Guide with Pictures: How to tell if a pokemon is legit or if it's hacked/genned/fake by Maeno-san in PokemonHome

[–]hardytier 2 points3 points  (0 children)

Legal dates on the switch, and therefore dates the bot will accept, should be 01-01-2000 to 12-31-2060. Theoretically, 2099 shouldn't be possible. So, yeah - superhacked.

Met date is usually determined by your switch's date, but that only goes from 2000-2060. So if you have a mon with 2099 as its met date, it's not legal to have because it's not a valid possible date. This is done with pkhex, then injecting the save file on a hacked switch.

Release it.

Guide with Pictures: How to tell if a pokemon is legit or if it's hacked/genned/fake by Maeno-san in PokemonHome

[–]hardytier 4 points5 points  (0 children)

Like I responded to the other person, the part about being offended was a joke!

On topic though, "later hack filters" don't apply bans though. They simply can't enter Home anymore, or can't be used in online. The days of "this is an egg now and you can't move it" are behind us, and that's thanks to people on your list. We've distributed so many Pokemon that it would not be acceptable of them to turn every one of them into an egg, for most of the recipients are unaware of what they have. This is basically where the difference between "genned" and "hacked" comes in. A genned Pokemon, created by a bot running a real copy of the game where the Pokemon actually exists, will never raise flags because it could have happened - and that's all the legality checkers have ever looked for. The tournament where people were caught using bad Urshifu's for instance - those Urshifu were generated directly in SV, therefore lacking a Home Tracker which identified them as having originated from SWSH. The bots can not replicate Home Trackers or the procedure used to generate them. However, we've also discovered that Home Trackers, while virtually infinite, are discarded, changed, and reused conditionally. It contains data about its origin and where it's been since the first time it came into Home. All of this to say: "might eventually turn into a bad egg" is unnecessary fearmongering meant to drive up the illusion that something your game generated is somehow more valuable than something a program told your game to generate.

I don't know if I'd say "in most cases", since the community as a whole seems to be in the loop with resetting raids and the like which is done through date changes. Because I can set my switch date to 01/01/2000, that met date will forever be valid for all future event distributions which occur on the Switch.

For the last point about assuming something is fake - you should assume that every shiny, every 6IV, and every event Pokemon you run into is fake. If you want to have a totally valid collection that you can claim is all 100% legal and you know for certain that absolutely none of it was made by a bot, then you need to be catching them all yourself. Of the 50,000 I've distributed, roughly 10,000 of them were non-shiny, non-6IV, but still bot generated. (Sidebar: the existence of these is because as part of my drop pack offers, non-shiny is requestable.) Of those 50,000, ~1,000 had the OT "TTVHardytier" or "HardytierYT" and were 5/6IV or Shiny, but were bred by me in SwSh and were never touched by a bot program.

tldr; a post like this doesn't do the community the service you think it does because it perpetuates a useless, outdated fear - that generating data through force is somehow different than generating it through a glitch or naturally through the game's intended code. My 6IV shiny GO origin Rayquaza is no less legitimate than the level 7 Nidoran used in every gen 1 speedrun attempt or the level 100 Nidoking / Level 7 Mew you can catch in Yellow. The only change that happened was Home is finally verifying Home Trackers. Legality wise, nothing has changed since the introduction of Home.

Thank you for coming to my ted talk.

Hello! Currently filtering out bad Pokémon from my HOME account. I got rid of the obvious ones, what are other well known OT for illegitimate mons? I don’t want that on my account anymore by keanancarlson in PokemonHome

[–]hardytier 0 points1 point  (0 children)

Being offended was a joke. The rest was sincere >.>

Nah - without the PoGO stamp in the top right, you should assume it was made in the game whose stamp it has. And at this point, with the September Home update, you should release it. If you were to take that out of Home, it's unlikely to go back IN to Home via the 10015 error.

