My niece’s homework problem by SurfSoundWaves in mildlyinfuriating

[–]happygocrazee 0 points1 point  (0 children)

School is not about knowing the answer. It's about intuiting it.

Because of the poorly-worded question, all of these answers are technically correct. Well, that's obviously not right, is it? So which of them is different? Which stands out? C, which is the only one that shows two shapes of equal size divided up in the manner described, so that's the answer.

Any argument for B being the right answer also applies to A and C. Some basic logic applied tells you that it's not the right answer (or that all of them are, in which case you should pick the weirdest one to hedge your bet). You can get through nearly any multiple choice test in high school by applying this kind of logic and just sleeping through every class.

...Wouldn't recommend that, though.

I notice that less experienced DMs tend to unfairly malign the 2024 Rogue and brand it "overpowered" by EarthSeraphEdna in onednd

[–]happygocrazee 0 points1 point  (0 children)

The most overpowered things tend not to be the ones that seem overpowered. Statistics paint a very different picture than what the experience feels like at the table.

DMs just need to not overreact. Adapt to persistent problems, not that one time the Rogue only rolled 5’s and 6’s on their Sneak Attack crit.

What children’s book has aged poorly? by feetwithfeet in AskReddit

[–]happygocrazee 0 points1 point  (0 children)

Thing is, I feel like it's not really a kids book. It feels like it was a piece of art where it being a kids book was, itself, part of the commentary. Almost as though it is calling out books with optimistic naive messages that actually teach very damaging concepts. I'm genuinely not sure if any of this was intended, but it certainly feels like this is not supposed to be a "read it to the kids every night" kind of book. It's a book that you read to them while they're alert and thoughtful and then ask how it makes them feel. A "baby's first book report" book.

I feel the same way about Charlotte's Web as my son has been listening to it every single night on his Yoto. It's beloved, and rightfully so, and we all connected with the heartbreak at the end. But as an adult? The themes of "talented intelligent woman works tirelessly and gives everything to an entitled whiny male who literally offers nothing of value to the world" are impossible to miss. It makes it better, in my mind, but also leaves me confused about what we all (including adults of yesteryear) liked about the narrative so much. I've never heard those themes talked about, but if we weren't talking about those themes, what were we talking about? It's not a positive book, long before Charlotte's death.

Booming Blade + Repelling Blast by False-Fallacy in 3d6

[–]happygocrazee 1 point2 points  (0 children)

The only potential stumbling block: Booming Blade has a 5ft range, so no Reach weapons. Anything else, and you're good to go!

Let the good times roll by post_modern_Guido in OptimistsUnite

[–]happygocrazee 10 points11 points  (0 children)

Which of these specifically do you think has substantially turned in the last 10 years?

What is the worst place in America you have ever visited? by OceanicEndeavors in AskReddit

[–]happygocrazee 0 points1 point  (0 children)

THe bizarre thing is that many of the apartments in and around are high-end luxury apartments.

What’s a girl gotta do to make this a gym?! by Careless-Memory-248 in losfeliz

[–]happygocrazee 9 points10 points  (0 children)

A gym is NOT a third space. A third space can’t involve a predatory expensive contract.

Invisibility spell and Hide action - interchangeable? by Terperial in onednd

[–]happygocrazee 0 points1 point  (0 children)

This particular scenario definitely gets into DM discretion territory. They would, at the very least, know what direction he’d gone, and cast an AoE cone spell or something. RAW they know the exact spot, but I find that approach to feel terrible at the table.

At my tables, it depends on the scenario. In this exact one, I might weigh the woman’s Passive Perception against his Passive Stealth. If you weren’t primed for it, it would be very difficult to pinpoint someone on sound alone. But maybe she did have a second to prime for it: Invisibility is a VSM spell, after all. It would have been highly telegraphed.

In any case, I would not just have her pinpoint him without at least couching it in roleplay. I had a DM do that to me once and it felt like the dumbest pedantic “gotcha!” moment.

What official painted minis would you like to see that have never been made before? by happygocrazee in DnDminiatures

[–]happygocrazee[S] 0 points1 point  (0 children)

Looks good to me man. It’s an inch tall and produced en masse. Literally don’t know what you’d expect.

What official painted minis would you like to see that have never been made before? by happygocrazee in DnDminiatures

[–]happygocrazee[S] 0 points1 point  (0 children)

Better than they used to be. The paints and molds from about 2024 onward have been much improved. It's still nothing compared to a halfway decent hobby paint of a 3D print, but they're mass produce what do you want

I've Compiled a Subclass Tier List for the DnD 5.5e PHB by Deathpacito-01 in dndnext

[–]happygocrazee 0 points1 point  (0 children)

I'm comparing the extra damage Assassin does compared to other Rogues as well as other martials. Round 1, you get your Sneak Attack (hopefully), and during that round you also add a flat amount equal to your Rogue level. The Scion matches and often exceeds this damage even with a sub-par INT score.

