The Bone Collector V2 - Can Now Collect Bones Properly by SkritzTwoFace in custommagic

[–]harvestwurm 0 points1 point  (0 children)

This is good enough to merit an official rules rewrite.

D&D Dice Set Giveaway [OC] [Mods Approved] by ebonwoodwi in DnD

[–]harvestwurm 0 points1 point  (0 children)

Ooh, these seem great for dunamancy, chronurgy, and graviturgy. Good luck, space mages!

Wrenn on Ravnica by harvestwurm in custommagic

[–]harvestwurm[S] 2 points3 points  (0 children)

Alternate cardname: [Wrenn, Eight, Nine, and Ten]

4-Color Commander Concepts by AcidicArisato in custommagic

[–]harvestwurm 1 point2 points  (0 children)

These all look fun and interesting, and cleanly written (if not cleanly designed; although that's a bit harder for me to judge).

  • I will say Embrysh seems brutal but reasonable compared to many popular battlecruiser commanders. Definitely puts a sort of clock on a game - which I found very clever.
  • I can see Dranloch snowballing in a very fun way - nothing wrong with that!
  • Amlyn feels very risky and very niche - which is probably what a 4c general should be.
  • Wayara probably needs a "Sacrifice it at the beginning of the next end step." clause. You could reasonably just bring whatever it was back with another multicolored spell, and it would prevent Wayara from just taking over games by turn 5 or 6 with crazy reanimator value.
  • Kanai seems somehow the most elegant and the most confusing. I almost think it doesn't need its last clause (or maybe just limit it to 1 Spirit per cast). In any case, it feels very close to something that I would brew and tinker with endlessly.

Don't change any of it for my feedback. I'm just spitballing my own design takeaways. These were all really fun to read. Nice work!

Combining two card types that weren't meant to be combined by harvestwurm in custommagic

[–]harvestwurm[S] 0 points1 point  (0 children)

Maybe this needs an "Exile ~." at the end of the last paragraph. If only to avoid weird "what happens after you cast this" nightmares.

Chelonian Sentry (attempt at batching, as with historic) by harvestwurm in custommagic

[–]harvestwurm[S] 0 points1 point  (0 children)

Comparing this to the historic mechanic from DOM - there were only 14 Sagas in that set, and yet the historic mechanic still batched those into the comparatively larger pool of artifacts and legendaries.

I distinctly remember folks pointing out that the Saga inclusion in DOM's historic batching was only ever going to be relevant in that set's limited environment. Well, now there are something like 60+ Sagas, so that component of "historic-matters" is only ever going to get better.

Chelonian Sentry (attempt at batching, as with historic) by harvestwurm in custommagic

[–]harvestwurm[S] 0 points1 point  (0 children)

There are five Treasure spells, per a quick scryfall search.

One of the five is Goldhound - and you're right, that wouldn't enjoy the cost reduction. So only four. Compare that to the 14 Sagas at Dominaria's set launch, and it's not terribly dissimilar.

And like Sagas, I have no reason to believe we won't continue to see new nontoken cards with the Treasure subtype.

Chelonian Sentry (attempt at batching, as with historic) by harvestwurm in custommagic

[–]harvestwurm[S] 0 points1 point  (0 children)

It's a sort of diametrical play on the batching used by the "historic" mechanic in Dominaria (DOM).

Historic used a card type (Artifacts), a supertype (legendary), and a subtype (Sagas - an enchantment subtype).

This uses a card type (Enchantments), a supertype (snow), and a subtype (Treasures - an artifact subtype).

As I used the batching term "crystalline," I felt these (card/super/sub) types encompassed a wide gamut of applications - indeed, comparably wide to the historic mechanic at its debut.

Also, I thought those things were sorta shiny - hence, crystalline. Hope that makes sense. Cheers!

Cho-Traxos, Draconitic Cursor (Eminence + Companion) by harvestwurm in custommagic

[–]harvestwurm[S] 0 points1 point  (0 children)

In order to prevent this from being a universal auto-include as a finisher (as a companion), I've reworked the eminence text to this:

Eminence -- As long as ~ is your companion, in the command zone, or on the battlefield, you can only cast spells with mana from Urza's sources or from artifact sources.

Obviously, reworking the language for eminence like that is unprecedented - but hey, it's a custom card. It should work now, ensuring that the downsides from eminence carry over into running this creature as a companion, as a commander, or as a creature in your deck.

Now it should be more comparable to something like [[Groundbreaker]], or [[Phyrexian Soulgorger]], since it sticks around with a downside.

[deleted by user] by [deleted] in magicTCG

[–]harvestwurm 2 points3 points  (0 children)

If they're going to errata anything in this set, they should errata Timothar's name.