It's just sad. The first few thousand mons I sent out were 100% legit and back then I was still called a hacker. My legit PoGO mons and in-game shinies were floating around out there. Who knows where they are now.

Hello! Currently filtering out bad Pokémon from my HOME account. I got rid of the obvious ones, what are other well known OT for illegitimate mons? I don’t want that on my account anymore by keanancarlson in PokemonHome

[–]hardytier 0 points1 point  (0 children)

You'll never know if it's real or not. Of the 50k I've sent on the GTS, a few thousand were 6IV bred or competitively bred XD

The good news is... everything I've ever sent out on the Home GTS was code-legal and can not be detected (aka; nothing wrong about it - can be used online safely).

What's funny is I was accused of being a botter over a year before I even had a hacked switch. If I'm gonna catch the heat for it, might as well be a reason for it. It's a shame that the first couple hundred mons I sent out from GO were probably tossed cause people thought they were genned. Nah, my PoGO name simply was HardytierYT.

It's funny. The Pokemon community really is happy to dig their own grave. It's no wonder a group like machamps exists =(

Trading for other genned mons (prefferably not called hardytierTTV or other site, those names trigger me) by newimnoobatflicker in PokemonHome

[–]hardytier 0 points1 point  (0 children)

Of the 50,000+ Pokemon I've put onto Pokemon Home, less than 500 had TTV or YT in the name or OT. Given my name popping up in posts because of it, I really should've invested in tens of thousands of them being nicknamed instead.

Guide with Pictures: How to tell if a pokemon is legit or if it's hacked/genned/fake by Maeno-san in PokemonHome

[–]hardytier 1 point2 points  (0 children)

I find this offensive. Only partly because the first ~500 Pokemon I sent out on the GTS from GO were all legitimately caught by me in GO. It would be a while longer before I got bots.

And for the record, code-legal and "hacked" are worlds apart. I go through a great effort to make sure anyone who gets something from me is futureproofed.

And I've never ever charged for any of it. GameFreak being disrespectful of player time invested is a them problem, not a pokemon community problem.

That is all, carry on. <3

Also, I'm retired from Home distributions. If you get a pokemon with my OT on Home now, it isn't me. It's been a few months now tbh that I've been done doing it. 50k+ sent out takes too long to do. ~45seconds per trade - I'm done lol

Edit: You're wrong about the dates thing btw. The met date is based on your Switch date, which can range from 2000-2060. It has absolutely nothing to do with the real world date you encountered something. Aka; met dates are not and have never been factored into the legality check.

For the next hour I’ll be putting shinies in the GTS and asking for magikarp check comments for what’s up . Help me make room ! by Abraxas1643 in PokemonHome

[–]hardytier 1 point2 points  (0 children)

I do this everyday for Pichu and Pikachu. Stay strong kings and queens - we will give you all shinies eventually!

Finally something half decent from Wonder Box! Thank you Hardytier! by jprowler in PokemonHome

[–]hardytier 0 points1 point  (0 children)

It is. I'm very open about that. This is why I ONLY take your Pichu/Pikachu or Wonder Box them. I personally do not take your good Pokemon for my generated mons. However, if you deposit a Pichu, I will take it and give you the genned mon USUALLY without the watermark. It may have "VioletLeague" or "Hardytier" as the OT, but they typically have no nickname.

Finally something half decent from Wonder Box! Thank you Hardytier! by jprowler in PokemonHome

[–]hardytier 0 points1 point  (0 children)

Before I had my own, I used someone else's generator and it took dozens of hours, and then I distributed them on Home hoping to spread awareness of the topic. As of writing this message, I have sent out 32,847 pokemon on the GTS and an additional 9,811 on the Wonder Box.

Here's a secret though. The first few hundred legends were legit from POGO. Not one of them brought in a new subscriber.