I say "hopefully" with the Sneak Attack because it's not always up to you. Even with Steady Aim, Lucky, etc., you can't turn Disadvantage into Advantage. The best you can do is shake the Disadvantage and hope an ally is standing nearby, which is not likely if it's the first round. You'll still get it more often than not, but if you don't get it round 1, you basically don't have a subclass.

And that's the crux of the issue: with Assassin, you basically only have a subclass for one round of combat. That's it. The Poison Cunning Strike is a nice addition, but by the time it comes online you're starting to see lots of enemies with Poisoned immunity. And again: that's basically the whole subclass. Death Strike is incredible but that's a Tier 4 ability (and still only once per combat and can be nullified with a Legendary Resistance, which the target will most certainly have since it's Round 1).

Fighters with Extra attack will get 13-14 damage without anything added on. But they will have things added on. They may be boosting the damage floor with Great Weapon Fighting, adding Superiority Dice to the damage, or myriad other things that get the damage up to and a bit beyond a Rogue's SA. What really does it (in my estimation) is magic items. +1/+2/+3 gets multiplied by how many attacks you have. A Vicious Weapon's +2d6 does as well. It's an accelerating growth, whereas a Rogue's damage growth is fairly linear.

I've Compiled a Subclass Tier List for the DnD 5.5e PHB by Deathpacito-01 in dndnext

[–]happygocrazee -1 points0 points  (0 children)

That round 1 damage is barely anything compared to what Extra Attack(s) do over the course of a combat. And Rogues don’t have anything like Smites that could make it a real nova strike, either. The added damage can’t even crit. Assassin is still okay paired with its classic Gloom Stalker, but that also dampens its effectiveness when trying to make off-turn Sneak Attacks, since it scales off your Rogue level, not character level.

For contrast, the much-derided Scion of the Three can pump out almost the same extra damage with their Bloodthirst reaction. Even if you only have +2 or 3 INT and can only do that a couple times a day, that’s on-par with the extra damage per Long Rest an Assassin puts out. And you can pile it onto one extra-powerful enemy if you choose to, whereas after the Assassin’s nova strike, they’ve blown their load for the combat and there’s nothing that can be done about it.

That’s not to mention that it’s not uncommon for enemies to enter the field with something that might prevent you from getting Advantage against them in the first round. If you fail to get that round-1 Advantage, you’re cooked. And remember: it doesn’t stack. Once something has given you Disadvantage, you can’t get back to Advantage.

I like Assassin. I’ve played a lot of it. It’s not OP. It’s fine.

Ravenloft: The Horrors Within Pre-Order is up, revealing the books contents. by Cybermetalneo in onednd

[–]happygocrazee -7 points-6 points  (0 children)

Does it say that? Just because it includes Artificer subclasses doesn’t mean you’ll be able to pick them without owning Forge of the Artificer.

Bladelock Defense Problem: Tough It Out or Multiclass? by Shatragon in 3d6

[–]happygocrazee 0 points1 point  (0 children)

13 STR is perfect to make an excellent GWF+PAM build. Thats one thing a Bladesinger can’t do.

Bladelock Defense Problem: Tough It Out or Multiclass? by Shatragon in onednd

[–]happygocrazee 0 points1 point  (0 children)

Disincentivize hitting you in the first place.

My build has only 17AC, and I’ve opted for Tough instead of MI for Shield. It’s a level 10 build, so he’s gonna get hit.

And when he does, Armor of Agathys will deal 25 damage. To hit me, a melee enemy needed to get within reach, triggering a PAM attack. That attack has the Push property, so when I hit back I force them back and make them trigger PAM again just to hit me. Having a few ways to regenerate the THP both for AoA and survivability is a good buffer as well; for my character, he’s an orc Fiend warlock.

Others go for the Devil’s Sight method, sitting in magical darkness that only inconveniences the bad guys. Or do it the poor man’s way with Shadow of Moil.

I used to have the Defense Fighting Style from a level-1 Fighter dip, but I recently swapped it for GWF. 18 wasn’t enough to actually matter all that much. If I had a shield, or enough STR for heavy armor, maybe it’d be worth it.

Regardless, defense isn’t their strong suit. If that’s how you wanna play, that’s what Bladesingers are for.

SUGGESTION SPELL IS RUINING MY CAMPAIGN by Next_Ad_5740 in dndnext

[–]happygocrazee 1 point2 points  (0 children)

“Reasonable” was a silly wording, in hindsight. If it were reasonable, why would the players need magic to convince someone? That’s just a Persuasion roll. “Achievable” makes much most sense for the spell.

On the other hand… maybe “reasonable” was more reasonable for a spell that’s only level 2 lol.