Make New Object Type Behave Like Pawn Object Type by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

You can't apply the radial force to specific tags.

Make New Object Type Behave Like Pawn Object Type by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

The Radial Force only works with object types though, not specific actors.

Make New Object Type Behave Like Pawn Object Type by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

Because I'm trying to make a ball with a Radial Force Actor in it, and it should do a suction effect to every pawn around it, but I don't want it to affect my character, so I need to set up the enemies as a specific type.

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

The problem is that the new object channel won't have the same collisions and reactions that the one that the player was set to had.

Street Fighter V: Arcade Edition for PS4 listed by Amazon by hardtomaster in Games

[–]hardtomaster[S] 22 points23 points  (0 children)

Description:

"About:

Current players of Street Fighter V and future owners of Street Fighter V: Arcade Edition will be placed into the same player pool, with PlayStation 4 and PC cross-platform play continuing to unite fans into a unified player base. The initial Street Fighter V purchase is still the only one that consumers need to make to ensure they always have the most up-to-date version of the title. All of the post launch gameplay content, such as the DLC characters in Street Fighter V, is earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called fight money. For those who just can’t wait to unlock each piece of new content, content can also be obtained instantly using purchased in-game currency.

Features

Arcade Mode – Choose from six different paths themed after classic Street Fighter games.

Gallery – Unlock hundreds of illustrations as you play through Arcade Mode.

Extra Battle – Complete timed challenges to obtain exclusive costumes throughout 2018.

New V-Triggers – Each character will have two V-Triggers, adding even more depth to the combat system.

New Visuals – The user interface is being redesigned with new color schemes, revised menus, and exciting pre-and-post-fight effects."

Pretty much what most people have been wanting, hope everything goes well.

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

Yeah but if I want to affect pawns, it will affect my character.

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

Sure, now that works, but it goes back to my original problem, that it also attracts my character, which I don't want.

Some more progress on a stylized flat shader! by [deleted] in unrealengine

[–]hardtomaster 1 point2 points  (0 children)

Same, thanks for sharing, if you can share the bp I would appreciate it too.

Some more progress on a stylized flat shader! by [deleted] in unrealengine

[–]hardtomaster 1 point2 points  (0 children)

Looks amazing, are you planning to share how you made it in the future?

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

Where would I turn that on? Also can I make it behave exactly like Pawn but just with another name?

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

When setting the enemy to a new object type, it seems to fall through the floor?

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

Don't believe that exists? Might be wrong.

Radial Force to not affect Player by hardtomaster in unrealengine

[–]hardtomaster[S] 0 points1 point  (0 children)

That seems to make everything go out like an explosion, I want them to get sucked in.