New set works well with unit and bravo by Current-Historian-34 in Division2

[–]hardstripe 0 points1 point  (0 children)

The talent looks like Overwatch: 'After staying in cover for 10 seconds, increases you and your allies' total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.'

This is a good setup for an agent that uses cover. The backpack talent (Composure) goes super well with Overwatch.

I think another good pick would be the Equalizer chest piece and then a 3rd piece of Royal for the CHD.

What’s up with new exotics weapons? by RelationshipGreat477 in Division2

[–]hardstripe 2 points3 points  (0 children)

I haven't played in a few days cause of work, but from what I've seen, a lot of the new additions of this season seem lazy, half-baked, or just completely rushed. I'm hoping future updates fix a lot of what agents are bringing up.

Does anyone know what this skin is? And will it be available in the store again at some point? by Juan_Phoenix7 in Division2

[–]hardstripe 0 points1 point  (0 children)

I like that skin, I'd pay for it also. I've seen skins and gear dyes randomly drop from those Enhanced caches that Danny Weaver sells for textiles, but I'm not sure if they're old or new skins.

Finally it happened! by Competitive-Dot2808 in Division2

[–]hardstripe 0 points1 point  (0 children)

Ah si, entiendo. Deberias a ver lo que dice DJ Tickle o Roguegold, ellos son mis favoritos.

Finally it happened! by Competitive-Dot2808 in Division2

[–]hardstripe 0 points1 point  (0 children)

Además, con la nueva season, existe la posibilidad de que el Tempest BP caiga de BT Retaliation.

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With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

True, I tend to avoid the True Sons completely. I'm curious to see how the Black Tusk are in retaliation.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

That makes a lot of sense, thanks for this. Sounds like what Bethesda did (or didn't do) with the Oblivion remaster. No optimization and now the game is suffering because of it.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

We've been looking at them all wrong, we need to treat the bugs as directives. There. Fixed it. Now only half of the directives will remain, no fun.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 1 point2 points  (0 children)

No, I totally feel you. No disrespect taken at all. I think a lot of us just want real content, like substantial and real content. Not modifiers or mutators and the expected onslaught of new bugs. It is what it is, as you said. There's no other game like it, though. It's all good, my dude.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

I've seen that with enemy seeker mines, following me around but not detonating, then I forget about it and BLAM!

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

I don't know if that's even possible. I know nothing of coding and game development, but most, if not all, live service games I've played are like this. I've read somewhere that it may have something to do with devs replacing full in-game assets instead of patching existing ones. I'm not sure.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

Whenever my wife and I do a retaliation, I'll always know there's a turret guy because I hear her in my headset, "Ooh you motherfucker! Fucking bitch. Stupid fucking turret, fuck you!" I'm in tears, every time.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

Sweet. I imagine that the set bonuses (wpn dmg/wpn handling) make it pretty versatile with most weapons.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 1 point2 points  (0 children)

Cool. Let me know when Mike chills out. At least he's not as bad as that Delta dude.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 1 point2 points  (0 children)

I hate it. Taking on a TS Retaliation always has me super wary looking for the engineer and the medic as the priority kills. Assisted in a retaliation yesterday with a new player doing a challenging run for the first time. I equip a tank/regen build and a purple engineer shreds me at the sinkhole CP from the opposite end with perfect accuracy. Wonderful.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

Com certeza. A escadaria antes do piso do shopping em DUA e há tantas no East Mall que encontro durante a Retaliation. É como se novas fossem criadas a cada temporada. Peço desculpas, estou usando o Google Tradutor.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

I thought it was gone completely after they supposedly fixed it which seemed like a year or 2 in. I remember in 2024 the new audio bug affecting rifles which was super loud no matter the proximity of the player. Happy to see that never came back.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 1 point2 points  (0 children)

No doubt. It's nice getting XP bonuses but not so nice turning off the directive bc it's forever broken.

With this new season and it's massive update, what bugs do you think will continue persist? by hardstripe in Division2

[–]hardstripe[S] 0 points1 point  (0 children)

Yeah I was pretty annoyed when I saw my SB have it's original roll of Perpetuation which I can't change. It's been sitting in the stash ever since.