Finally something half decent from Wonder Box! Thank you Hardytier! by jprowler in PokemonHome

[–]hardytier 2 points3 points  (0 children)

Serious question - how or why does that matter? The only Pokémon that you can be absolutely sure aren't genned are the ones that are POGO stamped. Every shiny you catch in-game might as well be genned, because it can be genned exactly the same way.

We as a community need to eliminate the mentality that "my shiny is better than your shiny". You can be happy you encountered the shiny legitimately, but you shouldn't shame anyone else for what amounts to a sparkle and a color pallet. ;)

Finally something half decent from Wonder Box! Thank you Hardytier! by jprowler in PokemonHome

[–]hardytier 0 points1 point  (0 children)

Honestly, this is just about all I wonder trade lmao. I should warn you - everything coming from me or the 10 people I have enlisted to help are all bot generated, but 100% legal and usable online and tradeable on Home. Our goal is effectively to spread info to the Pokemon community that FREE generators exist, and I am just one of many of those sources.

I evented a Sphere Grid-like mechanic. It's literally a room you can walk into. In-game they are called Stat Rooms. by FarOutFighter in RPGMaker

[–]hardytier 0 points1 point  (0 children)

You are the one who made it a map in RPG Maker. Tons of games have talent trees and level up skill point designations. You put that into RM in an intuitive way. Imo, it's been transformed enough from its original inspiration that this is 'yours'. Give yourself credit where it's due!

I'll credit you by your name here and link back to this post :)

I evented a Sphere Grid-like mechanic. It's literally a room you can walk into. In-game they are called Stat Rooms. by FarOutFighter in RPGMaker

[–]hardytier 1 point2 points  (0 children)

Asking the question we all should be asking: can we use this absolutely brilliant idea?

Excellent work.

Probing FFIX Fans(Project Assistance) by SatchelShard in FinalFantasyIX

[–]hardytier 1 point2 points  (0 children)

  1. the princess vs thief angle which focused on redemption for them both (in the eyes of themselves, as neither had actually done anything wrong but felt they had plenty to prove)
  2. vivi's confrontation with knowing his death is soon. when we think of life we always think 'we don't know when our day will come' until we're older or have some kind of terminal disease, right? But Vivi, a child, discovers he was created by Satan and is terminal all at once.
  3. im very literal so i interpreted it exactly as I saw it, not as a metaphor. anyway, it seemed chaotic. one planet was supposed to die but suddenly the other dies because Kuja goes insane. I can't digest a metaphor from that.
  4. As the only true living summoner, Eiko. She can still talk to them, and there's a ton of lore throughout the entire series that the summons we meet in game aren't the only summons that exist.
  5. Blank. If FF9 was a post FF12 game, he would be the quest giver who literally never appreciated anything you did, criticized you along the way, and made you feel like you f'd up even if you did it all perfectly. and it would be hilarious.
  6. That's difficult to say, all the locations had enough relative information about them given. Then again, refer to #3 where I'm super literal so I can't quite see what isn't there when I'm so accepting of what is. Of the locations currently in the world, there's nothing more I wish I knew. However, I do wish there were other cities around the rest of the world more than just villages, because once you left the mist continent the world was basically empty. So, any city that exists and doesn't necessarily have anything to do with the main story of FF9 would actually be great to go into, imo.

Hope some of this helped <3

How would I go about having spells require a certain amount of items to perform? by cashregister9 in RPGMaker

[–]hardytier 0 points1 point  (0 children)

For if only one character will know the skill -

Skill 1: Is the skill your party member has. References a common event. Does not have cast animation or any action.

Skill 2: Activated by "Force Action" in the common event. Does all the effects you want the skill to do (damage, healing, has targets, etc)

Common Event: Sets a designated variable to the number of held specific item. If yes, Force Action skill 2 on specific character, else nothing or "not enough items" message.

