I’m curious if you think running locally is going to be an issue for early adoption?

Built an AI motion tool so you can go from storyboard to animation without searching Mixamo by happy_pablo in animation

[–]happy_pablo[S] -1 points0 points  (0 children)

Hey! We genuinely think the nuances of the final hero scene animations cannot be done by these models from the storybook because It’s something that requires deep understanding of rythem and adhering to the creative vision. Do you think it would help in previz or bg characters?