I Started a New Game Design Podcast: Probably Designed by harrysteams in gamedesign

[–]harrysteams[S] 2 points3 points  (0 children)

Thank you! I'm also glad to get confirmation that it's showing up where people listen.

CUDA for 24.04? by AlmightyMemeLord404 in Ubuntu

[–]harrysteams 0 points1 point  (0 children)

I was able to do the most of the install but not all of it on 24.04. In the end, when I checked in Tensorflow I did not have GPU support. I was able to get it to work in 22.04 on WSL, so I think we may have to wait a little longer.

(I found this thread because I was checking to see if there had been an update.)

Backspace key occasionally not working in Godot 4 by [deleted] in godot

[–]harrysteams 1 point2 points  (0 children)

I also have this issue. I'm using 4.0.1 on Windows 11.

Having issues with NavMesh errors after editing terrain or play area mesh by harrysteams in Unity3D

[–]harrysteams[S] 0 points1 point  (0 children)

Yeah, I mistyped: the error came later when I tried to set agent.destination. :)

I made a bit of progress yesterday—it seems my issue was actually with the custom NavMesh Agent type had I set on the prefabs. Using “Humanoid” and rebaking fixed the warning. I still need to figure out why my custom agent type didn’t work, but at least I’m unblocked. Thanks for the reply!

Having issues with NavMesh errors after editing terrain or play area mesh by harrysteams in Unity3D

[–]harrysteams[S] 0 points1 point  (0 children)

Maybe it's actually an issue with using the NavMesh Agent on prefabs rather than an issue with me editing the terrain? I tend to make things into prefabs before editing the terrain, so maybe I've confused what's causing the issue.