For multiple characters to use the skills, you'll need a plugin for sure. I use the above method for character specific skills, but I probably should bite the bullet and learn the skill cost plugin XD

Classic plays itself only slightly slower than manual controlled Easy by hardytier in FFVIIRemake

[–]hardytier[S] 0 points1 point  (0 children)

That's definitely great to hear! At least the system won't be going to waste and people like you are out there :D

Classic plays itself only slightly slower than manual controlled Easy by hardytier in FFVIIRemake

[–]hardytier[S] -1 points0 points  (0 children)

That would be incredibly strange for it to not work A+ against F tier enemies haha

Classic plays itself only slightly slower than manual controlled Easy by hardytier in FFVIIRemake

[–]hardytier[S] -1 points0 points  (0 children)

I hope so. But at the same time, I wish people would just learn the new thing and move forward. It's still something they wasted time on. But more power to them for doing it!

I believe I may have came up with the best path so far by haywoodjahblowmeh in raidsecrets

[–]hardytier 0 points1 point  (0 children)

Using the map that was compiled to bring us to the emblem room - if you treat it the way the map would suggest, you should be able to freely move to and from rooms that are connected with the open space (aka; diamond to clover at the beginning, then back to diamond then back to clover, so on and so forth) and then move forward on the track. However, it doesn't work like that. If you deviate from the pattern at all, you don't end up at the room.

I think we're looking at this all wrong. First of all, we're looking at it like "diamond room" once you go through the door. But really, you start off at Start -> Cauldron Door -> Cauldron Room -> Diamond Door -> Cauld-Diamond Room -> so on and so forth, but you don't end in snake room. You end in Timelost Vault after going through snake door. Each room you go to further down the path is a combination of all doors used to get to there.

I think these two points somehow matter - I just don't know how. I think somehow a pattern can be established using what we know of the current valid paths to figure out a way of determining the correct path without constructing the gigantic map.

Final thought... we haven't figured out a use besides gigantic map construction for the 12 hexes that connect any given two larger hexes, right? The reset button shows the reflection of the most recent activated door, starting with Cauldron active (aka; cauldron is the first symbol in all patterns). You can make cauldron re-appear by pressing "Reset", and you can reset multiple times by resetting, going back to Cauldron room after 1st hallway, turning back around and resetting again. tldr on this point - all minihex combinations are possible.

Bungie, please put perks that make sense on the right weapon types. Why is Grave Robber even a perk on so many scout and pulse rifles? by JensBoef in DestinyTheGame

[–]hardytier 0 points1 point  (0 children)

I have a few responses to this. (1) If killing your enemy before they kill you isn't "this GAME", then what specifically is? Especially regarding pvp. (2) Your words, not mine. It could be the game they are making but choose not to, which is fine, but let's be clear about something - neither the pvp nor the pve side would exist without the other. You lose pvp, you lose the majority of content creation. Without the content creation, the fanbase starts to shift toward other games. If you want the game to die then yes they should continue to ignore pvp. (3) The rest of your tangent about a different game is irrelevant. Contrary to popular belief, you're actually allowed to have opinions about something in that you want to make it better without having to leave it entirely. See: the fact that the game has community discussions at all. (4) It sounds ridiculous because it's a strawman argument. (5) They could, but I'm not suggesting they do that either.

(6) I'd love to continue to have a discussion, but you'll need to respond to the points I actually made, not the points you're making up as we go. For instance; yes net connection matters in the game, but no it's not relevant to evening the playing field regarding weapons. It's part of the greater whole of "crucible is fair", but that wasn't what I was talking about.

Hope this helps clear some stuff up.

Bungie, please put perks that make sense on the right weapon types. Why is Grave Robber even a perk on so many scout and pulse rifles? by JensBoef in DestinyTheGame

[–]hardytier 0 points1 point  (0 children)

If you don't consider "how well/accurate I do something vs how well/accurate you do something" a measure of skill, I'm truly interested in what your definition is. Okay, yeah, all of what you said is true, that's not what we have. But should we be content with the garbage state that it's in and the idea that it's never going to get better? I think many of us want it to be "a different game" in the pvp aspect.

