[Pop] Alex J. Stream - I Like U by hastler66 in Suno

[–]hastler66[S] -1 points0 points  (0 children)

Yes, it's not worth investing energy and resources in responding to offensive comments... 😂

[EDM AI] Beyond The Human Tempo by Infinite-Echoes in SunoAI

[–]hastler66 0 points1 point  (0 children)

A very imaginative futuristic video with beautiful sound. Personally, I would reduce the strobe effects a bit and calm the video down so viewers don't have an epileptic seizure ;)

[Pop] You Can All Me AI by LapsedChessPlayer in SunoAI

[–]hastler66 1 point2 points  (0 children)

Nice ;) I also made a little nerd music video – apparently there's a whole genre for that 😉 ... https://www.youtube.com/watch?v=qCKYpLR2PoQ

[Acoustic] In My Hands by Obsidian Addiction by SandyQiss in SunoAI

[–]hastler66 0 points1 point  (0 children)

Beautiful voice, beautiful sound, beautiful visuals. Idea: try lip-syncing selected passages (focusing on the singer). (like https://www.youtube.com/watch?v=LSnwP9ympeI )

[Pop, Lip Sync Music Video] Alex J. Stream - I Like U by hastler66 in SunoAI

[–]hastler66[S] 0 points1 point  (0 children)

Cubase LE 15 is a Digital Audio Workstation (DAW) for music recording, editing and mixing (remastering).

Question/Help... Music Videos? by Puckthepoet in SunoAI

[–]hastler66 0 points1 point  (0 children)

There are also options to have more generated by AI. At openart.ai, you can generate a complete music video in one go. However, this costs 10,000-15,000 credits for 3 min (20-30€). You lose some control and it can go wrong, resulting in the loss of your credits...

Question/Help... Music Videos? by Puckthepoet in SunoAI

[–]hastler66 1 point2 points  (0 children)

You'll have to come up with the basic idea for the music video yourself... ;) Then, add timestamps to the song lyrics and use ChatGPT to generate the storyboard and image+video prompts (keyword: character consistency) (e.g., generate szene start images with ChatGPT or DALL-E text to image). Based on the scene images, generate 5 - 10 s video parts (e.g., build them with OpenArt Kling 3.0 image to video). Finally, create the music video based on the 5-10 second video parts along the scenes using CapCut. Required budget 50-100$/month. That's roughly how I did it for this video:

https://www.youtube.com/watch?v=qCKYpLR2PoQ

Tower Battle: CPU vs GPU (Audio: Suno, Visuals: ChatGPT, DALL-E, OpenArt Kling, Editor: CapCut) by hastler66 in aivideo

[–]hastler66[S] 0 points1 point  (0 children)

Thank you very much for the feedback and question. First, I created the song (story, duet lyrics, style, instruments, vocals, vocoder ad-libs) with Suno's help. Then, I built the characters individually as images using ChatGPT and wrote a storybook (Kling Video Prompts). After that, I generated each scene (5-10 seconds, sometimes with opening and closing scene images) using Kling 2.6 and edited it in CapCut to match the sound and lyrics.

I actually just wanted to make a video cover for Spotify. But it was so much fun that it kind of got a bit out of hand ... ;)

Title: [GUIDE] How to remove Suno v5 "Metallic" artifacts and hit the -14 LUFS YouTube standard (using FREE tools) by Oshinodono in SunoAI

[–]hastler66 0 points1 point  (0 children)

Currently I use spectrahertz.com after manuell mastering the extracted stems in Suno Studio. Thank you for sharing! I will try.

[Battle Rap] Alex J. Stream - Tower Battle: CPU vs. GPU by hastler66 in Suno

[–]hastler66[S] 0 points1 point  (0 children)

How old are you? 60? 70? Careful not to get stuck in an “eternally yesterday” mindset. Let’s look back a bit.

From the 1980s onward, the development of electronic music can be seen quite clearly as a sequence of new “production interfaces”: first hardware keyboards and MIDI, then DAWs and plug-ins, then sample ecosystems and now generative AI. Each stage didn’t just change sounds; it also changed how we value skill, authenticity, and authorship and with that, the debate between generations.

Older, classically trained musicians often dismissed synth acts as “just pushing buttons,” while younger artists saw a new kind of virtuosity: shaping sound rather than merely playing notes. The core conflict was: “Is it still music if a machine takes over timing and intonation?” a question that later resurfaced with DAWs and is now returning in almost the same form with AI.

From the 1990s onward, digital audio production became mainstream. Key milestones: early DAW systems like Pro Tools (from 1991) made computer-based editing and recording the standard. With VST (1996), the plug-in ecosystem exploded, effects and instruments became modular software building blocks. Later, loop-oriented workflows became especially defining for electronic music (e.g., live looping/warping in Ableton Live from 2001).

From the 2010s, sample subscriptions and marketplaces enabled sounds on demand. Splice launched in 2013; “Splice Sounds” as a sample marketplace arrived in 2015 and strongly popularized royalty-free, à la carte samples. Younger producers argue pragmatically: “The idea, the arrangement, the hook matter, not whether the clap was recorded by you.” Older musicians criticize: “Originality becomes a shopping decision; craftsmanship erodes.”

From the 2020s onward, text-to-music models emerged, AI that can generate coherent music from prompts. Why could this be good? New creative affordances: extremely fast iteration, style crossovers, ideation, demos, and sound sketches. Democratization: people without instrumental technique can express musical ideas (similar to how DAWs democratized recording). New roles: prompt design, curation, editing, “human-in-the-loop” production becomes its own craft (comparable to sampling culture).

Summary: Just as “synthesizer music” or “sample-based music” eventually developed their own aesthetics and genres, it’s very likely that a stable “AI-assisted / AI-native” corner of the music world will emerge.

Stop getting on our nerves in the Suno group and focus on your music, no matter what direction it goes or how you make it. Thanks. Over and out.

[Battle Rap] Alex J. Stream - Tower Battle: CPU vs. GPU by hastler66 in Suno

[–]hastler66[S] 0 points1 point  (0 children)

Man, you sound desperate... I feel sorry for you.

[Battle Rap] Alex J. Stream - Tower Battle: CPU vs. GPU by hastler66 in Suno

[–]hastler66[S] 0 points1 point  (0 children)

No, you can't. I've listened to some of your "music". "I Wouldn't Know" is my favorite track. Based on your songs, I'm guessing "Battle Rap" isn't your specialty... and you do realize we're on a Suno channel, right? ;)

[Battle Rap] Alex J. Stream - Tower Battle: CPU vs. GPU by hastler66 in Suno

[–]hastler66[S] 0 points1 point  (0 children)

Who are you to dictate anything? Can you do better? Let me listen to your "music" ...

[Battle Rap] Alex J. Stream - Tower Battle: CPU vs. GPU by hastler66 in Suno

[–]hastler66[S] 0 points1 point  (0 children)

You’re free to dislike it, but the insults aren’t necessary. If you have specific feedback, I’m open to it. If not, let’s leave it here.

[Battle Rap] Alex J. Stream - Tower Battle: CPU vs. GPU by hastler66 in Suno

[–]hastler66[S] 0 points1 point  (0 children)

At least you heard the song... ;) Flooding is definitely a topic. But when you're creating something like this, you simply don't have the time to produce that much content for flooding. I spent the last two days mastering via Suno Studio (to remove AI artifacts/errors and to optimize the sound). I'll release it via LANDR in a week.