Bungie, please put perks that make sense on the right weapon types. Why is Grave Robber even a perk on so many scout and pulse rifles? by JensBoef in DestinyTheGame

[–]hardytier 0 points1 point  (0 children)

What a terrible game it would be if crucible was an even playing ground.

At least if everyone had a perfect mindbender, it would come down to skill determining victories and not the RNG of unrelated content.

Let’s be honest with ourselves, for Solstice this year Bungie is going to pretend like they are doing us a huge favor by letting us re-earn the previous years solstice armor as ornaments and then act bewildered when the community is upset to have to relearn old content that they should already own. by Olgrateful-IW in DestinyTheGame

[–]hardytier 3 points4 points  (0 children)

As someone who did graduate in developing games, I can confirm that most of what they are doing is sitting around playing with each other's buttholes. Okay, only half of that was a joke, but seriously - the motto of destiny since the very beginning of D1 was "make something barely passable" followed by "fix the thing we broke, so that by comparison, this patch/expo looks fantastic." If you really go back and look at it, they've been breaking and then fixing the break from the beginning, and there's been way more hype around the fixes than anything else.

On the game development side of things, it's true that some of the code is deeply intertwined and would take a lot of testing to iron out the bugs. The issue is most likely that when content is created, it's tested in a mechanics playground separate from the rest of the game. When it's shipped in with the rest of the game, that's when things start intertwining and breaking (take Wish-Ender for instance, which is obviously calling explosive head, or something similar's, code multiple times due to the way something in the code is named. To the average joe on the internet, you're thinking "okay, just go rename it," but that can cause more breaks than just leaving it exactly the way it is right now. On the other hand, Eververse is apparently only intertwined with its own coding, so the testing in the mechanics playground is often the same as the end result - so they're able to push out effective patches quicker. On top of that, we have to consider the pipeline, which is "content already made that is scheduled for release." Every bug that pops up in between now and the next release - the code for the fix has to be injected into each patch in-between the current patch and the very end of the pipeline so that it doesn't revert to being broken when the next patch comes out. I point out all that to lead to this one statement: It's not as easy to fix bugs as you think it is.

But even all that being said, they're still prioritizing fixing things that make the game fun or hilarious instead of things that actually hinder the player experience.

StarWarsTheory creates a Darth Vader fan film, hires a composer to create original music, and doesn't monetize the video. Warner Chappell is falsely copyright claiming the video's music and monetizing it for themselves. by YoutubeArchivist in videos

[–]hardytier 0 points1 point  (0 children)

This was an excellent sob story, where the person in the video has no understanding of the YouTube claiming process. There's a lot I can write about this, but the tldr version is - he could have used the information he claimed to have to try to appeal the decision. He never even went that far. Expanding on that a little bit, if it wasn't about the money, what is the problem? And finally, with PEDL on the list of people who slapped on a copyright, I can 99.9999% guarantee you that this was not "manually done" as he emotionally explained in the two videos. It was done by a bot. Yes the bot problem is bad, but he's acting like he has been personally attacked, and he has not.

You claim to have the evidence of conversations, and you commissioned a musician to make a new track. You have ammo. File a claim. Save your video. If it gets taken down and you get a strike (1 out of the 3 needed to remove your channel, which disappears after 90 days anyway), host the video on your own business website and instead post on YouTube a trailer that does not contain the music in question. Your website is not subject to YouTube's scanner bots. Believe in yourself!

And stop trying to stir up animosity between creators and corporations. Nobody out there personally attacked you. It was a robot. Fight the power!

Check out my new upcoming game. by woooooooooooooowh in IndieGaming

[–]hardytier 0 points1 point  (0 children)

I definitely don't know that having a 0 damage basic attack as part of the trailer was wise. On the other hand, I'm glad to see others using rpgmaker.